Companions. Fallout 4 companions beloved piper

Companions. Fallout 4 companions beloved piper

The main character, a very dangerous girl from a combat, special zone in Fallout 4. When attacking, the girl is very useful, especially in hand-to-hand combat. But Kate's health is not all right. The girl is very sick, and has long been hooked on mental drugs, which further aggravated her condition. Kate can open up to you herself, with the growth of trust in your hero. You can help your partner by curing her in.

Characteristics of Kate's companion Fallout 4

Location

All of you must have wondered about Kate's whereabouts. The cards are revealed, you can find the girl in the "Combat Zone" in the east of Diamond City.

Abilities and skill

In close combat, the girl is like a fish in oil, although there is a drawback - her drug addiction. The advantages of a partner include breaking locks. This partner is for heroes who don't like taking the first hit and attacking, and also if the character has a low level of perception.

When you increase the level of relations with Kate to the maximum, you will be able to spend time traveling with her. Kate's character will help you get a perk called Rapid Shooting. This perk allows you to quickly restore action points, at a time when the amount of health of the main character Fallout 4, drops to below 25 percent.

Journalist Piper in Fallout 4- one of 13 possible satellites. Publishes the Public Events newspaper in Diamond City. In the same city you meet her for the first time. To make a girl a partner, run Plot of the century or .

Piper as a companion

Like other human companions, the journalist can be dressed in power armor, give out weapons and give various orders. Piper doesn't have a special Ability. From time to time, she only offers all sorts of sweets in the form of nuclei-cola and chewing gum. But with the maximum disposition towards you, it will permanently reward you with the Magic Language Ability, which gives you a doubling of experience when you discover new locations or convince your interlocutor.

Relations

To improve your relationship with Piper, keep in mind what she likes and what causes a negative reaction.

Plus to affection

The journalist likes it when your hero helps the inhabitants of the settlements, adjoins. Gets excited about picking locks and terminals. Show it to her as often as possible. Admired when you are wearing Power Armor. Approves when issues are resolved peacefully. In dialogues with her, choose romantic or noble lines.

Minus to sympathy

She will not like it if you join. Does not accept theft and aggression in dialogues. She won't like it if you drug Murphy. He does not like it when the main character asks for caps for a completed task or gives someone a bribe.

Novel

Having reached the maximum level of relations, it will be possible to start a romance with Piper. If your Charisma parameter passed a successful check, the corresponding options for replicas will appear in the dialogue with the girl. Phrases for flirting appear mainly when you do what Piper likes. When you become lovers, you will wake up together and temporarily gain the Lover's Embrace ability (+15% XP).

Not for the first time, wanderers across the wasteland can experience the sentimental side of human life. Fallout 4 offers you the opportunity to connect with another character, but it's not that easy - it's not enough to give gifts or explore all the available dialogue branches. As in real life, you will have to show yourself as an interesting and worthy partner.

Forming an attachment with a companion, love or friendship, is worth it in any case; making enough impression will unlock the character's bonus perk. A dog named Dogmeat is an exception to this rule; her relationship status is always at max, and perks are manually unlocked in the Charisma branch.

In Fallout 4 are available, but only people are interested in relationships. This means you can't romance Dogmeat the Shepherd, Codsworth the Robot, and Androids. Apart from this limitation, your love interests don't depend on gender, race, clothes - only on the behavior of the character.

How relationships work in Fallout 4

To start a romance with a companion, you need to reach the maximum level of the relationship status with the companion (that is, become an idol for the companion), and then enter into a dialogue by choosing the romantic branch of the dialogues and successfully making a persuasion attempt. Higher values ​​of Charisma and Luck will help with this, but there is a chance with low values.

Each companion has several levels of potential friendship with you, starting from neutral. Relationship status can go negative, and if you piss off your companion enough, they won't stop traveling with you.

Your level of relationship with a partner varies depending on the behavior of the character in the eyes of each particular companion. You do not need to travel with a companion for this effect to occur; if all your friends are standing around waiting for you, they may change their minds about you based on what you do while there.

If there are multiple characters around you when you are in the workshop, or they are working with you on multiple missions, each will react differently to the character's actions.

