Warcraft 3 last mission. Passage of the game WarCraft III. Destroy the poisoned barn

Warcraft 3 last mission. Passage of the game WarCraft III. Destroy the poisoned barn

The spider spins its web.
The flies are coming. Ask:
"How much is a millimeter?"
And they pay. Usually very expensive.
Felix Krivin

It is unlikely that this story will appeal to people suffering from arachnophobia. This is a story about a little spider who received the blessing of Medivh himself and became the chosen one. She will have to overcome many difficulties and eventually, thanks to her wonderful personal qualities and the help of her friends, turn into a great demigod queen. The mother spider knew in advance that an unusual fate awaited her daughter, and that she must fulfill her great destiny. A loving mother handed over her child to the care of Medivh.
Medivh was once a human, but then became a spider. He told the little girl: "You will play an important role - save our world from the Burning Legion. I will give you intelligence, dexterity and strength. You will create an army of spiders to crush the undead. But first you must grow up, my friend. Go eat rats and vultures, but be careful - the ogres living in this cave can crush you."

Mission 1: The birth of a spider

Exercise:
kill rats and vultures to get the level.
This is a fairly easy assignment, you can handle it without much difficulty. Swallow the rats, and catch the vultures in a net and kill them. Beware of the ogres - they can crush you, and then the grandiose career of the pet Medivh will end before it even starts.
When the baby eats, grows up and gets fat, Medivh will again appear in front of her with the words: "Congratulations, little one! Now you are strong enough to learn how to create an army of spiders. There is a passage far to the north, it will lead you to a cluster of spiders. You will have to prove that you are worthy to lead the entire spider tribe." To achieve the goal, you will have to kill the current leader of your people.
Now the ogres do not pose a great danger to you, and you do not have to be afraid that the clumsy creature will trample you with its heavy paw. Now you can and should kill them all in order to gain enough strength and knock out the gate blocking the exit from the cave.
Notice that the diet of your heroine is becoming more and more diverse - at first she ate rats and vultures, now she has already switched to ogres, and the hour is not far off when she will eat
demons for breakfast, lunch and dinner. And the power of the little spider is growing day by day.
This is also a simple mission, only you have to spend a lot of time to restore health and mana for battles. Develop your baby "face of death" and "ice star" and kill ogres for health.
First, look just above the place where you appeared, and then go down. When you see a fork, turn northwest. There you will find a source from which you can restore mana much faster than usual.
Well, here you are at the gate. Break them and, killing the skeletons, go into the adjacent cave. Your task is to free 42 spiders, they will make up your army. Then head down. Here you will find the current spider queen. You will have to destroy it in order to become the head of the clan yourself. When you kill the leader, an artifact will fall out of her. Picking it up will complete the first mission.
Medivh will reappear and congratulate your little spider that she can now lay eggs. "Get out of the cave," he will say, "and build your first spider base. Later, I'll explain to you how to breed spiders. Go, little spider queen!"

Mission 2: First Hive

Task: destroy the base of the undead.
A spider worker came running to you and said: "My queen! We have found traces of a large pack of wolves. They are a danger. We should exterminate them." So, we have an additional task - to kill unfriendly wolves nearby.
The wolves are really nearby: from the exit from the base, immediately turn left up the hill.

It is interesting: if your heroine personally kills peaceful animals, after death they turn into eggs, from which spiders hatch after a while.

