Ultimate general civil war review. Ultimate General: Civil War - game review. Everything is simply ingenious

Ultimate general civil war review.  Ultimate General: Civil War - game review.  Everything is simply ingenious
Ultimate general civil war review. Ultimate General: Civil War - game review. Everything is simply ingenious

Live for the platform:

The battles involving tens of thousands of soldiers are breathtaking, but the eye involuntarily clings to the poorly drawn fences.

Work Game Labs strongly resembles a game of toy soldiers, only large-scale and thorough. The strategy has two key directions: you can participate in individual battles or take part in a campaign that covers the entire course of the war - from the capture of Fort Sumter to the victories of Generals William Sherman and Ulysses Grant. But whatever order you choose, you first need to decide on the side of the conflict - we control the Alliance (North) or the Confederation (South). The soldiers of the latter are well motivated, but are always in the minority, and the northerners, despite their numerical superiority, often prefer not a bust in crosses, but a head in the bushes. Which, in general, more or less corresponds to the situation of that time.

In addition to the flag, the specialty of the commander-in-chief is important. The tactician receives an additional unit, under the leadership of the strategist the troops are recruited faster, and the rear better supplies the soldiers with supplies. True, after the first battles, the opportunity opens up to change skills in any course - at the expense of points awarded for success. Let's say we had a supply general, and we provided him with additional reconnaissance and support morale slapped. The same goes for commanders of regiments, divisions and corps, who can be recruited for in-game currency at the academy and trained as they gain military experience.

But not by officers alone - in Ultimate General: Civil War You also pay attention to the care of the army. During the respite between battles, the game offers to form new regiments, purchase weapons for infantry, cavalry and artillery. All utilitarian models of “firearms” of the times are presented here Civil War in the USA, including, hard to believe, modifications. But here's the catch: an expensive rifle may be accurate, but is completely unnecessary in hand-to-hand combat, but an old fashioned musket for a couple of bucks is overly effective as a melee weapon. However, the money received for the next battle is never enough for an entire rearmament, and the expensive “guns” in the store are one or two out of stock. Luckily, hand-formed shelves and even cabinets do a bit of balance. After all, what is two thousand against the background of twenty? It's more of a nice bonus than a lifeline.

A new infantry regiment needs a thousand guns, and in such quantities it is only consumer goods.

Everything is simply ingenious

The best thing Civil War reveals itself from the tactical side. You have four types of troops at your disposal: infantry regiments, rifle battalions, cavalry and artillery batteries. And all units have their own indicators of morality, experience, and, depending on the weapons, overall efficiency. On the battlefield, the army is completely in your power. A slight stroke of the cursor outlines a maneuver for them, the formations switch from walking to running, rushing into the attack or holding occupied positions by order, the horsemen dismount to help the infantry, and for the sake of a flank attack on the batteries they saddle up their horses again. It is better to choose the location wisely, because the forest or houses provide a bonus to protection and stealth, and the hills open up space for gunners.

Force majeure, such as running out of bullets (in this case, there is a truck with ammunition), the retreat of a regiment demoralized by shelling, or the flight of deserters from the battlefield, adds vitality to those leaving. The truth is, the gameplay is limited to maneuvering and exchanging lives for winning tactics at a favorable rate. There is no digging of trenches, laying of railways, construction of bridges, as well as engineering troops. But there is a chance to lose money by suffering too many losses or not completing the task.

The fake intelligence that controls the enemies also doesn’t let you get bored. Either he will undertake to push through the defensive line from the flank, or, on the contrary, he will go into deep defense. For sweet pressure, he destroys cannons abandoned without protection, hunts for convoys and severely punishes stupid cavalry attacks. And sometimes he is quite cautious. Thus, in the campaign episode, which highlights the crossing of Union troops across the Rappahannock River opposite Fredericksburg. They don’t know how many Confederates are in the city, therefore, despite the colossal superiority in numbers, they will attack sluggishly and use artillery more often. How the game's authors find a balance between historical facts and the work of the algorithm is admirable.

The same transportation across the Rappahannock: for historicism, all that is missing is the fog that allowed the northerners to build bridges under the fire of Mississippi snipers.