If you want to increase your relationship level with a companion or their love interest, you should travel with them as often as possible so that they observe your behavior more often. If you're going to do something they don't like, it's best to send them away. Their field of vision is quite small, so you can tell them to stay put from a distance, but sometimes they can see you through walls. Save your game before doing this.

Each time your companion relationship status rises, a message appears on the screen (like "Piper tolerates you") and the characters want to talk to you, allowing you to get to know them better. You will know if they are up to something because they will keep repeating the same thing; stand face to face with them to bring up dialogue options.

As your relationship improves, you may be able to flirt during these little conversations. Successful flirting requires good levels of Charisma and Luck, however, there are no negative consequences for unsuccessful attempts.

If you want to know how the love story is progressing, stand close to face your companion, open the command menu and select Speak. You can select Relationships; as a result, the dialogue changes as you get closer, and in the early stages ("neutral", "tolerates well"), clues can be obtained about what kind of behavior your companion likes.

When you reach a high relationship rank with a companion ("worships"), you will receive one more dialogue before unlocking the companion's ultimate perk. Perform a quick save (better save the game manually) so you can try your luck with trying romantic persuasion multiple times.

Congratulations on your success! You have entered into a relationship in Fallout 4. When you sleep and your romantic partner is nearby, you will earn the Lover's Embrace bonus, which provides a 15% experience boost for a limited time.

Tips for each partner

Please note that you can be in a relationship with every available companion at the same time, without any negative consequences. Below we will note which types of dialogue each companion prefers. Remember that everything changes depending on the situation. For example, Piper likes it when you sarcastically respond to people who don't like her, and she prefers you to be generous to the innocent.

The following characters are available for relationships:

  • Piper (female)
  • Kate (female)
  • Preston Garvey (male)
  • Paladin Dance (male)
  • Macready (male)
  • John Hancock (male, ghoul)

How to get into a relationship with Piper

It is a devoted companion who often goes on different adventures with you. Pick every lock you meet on the way to quickly form a bond. She has a heart of gold and warms up the wandering Vault dwellers. She will not tolerate dishonesty, taking advantage of others, and stealing.

Piper has decent combat skills, but it's best to keep her away from the front lines while getting fire support from cover. She cannot hack a computer or a lock, but you can talk to her to increase health; she usually has food for her friends.

When Piper loves you enough, you will receive the perk "Gift of Loquacity", which grants additional experience for discovering and completing objectives with Persuasion.

Piper likes to character:

  • Opened locks;
  • Chose sarcastic dialogue options.

Piper doesn't like it when you:

  • steal;
  • Committing pickpocketing;
  • Break into owner-owned locks in cities;
  • Eat human flesh.

How to enter into a relationship with Kate

You are just east of Diamond City. She is good at picking locks and is generally a useful companion.

Hasty Shooting, which increases V.A.T.S.'s Action Point recovery when you have less than 25 hit points. It will become available to you when your partner idolizes you.

Kate likes to character:

  • Used alcohol;
  • Picked locks;
  • Pumped the ability to break locks;
  • Stole;
  • Walked naked.

Kate doesn't like it when you:

  • Kill those who do not attack you;
  • Eat human;
  • Giving things away just like that;
  • You use chemicals and get into various addictions to them;
  • Support synths.

How to enter into a relationship with Preston

Preston Garvey is available in the game almost from the beginning - you are introduced to him in the first main mission - but you must complete a few Minuteman quests before he becomes your companion.

If you recruit him early and leave him in Sanctuary Hills, you can increase the friendship parameter when modifying your weapons. Otherwise, it's best to take him on Minuteman quests, as there's not much else to impress him with.

When Preston loves you enough, you will get the "Together we are strong" perk. When fighting three or more enemies, you will deal 20% more damage and gain +20% damage resistance.

Preston likes to character:

  • Handed out items for quests of the "Miscellaneous" category;
  • Modified weapons;
  • Chose generous dialogue options;
  • Chose peaceful dialogue options;
  • Chose sarcastic dialogue options;

Preston doesn't like it when you:

  • Eat human flesh;
  • Choose selfish dialogue options;
  • Kill non-hostile characters;
  • steal;
  • Committing pickpocketing;
  • Break open locks that have owners;
  • Choose violent dialogue options.