In order to finish this mission quickly, you will need a side base. One unoccupied gold mine is just north of the exit from the base. True, it is well guarded, so first recruit an army. Build a breeding ground for spiders. Hire three or four poisonous spiders
(toxic spiders). Build the so-called barracks and spawn 4-6 giant spiders
(giant spiders). Spend the rest of the limit on evil spiders
(brute spiders).
Having completed the army in this way, head south from your base. There you will find the source of life and another task.
The spider worker addresses you: "My queen! This source of life can be very useful to us. We must destroy the guards and take possession of the source." Not a worker, but a source of additional tasks. So,
kill all the guards. Having captured such an important point, you can safely go on the attack on the enemy base - it is located just north of the source. After destroying the enemy outpost to the ground, you will release Metamorphus from the cage - this creature also has the appearance of a spider, but this is not a simple spider...
"Really? I'm free!! Yes!" Metamorphus yelled. "But who did it? The undead base turned to dust?! Did you do it?" he said to the young spider. cage? I am the product of a magical experiment conducted by the Burning Legion. I have several wonderful magical skills. I can transform into something... incredible. The Burning Legion made only one big mistake - I have a soul, and I hate the undead with all my heart.. "I killed a lot of them before they captured me. I'll tell you a secret. I know a secret passage that leads to Northrand. The demons used it to get into Azeroth. Let's hunt demons!!!"

Mission 3: Road to Northrand

Task: find the end of the underground passage.
Metamorphus invites you to follow him. Before you lies a dangerous passage blocked by magical walls. Each wall is controlled by a powerful book, which is protected by a guardian spirit. Our task is to destroy these four books in order to pass through the magical walls. It's very simple: first free your comrades from the cocoons. Then, moving a little further, you will see a passage covered with magical walls and four entrances. After breaking the gate, you will enter the tunnels, at the end of which are the treasured books.

It is interesting: I advise you to choose "fire rain" as the first skill of Metamorphus. Golems he will call for free, and they are much better fighters than all available to you at the moment.

Destroying all four
books, move further down the aisle. There you will meet the Queen Mother
(Brood queen). Kill her and a portal will open in front of you. Feel free to enter it.
After passing through the boulders, rise a little higher - there you will find the source of life. For the more meticulous, if you head northwest from the source to the dinosaurs, then turn left, go down to the water and walk along the edge of the island, you will enter a secret area. For everyone else: go east without turning anywhere until you see the first stone barrier, then climb up to the cave. Then follow the corridor to the source of life and stand on the magic circle. You hit... A GIANT guard with assistants is already waiting for you there. Kill him and go to the next magic circle and then to the cave. Now you have only one road, and you have to go through it.


Warcraft 3: Reign Of Chaos

Prologue:
Chapter one. Chasing Vision
The young orc chief Thrall woke up from a nightmare and immediately saw a strange Foreteller who offered to follow him for an explanation.
Mission assignment
1. Follow the announcer's instructions
2. Find the Foreteller
The usual training mission, where they will try to teach you to start managing the troops a little. Follow the flags, and already on the fourth you will find a group of soldiers. Gather everyone and move on. First, you will be offered to practice on a single gnoll, and then on a whole group. After the group of gnolls, Thrall should have a new level. There is no choice - you have to take Chain Lightning. A little further away, in the stream, sit those who are worth trying it on, murlocs. Their leader carries a vial of mana. Pick it up as a hero and you'll be shown how to use it. When approaching the next sign, they will explain to you how the day differs from the night. At least what you see is much less. Next, you will be shown a sleeping troll with a hint that sleeping monsters wake up if attacked. It would be strange if they didn’t wake up - I would look at you if they began to poke you with all sorts of sharp objects.
Well, you have come to the Predictor. He languidly mumbles about the coming misfortunes and recommends collecting all the orcs available and sailing to distant lands, because this is the only way to save everything. You'll have to take my word for it.
Chapter two. Departures
The troops believed their leader and are going on a campaign. But we must prepare for their arrival - to build a base. That's just Thunder something is late.
Mission assignment
1. Build an Orc Burrow
2. Build a Military Factory
3. Build Barracks
4. Train 5 Soldiers
In this mission, they will try to teach you how to build a base. You have a few - the Assembly Hall, the Orc Burrow and the Altar of Storms. Plus one Worker in the absence of gold. But there is a gold mine nearby, and when you move a Worker into it, they will throw a few more at you. We add gold miners up to 5 and a couple more - for the extraction of timber, and with one Worker we rebuild the necessary buildings. At the Military Factory, you will immediately be taught how to make upgrades. After that, we build five Soldiers. And after that, you will urgently change the task.