But what the developers did best was the simplicity of the interface and controls, which your grandmother could handle if she wanted. Even if there is no training order here, frankly speaking, it is not needed. After all, even nuances that are imperceptible at first glance can still be grasped as you go. Add to this the extreme clarity of the targets for each chapter of the campaign: hold your positions until such and such an hour, take such and such a fortification, seize the enemy fort from supplies. Although particularly large battles are divided into several episodes and theaters of combat, it is as difficult to get lost in them as at home on own kitchen. Which is good and bad at the same time.

It breaks where it's thin

The game is historical not only because it indirectly presents famous personalities- and General Lee (Robert Edward Lee), who would love war if it weren’t so terrible, and a master of maneuver Thomas " Stone Wall» Jackson(Thomas Jackson), who found that it was better to lose a hundred people on the march than a thousand in battle, and other commanders of that time. And not only by the carefully restored topography: this street, this house. Alas, it follows from the letter of the archive also in the script. The player will not be able to radically change the course of events, which we are used to, for example, in the studio’s historical strategies Paradox. That is, no matter how you look at it, you can’t bring down the Confederates on the streets of Washington and Philadelphia - the North still gains the upper hand. Sorry for the spoiler, of course.

Sometimes it gets to the point of being offensive. You try your best to hold your position with a minimum of losses, heroically constrain the advancing enemy, crush his rear with a cunning maneuver, and then they tell you that it’s time to retreat. There are too many enemies and an order has been received. It’s understandable: who would argue with historical facts? However, a person more or less familiar with the events of the Civil War loses some of his interest. On the other hand, despite its chronological meticulousness, the game poorly conveys the spirit of the era. It’s not entirely correct to compare, but still. U Martina Scorsese(Martin Scorsese) in “Gangs of New York” there is an episode when immigrants who escaped from starvation in Ireland arrive at the port - recruiters immediately give them a meager salary, hand them guns and put them on another ship, from which coffins with already killed by the Irish. A minute of film scaffolding gives more meaning and understanding than the entire work Game Labs.

U.G.- is by no means UG, but due to its mechanical simplicity and the script's severe attachment to a history textbook, it will not hold fans of the genre for long. The product is designed more for a mass audience interested in the US past, rather than for hardcore strategists, seasoned by the same Europa Universalis or Hearts of Iron. In any case, get to know Ultimate General: Civil War It’s openly worth it - if not now, then after waiting for discounts on the Steam sale.

Pros: a fun and historically accurate game of toy soldiers; the strategy will appeal to those who would like to get an idea of ​​the course of military actions of that war in an accessible form; easier than other military strategies; There are many large-scale battles involving tens of thousands of “units.”

This game simulates real war, where circumstances and human power are not always equal and fair. Of course, you can bite your teeth into the ground and try to win anyway, but this way you can lose your entire army. Sometimes retreating is the best option. All units have a button to retreat from the battlefield: this way you will lose the battle, but perhaps save your troops.

2. Shelters, shelters and more shelters

If your brigades have to cross open field To attack a heavily defended position, trust your instinct: this is a bad idea. Trees, buildings, corn/wheat fields, etc. will help you protect your soldiers. Cover reduces the number of victims you will have to replenish with your money.

3. Reputation

Reputation has three different applications:
  • When do you high level reputation, it provides additional morale to your entire army.
  • This is another resource you can use to request additional soldiers, money, weapons or officers.
  • Most importantly, it determines your success as a general, and if your reputation is too low, the war will end for you much earlier.

    I usually request additional resources only before major battles, such as the Battle of Shiloh. These are critical battles, so I want to increase my chances of winning by strengthening my army. Experienced brigades will receive more powerful weapons - for example, Lorenzo rifles.

    If you are confident in your army, then you can leave your reputation as a fighting spirit. Additionally, by not using reputation, you build it up in case you suffer losses. Too many losses and your reputation drops to 0 or goes negative, after which your general retires. Thus, having additional reputation allows you to survive after large losses.

    4. Army management

    While you have a small army, try to keep it mostly infantry. This is the basis of any attack or defense. Yes, cavalry is very useful for reconnaissance and eliminating pesky skirmishers/artillery, but in general it cannot defend against infantry brigades.