How to Romance with Paladin Dance

Danse is a real fighting machine, roaming around in power armor with fairly simple default weapons. It's a little harder than others to get into a relationship, especially if you're into synths.

You meet Danse at the Cambridge police station fighting off a mob of wild ghouls. He becomes available as a companion when you join a faction and prove your worth to the Brotherhood of Steel.

When Danse loves you enough, you will get the Knowledge of the Enemy perk. It gives +20% damage against Feral Ghouls, Super Mutants and Synths. Worthwhile bonus!

Dans likes that the character:

  • Chose kind dialogue options;
  • Wearing power armor;
  • Used a rotorcraft;
  • Modified armor;
  • Modified weapons.

Dance doesn't like it when you:

  • Choose dishonest dialogue options;
  • Choose violent dialogue options;
  • Become addicted to chemicals;
  • Eat human flesh;
  • Kill non-hostile characters;
  • steal;
  • Committing pickpocketing;
  • Picking owned locks.

How to romance Macready

You will find excellent sniper Robert McReady in Goodneighbourhood's bar, associated with the quest "The Long Road Ahead".

He is a very good sniper, which translates into a perk that increases headshot accuracy by 20% in V.A.T.S. Also, when traveling with him, you can put markers on targets, and he will eliminate them. Precise and fast.

Macready likes to character:

  • He stole and broke locks;
  • Developed my speaking skill.

Macready doesn't like it when you:

  • Giving away your things just like that;
  • Get a chemical addiction;
  • Kill neutral NPCs.

How to start a relationship with Hancock

John Hancock appeared in Goodneighbor just 10 years ago. Then he was not yet a ghoul, but turned into one only a few years ago due to the use of a strong drug containing a large dose of radiation. He refuses to talk about this topic, while repeating that "it was worth it."

John gives off a feeling of being a bad character with his love of violence and the use of chemicals. However, this is a misleading impression. He has a heart of gold and wants to make the lives of the people of the Commonwealth better.

Hancock will give you a perk when you have a Radioactive Score (RAD) of 250 or higher and increase your critical hit by 20%.

Hancock loves when you:

  • Do you use chemicals?
  • Choose between peaceful and violent dialogue options;

Hancock doesn't like it when you:

  • steal;
  • Walk naked;
  • Choose selfish dialogue options;
  • Kill non-hostile characters.

It also seems like you can romance Curie from Vault 81. As we check this point, this guide to romantic relationships with partners will also be updated.

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Piper (Piper) companion in Fallout 4. Piper journalist - newspaper editor Public Occurences which she publishes in diamond city. She is an excellent companion for those who are going to pump the attribute of Charisma. This guide will help you find Piper, learn about her abilities and skills, and help you build a relationship and romance with her.

Piper's location

Piper can be found in Diamond City. You can't miss her for anything - upon entering Diamond City, she will help you get through the security into the city. After that, the location of her office is marked on the map.

How to get Piper as a partner

After you complete her quest "History of the century", she herself will show a desire to help you.

Piper's Skills and Abilities

Skills: Piper is equipped by default with a pistol with endless ammo, it shoots with decent accuracy, but its main advantage is a strong word, this young lady “don’t put your finger in your mouth, go and bite it off.”

Ability / Perk: Gift of Gab(Gives +100% XP bonus to verbal duels and opening new locations).

How to increase the maximum level of relations with Piper

Exploring the world, discovering new places on the map, you'll raise your relationship with Piper. Our journalist is a defender of justice, so you have to make the right moral choice in dialogues with NPCs. Also, as you travel with her, her level of affection will increase to the status of friendship. She is a romantic interest of the GG - if you manage to raise a sufficient level of her affection, then you can start a relationship with her.

Long road

To activate the quest, you need to make the MacCready character your partner. He can be found in the Third Rail Bar. When McCready starts to trust you, in one of the conversations he will ask for help.

First of all, you will have to look at the Mass Pike station and deal with the inhabitants there, namely Barnes and Winlock. The station itself is located at a road junction, which can only be reached with the help of a lift.