Find and rescue Grom.
A handful of people proudly declare that she saw you orcs in a coffin and white slippers (because they were able to capture one of your heroes), and it would be better for you to surrender immediately, before they saw anything else. We'll have to beat the insolent. During the time you are heading towards the attacked tower (unless, of course, you have grouped troops near it in advance), people will have time to damage it a little - learn to repair it. Having reached the first gate (you can ignore the Watchtowers), you will find out what they are for - to be broken. Aim at them like you would a normal building and right-click. Beat the allied troops standing nearby, and another Soldier will be released from the cage. The Shaman is waiting for you in the next cell. There is little use for it, but now it is the first remote shooter. In addition, here you will be taught to switch between different members of your squad with the Tab key. After that, you will face a couple of enemy Gunmen. Destroy them quickly before they shred the Shaman. Having defeated the next squad, you will become the owner of another Shaman and a pair of Soldiers. The detachment is growing by leaps and bounds. Two Knights are waiting for you near the second gate, but how can they compete with your crowd.
Change from main quest to mission
Destroy 3 Watchtowers guarding Grom.
You found Grom, but he is well guarded - you need to destroy three watchtowers. Crush these pitiful attempts at resistance with the whole mass of orcs and reunite the brothers - the elder Grom and the younger Thrall. By the way, when destroying towers, if you attack them with the whole crowd, then make sure the Shamans have a high priority - the towers will start from them.
That's it, the orcs gather their Horde and break with slavery, sailing to Kalimdor. The training is over, and to be continued ...
Alliance Campaign:
Chapter one. The Defense of Strahnbrad
After the introductory video, in which the fortuneteller tries to warn King Terenas that it is not the orcs that are terrible for the kingdom, but the undead raising their heads, the campaign for people begins.
The best forces of the empire - Uther and the son of King Arthas - are sent to suppress the uprising of the orcs. Now they have to save the village of Strahnbrad.
Mission assignment
1. Go to Strahnbrad
2. Protect him from the orcs
3. Arthas must survive
Uther leaves to destroy the orc camp, and he sends you, led by Arthas, to defend Strahnbrad. There are only a few Footmen in your army, but for Arthas, who is a Paladin, this should be enough. Moreover, he already knows the Healing spell. But you should not start with the defense of Strahnbrad, he will not go anywhere. Break all the boxes in the camp and find a healing potion. Go down the road. When she turns, keep going south. There, a couple of peasants will join your army (in the form of Footmen, of course), in the box you can find Scroll of Protection and get the first one.
Additional task number 1
Defeat the gnolls who stole the peasant woman's son
Go along the forest path and find these three idiots. From the quest, you can extract Ring of Protection +1 and a healing potion (one from a corpse, the other from a grateful peasant woman). You return to the road.
Near the bridge you will meet bandits who have captured the farmer and his daughter. Of course, they must be broken. Moreover, one bandit drops a mana potion. And the farmer immediately asks you to take away his "account book" from the bandits.
Additional task number 2
1. Kill the bandit leader
2. Return the book to Gerard
Follow the bandits and you will find them. There are few of them, and their leader is rather sickly. Pick up the book and return to the bridge. Thank you for a good deed - your ledger will be replaced with Tom of Strength. By the way, by this time, Arthas will already have the second level, which should be used on the Aura of Piety.
And immediately after the bridge there will be a burning Strahnbrad. We are late!
Change from main quest to mission
1. Save the peasants
2. Defeat the orc leader
3. Arthas must survive
If you immediately rush into battle, then a lot of bonuses will be lost. In particular, in the north of the town in the box there is a mana potion (although a couple of orcs hang out near it), and to the west of the gate a group of Infantrymen is at war with a bunch of orcs. The foot soldiers will gladly join you. The only path left is to the northwest. It is there that the desired leader of the orcs sits with a couple of Soldiers.
And Uther is already calling you to continue the exploits.
Chapter two. Blackrock & Roll