  • Armory: During combat you will grab weapons. You can either keep it and equip your troops with it, or sell it. Generally, you don't need to buy new weapons from an armory. When creating a new brigade, you will be shown how many rifles/guns you have and how many you can buy. Anything you need to buy will significantly increase the cost of a new crew. $10 per peasant with a rifle x 1500 men will cost you $15k just to arm them. Therefore, it is beneficial to arm your new brigades with captured weapons.
  • Barracks: Officers are a key component of your army. High-ranking officers provide higher bonuses to everyone under their command. For example, it will be difficult for a major to effectively command a regiment of 2,000 men, so it is better to appoint at least a corporal. Wounded officers will remain in your barracks until the current military campaign ends, then they will recover from their wounds and return to duty.
  • Skills: When you win battles, you gain skill points. Here you can determine the type of general. Keep in mind that organizing an army is a unique skill because when you get to the big battles, you will have 3 or more military corps under your command. Although it is not necessary to have an additional corps, it can be used to carry out attacks from the flanks or receive reinforcements in the middle of a battle. However, you can take fewer units, but at the same time they will all be more experienced and well armed.

    Finally, don't feel like you always need to increase your crews to maximum quantity soldier. If you have 1000 veterans, adding 1000 newcomers is not always the case good decision. It might be better to create a whole new brigade of 1000 men to provide extra brigades in the battle to help with flanking attacks etc.

    5. Cavalry


    There are two types of cavalry depending on what they are armed with:
  • Cavalry with pistol and sword is pure hand-to-hand combat. They are great for sneaking up from behind and attacking unprotected artillery, supplies, and even officers. They can also destroy enemy shooters if they can catch them. Keep them away from enemy infantry.

    In addition to their raiding abilities, such cavalrymen can be used in large quantities(500+) to attack and destroy marching enemy brigades two or three times its size. They can be an anvil for your infantry hammer.

  • Cavalry with carbines is more or less suitable against riflemen, as well as for reconnaissance. But keep in mind that such units are expensive.

    6. Artillery

    Expensive, but useful, as it deals additional damage to the enemy and can affect the course of the battle. In addition, artillery plays a crucial role in organizing defense and can cope with large enemy attacks.

    Place the artillery behind the main infantry line, behind the larger brigades that can take the brunt of it. Make sure she can shoot because the guns take a while to move. On the other hand, don't let them be too far away, as then they won't be able to use mid-range ammo, which will scatter the enemy squad and get more kills.


    As a general rule, it is recommended to have 1 artillery brigade per division of 5 brigades, or one unit per 6 brigades. The number of guns varies, but you should provide brigades with 6-7 guns and be sure to use all the guns you captured in battle.
  • Infantry and cavalry cannot shoot at each other. Thus, if you want to increase firepower, you will need a long line of soldiers.

    The exception is close combat. When a unit engages in melee combat, previously blocked brigades can now fire in close combat.

    Artillery ignores units and can shoot at anything.

  • Always attack from the flanks, as this increases morale damage and speeds up the retreat of enemy units.

    Marksmen always run and fatigue much less than regular linear units, making them great for flanking attacks.

  • Much has been filmed and even more written about the American Civil War, but good games in the scenery of the bloodiest conflict in North America Hardly ever. The Ultimate General series, which began with the great Battle of Gettysburg, aims to correct this omission. And she does it quite well.

    The American Civil War is probably known to everyone. The agricultural south rebelled against the rule of the industrial north, forming the Confederate States of America. The conflict was primarily caused economic reasons. The American regions at that time were quite autonomous: the south produced raw materials, and the north consumed them. And when the government began discussing taxes on imports and exports, the country became even more divided. The issue of slavery was in many ways secondary, since it concerned exclusively labor. Slavery was more important for the plantations in the South than for the industrial coastal states, where migrants were plentiful. Not to mention, the war was fought on both sides by slave states and those that voted for freedom for all. Like many wars, this one started over money.

    Ultimate General: Civil War is a very detailed wargame that will surely please fans of the genre. Initially, you will be given only two small corps of several thousand people and thrown into battle near the Bull Run River. This is, in fact, the first major battle of the war. Before it, you will have to take part in several border skirmishes, which serve as a kind of introductory one, so as not to frighten you with the scale.

    It's a shame, but although the game has a historical campaign, you won't get much information about the war from it. They will only show intercepted enemy messages and a brief brief on key battles.