The second stage of the task will open later, when your relationship with McCready reaches 750. After that, the partner will ask you to find a cure for his son. Now you must go to Med-Tek Research and go up to the very last floor.

There is a password-protected terminal that only McCready can open. Then, when the alarm mode in the laboratory turns off, go downstairs and go into the airlock. Inside the room you will find the cure.

Finally, to complete the quest, the relationship with McCready must be raised to 1000. Then the partner will teach you a new skill, "Mortal Shot".

Beneficial Intervention

An additional task, which you can take from your partner Kate. When you befriend Kate, talk to her to activate the quest.

Since you treated Kate well and became her true friend, she decided to reveal her secret to you. Alas, this pretty girl, right behind your back, daily takes the drug Psycho.

She wants to get rid of her addiction, and only you can help her. Kate will tell you about Vault 95, where, according to rumors, experiments were carried out on drug addicts. There, with the help of a certain machine, the organisms of addicts were completely cleansed of this rubbish.

Upon arrival, get ready to fight with the shooters, assault gun and the legendary raider. Enter the Vault and use the elevator. In the opened room, further progress along the corridor is blocked by laser traps, which can be bypassed through the terminal, which is behind the door on the right.

The further path is linear, up to the terminal of the detoxification department. Behind the door is the very rehabilitation center you need.

After that, Kate will tell you about her doubts, but if you convince her, she will agree to sit in the cleaning chair. After the procedure, talk to Kate again and the quest will end.

Unpredictable behavior

To get started, you must make Curie the robot your partner by completing the "Cookie" task. When you complete the Human Factor quest (you need to save Amelia Stockton) or simply increase your relationship with Curie, she will turn to you with a request.

Curie does not know anyone like her, she has never met the same robotic scientists. For these reasons, she wants to transfer her personality into a synthetic body.

First things first, you must complete another quest from the main storyline - Dangerous Thoughts. Once all conditions are met, talk to Dr. Amari about the possibility of transferring what is in the house of memories.

In a day, Amari will get the body. After talking with a member of the "Railroad", you will learn that the android G5 previously owned this body, which later, due to the erasure of memory, became a "vegetable".

When you end the conversation, the transfer procedure will begin. Keep in mind that all of the "old" Curie's belongings will not be automatically transferred to her "new" body. All items will be placed in a box nearby.

It is high time

Can be obtained after completing the Dangerous Thoughts quest. Nick Valentine's personal assignment. When Nick begins to treat you well, he will decide to reveal his secret to you.

Earlier, when Valentine was not yet a synth, a police officer with the same name lived in his body. At one time, he voluntarily scanned his brain, thanks to which Nik-Sint learned about his past.

The problem is that the wife of the then Nick was killed by the bandits of a certain Eddie Winter. And since Winter himself still lives as a ghoul, you must take revenge on him. Go to the hideout of the thug and punish the killer.

The difficulty of passing the mission is to find the password of the shelter. The savvy Winter divided the ten-digit code, writing each digit on a separate holotape. You will have to find each of them.

- You will get the number 1 at the BCOANTOLO office.

- The number 9 will be given to you by Nick.

- Number 5 is located at the Malden Police Department (PD).

- Number 3 in the Quincy PD.

- Number 7 at the Natick Police Department.

- Number 2 in the Nahant Sheriff's office.

- Number 8 in East Boston P.D.

- Number 4 in South Boston P.D.

- Number 0 in Police station number 8.

- Number 6 on the Coast Guard Pier.

With a false betrayal

The quest is triggered after completing the "Prime Acquired" quest. Go to Maxon and report back. The elder will claim that your fellow paladin Dance is actually a synth, as new data from the Institute suggests. The paladin apparently learned of his exposure and soon fled. You are instructed to find and kill him.

First of all, visit the scientist Quilan and ask about Danse. During the conversation, Haylin will come up to you and say that all the accusations about the paladin are actually a mistake, and in general, it's you who are traitors. Quilan will threaten her with a tribunal and demand to tell everything about Danse. After receiving the information, go to the point.

Inside the underground complex where Dans is hiding, you will fight robots and turrets. At the end of the level, Dans will finally show up and want to talk to you. He will confirm the elder's statement and ask you to kill him. Take the tokens from the corpse and return to Maxson.