Meanwhile, Uther has laid siege to the orc camp and is trying to negotiate with them. But... it didn't work. And you've been tasked with leading the attack.
Mission assignment
1. Build Barracks
2. Build 2 Farms
3. Build 6 Footmen
You have a Town Hall, 5 Peasants, a Sawmill, an Altar of Kings (so Arthas's death isn't terrible), 2 Watchtowers each protecting the 2 entrances to the base (they need to be upgraded to Watchtowers) and Uther, a level 10 Paladin hanging between these towers. Crates nearby contain a Scroll of Protection and a health potion.
We are building a few more Peasants and rebuilding the base to the desired level. After that, the main task immediately changes. The orcs are prophesying something that it is useless to fight them, because the evil demons will come anyway and kill everyone. But we don't believe them.
Mission assignment
Defeat the Blademaster
You can, of course, rush forward, but it’s better to complete an additional task first. And the one who gives it is located to the east of your camp. He asks only to kill the black dragon and bring his heart, but he gives 4 Shooters to help.
Additional task
1. Kill the black dragon
2. Bring his heart to Feranor
The dragon sits in the caves east of the meeting place with the "quest distributor". On the approaches to it, several small creatures will meet, and a couple more freaks will help him. But, if you do not forget to heal the Strelkov, the dragon will lose his heart today. Take the heart to the customer and get access to the first level upgrades in the Forge, which has become yours, plus the ability to produce Shooters. Yes, and the Ball of Fire with the ability to deal 12 additional points of fire damage is by no means superfluous. Now you can beat the enemy.
You can, of course, destroy a couple of murloc villages in the west (healing potion and Attack Claws +3) and in the east (healing potion), as well as demolish the orc base in the north, but this is not the main thing. The main one is the Blademaster in the northeast. But he is alone, and his death will be swift.
Chapter three. Ravages of the Plague
Meanwhile, in Dalaran, problems in the north were preoccupied, and the best magical minds of the Alliance decided to send the famous heroine Jaina Proudmoore to help the affected territories (this is such a fantasy Ministry of Emergencies).
Upon her appearance, Jaina reveals that she has been sent to deal with local unrest in aid of the prince. Well, good Archmage, it won't hurt you.
Mission assignment
1. Scout the territory
2. Jaina must not die
3. Arthas must not die
The Captain and a couple of Infantrymen will be given to help you. And Jaina can summon Elementals.
The first Peasant will report that something is wrong with the bridge. Yes, everything is wrong with him - he is destroyed. There is only a ford to the northeast, but it is said to have been taken over by bandits. Not far from the bridge is a village where you will meet the bandits you are looking for. If one of the inhabitants survives after their attack (by your efforts), then as a reward you will receive a large health potion. A little further on, the peasants will bring to your attention that the Fountain of Life is nearby, and it can be useful to you.
Additional task
Find the Fountain of Life
They have strange things around. The fountain is located on the opposite side of the map. But you're not lazy...
In the meantime, numerous murlocs will try to prevent you from moving forward. In one of the camps, breaking the house, you can find Scroll of Protection. And here is the village. But here the three Footmen are attacked by crowds of the undead. Destroy it and the Foot Soldiers will join you. And with them, your infantry will have the Defense skill. It turns out that in the local area, the entire population turned into undead and undertook to attack the regular army. Will have to figure it out. But for now, go to the Fountain of Life. In the village along the way and at the Fountain itself, a certain amount of undead awaits you, but this is not serious. But when you go north, you will find the reason for the appearance of the undead - the grain is poisoned. Destroy the infected barn and move on to the village with the first Necromancer on your way. A little further you will meet two Priests who will join you and offer to destroy the barn in a distant village.
Mission assignment
Destroy the poisoned barn
On the way to the desired barn, you will encounter real resistance, which, however, will be within your power. Moreover, Mortar will join the squad, which has long been holding back the onslaught of the undead.