    Ultimate General talks about the war as meticulously as possible, right down to correct amount soldiers and their equipment. Considering that the army of the south numbered a million soldiers, and the army of the north a little over two million, you are in for some really big battles. Of course, there won’t be many thousands of firefights, but even what we have will be enough. In many major battles The allied army will also fall under your control. As a result, almost from the start, you will have troops under your command that even the best general would not be ashamed to control.

    Even on easy difficulty you will have to do a lot of planning and thinking. The enemy behaves very competently in tactical terms, knows how to retreat, maneuver and attack your rear, not to mention defense. Knocking out even a small detachment from the city is quite a task.

    Your commander has characteristics that you will develop using experience points gained in battles. The “politics” parameter, for example, will increase the amount of money received, and “reconnaissance” will provide more data about the enemy before the battle.

    The soldiers you lose during a campaign battle will be lost forever. The losses will have to be made up by recruits, reducing the combat effectiveness of the veteran squad. The supply of recruits, however, is also not unlimited. It can only be replenished through high-profile victories. That is, in addition to tactical difficulties, you will also encounter strategic ones. In addition, soldiers need weapons: infantry - rifles, cavalry - sabers, artillery - new guns. You can get new equipment by collecting trophies or purchasing it from the arsenal for a lot of money.

    There is little equipment, as well as types of troops. But it is worth remembering that this is a civil war that took place at the dawn of the industrial revolution. It would be strange to expect World War II-level technological diversity. And the sides are fundamentally no different. Yet, despite the autonomy of the states, it was one country with approximately the same supplies of supplies and weapons. But even with a small variety of troops, Ultimate General: Civil War boasts high replayability. The battles are simply interesting to replay, trying new tactics. The game allows you to simulate plots even in conditions of strict historicism.

    Ultimate General relies heavily on historical accuracy. That is, the soldiers will fight with real weapons, and they will be led into battle by officers who actually existed. The battlefields are also copied from real ones, and you will hold the defense approximately in the same place where the Americans held it in 1861-1865.

    At the same time, Ultimate General has several important shortcomings that somewhat spoil the impression of the game. Technically, Civil War looks very mediocre. The static map and the schematic layout of the troops create the feeling that you launched a project from the mid-2000s. In addition, soldiers can simply get stuck on maps. Especially in locations with difficult terrain. There are also problems with speed: on standard the troops are frustratingly slow, and on high they are too fast. The game clearly lacks more fine-tuning. Although all this can be easily fixed with patches, which, obviously, should be expected in the near future.

    Ultimate General: Civil War is a simulation and strategy game developed by Game-Labs for the PC platform. The environment in the game belongs to the style of history, and the following features can be distinguished: strategy, war, history, real-time strategy, simulator, tactics, indie, for several players, America, wargame and others. You will have access to these game modes as "single player".

    Worldwide Ultimate game General: Civil War is distributed on a one-time purchase model by the publisher Game-Labs. On this moment The game stage is launched, and its release date is 07/14/2017. You cannot download Ultimate General: Civil War for free, including via torrent, since the game is distributed according to a one-time purchase model. The game supports Russian language.

    MMO13 has not yet rated Ultimate General: Civil War. The game is distributed on the Steam store, whose users rate this game with their reviews at 8.6 points out of 10.

    The official description of the game reads:

    "Ultimate General: Civil War - tactical war game. You will find yourself in the bloodiest time in US history - during the Civil War of 1861-1865."

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    You are on the page of the game Ultimate General: Civil War, created in the Strategy genre, where you can find a lot useful information. The game was released by gameLab studio. The Ultimate General: Civil War walkthrough we found will help you quickly solve in-game problems and get tips on difficult moments. Also for the game Ultimate General: Civil War codes and cheats are simply necessary for everyone who likes to receive free bonuses.

    Considering that the game Ultimate General: Civil War was not released in Russian, you will obviously need a localization to make the game clearer, because playing in your native language is much more enjoyable. You can also play this game online with friends.

    Reviews and feedback from readers will help you decide if a game is worth your time. Considering that the game was released on 07/14/2017, we can say that it looks quite competitive.

    In addition to general information, you may need a variety of files. Use add-ons when you are tired of the main plot - they will significantly expand standard features. Mods and patches will help diversify and fix game process. You can download them in our file storage.