The necromancer living near the poisoned barn is hiding, leaving behind a certain amount of undead, led by Abomination, which will not be a problem for you. By the way, don’t destroy the barn right away - a few more reptiles will come out of the bushes. And then you will be left with a mystery - who was this wizard.
Chapter Four. The Cult of the Damned
So the place of spread of the infection was found - the agricultural center of the Alliance, the city of Andorhal. And Arthas and Jaina will have to deal with the one who creates this disgrace.
Mission assignment
Explore the surroundings of Andorhal
You have Jaina, Arthas, three Footmen, a Mortar, and three Peasants currently busy rebuilding the base's main facilities. Quickly rebuild the base and send a group of your people east to another gold mine, as this one will dry out very soon. But do not forget to build a few towers near the western entrance to the base and leave everyone who was given to you on a mission (except for heroes, of course) near these towers. By the way, Jaina comes to the mission of the third level, so raise it to her. It will be very cool to develop her aura, which accelerates the regeneration of mana from partners, and the summoning of Elementals.
Researchers will find several frivolous groups of enemies, a Goblin Shop with some supplies, and the mine itself, guarded by elementals. Clear the territory, since it’s impossible to get into it, and send peasants there, let them mine gold.
It's time for the western passage. A little further away is the base of the undead, so a couple of Mortars will not interfere. The base is not very strong and is destroyed very quickly. Upon entering the ruined city, you will find Kel "Thuzad, the leader of the undead. He will try to laugh at you, stating that you were late, and will disappear. You must at least take revenge on him.
Mission assignment
Find Kel'Thuzada
Approaches to this reptile are guarded by several units of Abomination at once, but where ours did not disappear. Moreover, immediately behind the dead Abominations is the one and only Kel "Thuzad. He will still try to say something about the fact that his death will not change anything, but by that time he will die ...
Chapter five. Marsh of the Scourge
Following the enemy, Arthas and Jaina arrive at the city of Heartglen. And they know that they got here on time. Huge hordes of the undead are moving towards the city. Arthas sends Jaina to Uther for help, while he remains to defend the city. The situation is complicated by the fact that poisoned grain was delivered to the city, and it has already been distributed among the local residents. But ours will survive.
Mission assignment
Survive 30 minutes
At the beginning of the mission, another unit will be added to you - Sorceresses. Not that they are really needed here, but let them be. You need to hold out for 30 minutes before the arrival of the army led by Uther. Actually it's not very difficult. It is important to quickly start building up the passages with Watchtowers, 5-6 per passage. It is especially worth strengthening the passage leading to the west, since the undead warriors will mainly come from there. The second action will be the simultaneous construction of the army and the second row of defenses. The second row refers to the Gun Turrets. They should be placed at the western and northwestern passages (there will be little disturbance along it, but it will have the last onslaught of the undead.). The army is needed to repel the attacks of the Corpse Carts and to complete an additional task that will be given to you in a few minutes.
Additional task
Destroy the Infested Grain Caravan
A caravan with infected grain will go along the western (and then along the northern) edge of the map. Your task is to stop him before he leaves the map. For your convenience, several villages through which the caravan will pass are marked. Passing through the village, the caravan destroys it, which can be guided by. Therefore, two or three villages before it leaves the map, it is quite possible to recruit troops to attack the caravan and intercept it. But ... it’s better not to delay this, and, having completed the army of up to 12 people (three can be obtained by going to the southeast corner of the map, where three peasants are converted into Infantrymen), go along the edge of the map to the southwest corner, where through 10 minutes after the start of the mission, a caravan will appear. It has 2 Necromancers, 4 Corpse Carts and about 6 Ghouls. Simply, passing through the village, they destroy the inhabitants, turning them into Zombies. And all this crowd will attack you at the end of the mission. And so, instead of another crowd of the enemy, you will receive an artifact with +4 to Strength and Intelligence and a Town Portal scroll.
The main attacks of the enemy will be 2-3 minutes before the end. But if someone held out, then Uther will come with the cavalry and show the undead to Kuz'kin's mother.
Chapter six. The Culling
The soothsayer tries to explain to Arthas the right path, but he does not believe him that these lands cannot be saved. Nor does he heed Jaina's words. He still believes that the undead can be defeated easily and painlessly.
Following this, he quarrels with Uther and removes him from command. Jaina leaves with Uther. And the prince is sure that the undead can be dealt with by cutting out everyone who is infected with it. Today we have to clean up the city of Stratholme...
Mission assignment
1. Destroy the plague-stricken houses
2. Destroy 100 zombies
3. Prevent Mal "Ganis from enslaving 100 zombies
Everything is actually much simpler. When you destroy 100 zombies, the mission ends. Zombies live in houses in the city in 4 pieces. And do not look at the fact that the houses are neutral. We must destroy them. After the destruction, the desired zombies will come out of the house. Mal "Ganis does the same, only he teleports these zombies to his territory.
Quickly rebuild your base by blocking the lower entrance to it with several towers. Recruit about 8 fighters led by the prince and send them to the city to destroy houses. It is important that the squad has mostly freshly received Knights and Arrows. Mal "Ganis will appear soon, who will do the same. Your party will have enough strength to destroy him. Now a timer will appear showing how much time is left until the next appearance of Mal" Ganis to the people. Do not get involved in fights with the enemy base in the southwestern corner of the map. At this time, control the situation in your base, making sure that the incoming enemy does not destroy your defenses. And build a second batch. If necessary, then destroy Mal "Ganis a second time (note that he recovers no less than other heroes). The third time (especially if you have already launched a second batch into the city) is no longer needed. He simply will not have time for you.
And the prince will be glad that he "liberated" another city. But Mal "Ganis disappeared, and the prince followed him.
Chapter seven. The Shores of the Northrend
The prince followed his enemy and now, after a month of wandering, he is here.
Mission #1
1. Find a gold mine
2. Establish a base
Mission assignment #2
1. Destroy the base of Mal "Ganis
Nothing but ships, the sea and a few loyal fighters. Namely: 3 Infantrymen, a Captain, a Priest and a hero of level 7 himself. There is no gold nearby, so you will have to look for it, moving along a narrow road through the northern forests and repelling the attacks of ice trolls and wolves. But there aren't many roads, and the first real turn will be near the east edge of the map. Seeing a gold mine, the prince will wish to establish a base here and immediately bring three peasants. However, he will be immediately attacked by the dwarves, who mistakenly mistook him for the undead. However, the dwarves quickly realize their mistake and their hero Muradin happily joins you in helping you with the Barracks, Helicopter, 3 Riflemen and himself, the Level 5 Mountain King. But he asks in return to complete the task - to save his people.
Additional task
Save Muradin's people
The mini-base of these people is located in the northeast corner of the map and contains a gold mine and a certain number of troops on its territory. Rescuing them is an optional process, but after rescuing them, the Siege Tank will join you and you will be able to build this war machine.
In the meantime, relax and start fortifying the base: a row of Towers along its northwestern contour. They are especially needed given the frequent raids by enemy aircraft. After creating protective barriers, build 2-3 Mortars and go north. The mortar and the forces that you already have should be enough even to take out the enemy base without any losses.
Get another base at your disposal, finish all the upgrades, add some more troops (just a little) and go gut the last enemy base in the northwest. And Mal "Ganis is not there ... Meanwhile, Arthas first hears about Frostmourne, the legendary sword.
Chapter eight. Dissension
Lord Uther manages to persuade King Terenis to withdraw troops from a hopeless expedition. In Arthas' absence, an emissary arrives and informs the troops. However, their path is blocked by hordes of the undead, and the troops decide to go through the forest. But Arthas does not agree to give up so easily and decides to burn the ships, and, when the troops still remain, to smash the undead. And the winners are not judged.
Mission assignment
1. Destroy 5 ships
2. Keep within 25 minutes
We take both heroes and 2 Mortars in the teeth and move along the path offered to us, destroying the enemy. You have to move quickly, and Arthas' healing talent is a big factor. But not everything is as bad as it might seem at first. On the way of our hero, there will be several Mercenary Camps and other similar neutral buildings where you can buy troops. Buy archers, considering that somewhere in the middle of the path you will meet several dragons. Another tricky moment on the map is the grove next to the Goblin Shop (in front of the third ship). Siege weapons are needed to destroy it. Therefore, if you have lost your Mortars, you will have to buy from the Goblins. Right behind the third ship there will be dragons. And a little further away there will be a road along the edges of which there are towers. If you have enough time - better take them down. If not, run. But keep in mind that only one hero will pass.
As a result, the cunning prince will blame everything on the surviving mercenaries, posing as a benefactor and savior of the ships. And the army will have to continue its journey along foreign shores.
Chapter nine. Frostmourn
Even Muradin begins to wonder how Arthas spits on everything, going to his goal. But Arthas convinces him to help find the blade, explaining his obsession with revenge by saying that Muradin did not see what the undead had done to Arthas' homeland.
Mission assignment
1. Find Frostmourne
2. Arthas must survive
3. Muradin must survive
Leaving their base, Arthas and Muradin go through the portal in search of the legendary sword. They take 3 Shooters and 2 Knights with them. Numerous wolves are not a hindrance to the squad at all, and a miserable bunch of undead closer to the end of the route is dangerous only by the presence of a Banshee in its composition, which strives to move into one of your warriors. And here is the Guardian, who is stubbornly trying to drive away those who came from the sword. But he dies.
Meanwhile, Muradin reads on the sword that the sword is cursed. But this does not stop the vengeful prince. He takes the sword, and the sword kills Muradin. Now the prince is alone with his thirst for revenge.
Mission assignment
Destroy Mal'Ganis' base
The time has come to take revenge on him for everything: for the dead soldiers, for the poisoned peasants, for dishonor. And without any tricks and difficulties, you need to gather a thicker army and go to destroy the main (as it seems to the prince) enemy. There are no tips here: a bigger army - and you are a winner.
And the prince was not limited to victory. He wants power over the entire kingdom...
Undead Campaign:
Chapter one. Trudging through the Ashes
Prince Arthas has lost everything - his father, his kingdom, his people, and even his own soul. But that's not all. At this fateful moment, the Lord of Terror by the name of Tichondrius came and announced to the prince that all this was not the end, but only the very beginning. And it is enough to revive the Cult of the Damned, and everything will fall into place. A prince whose soul has been stolen by a sword made by the Lich King agrees...
Mission assignment
1. Rescue 20 minions
2. Arthas must survive
To complete the mission, the prince is given 2 Ghouls, although, to be honest, he doesn’t need them too much. Much more needed will be the Shadow encountered a little later. It is useful in that no one sees it now, and it can scout any territory. Therefore, at first the Shadow determines where the desired "red peasants" are located, which, when approached, become Servants, and then the prince runs around them, after which they are converted into Servants and teleported. Combat clashes must be carefully avoided - the prince has not enough strength yet, but there are too many enemies. Already the second or third Servant will give the prince information about the cemetery.
Additional task
Visit the cemetery
In the cemetery, which is in front of the gates to the city center, there are several Ghouls and Skeletons. They do not stand there like idols, you need to go to the cemetery so that they crawl out of the ground and attack opponents (if Arthas dragged them on his tail). Destroy the gates and run around the city center, getting the remaining minions.
Tichondrius is pleased with the prince. And he sends him to revive Kel "Thuzad, who had previously become a victim of the prince.
Chapter two. Digging up the Dead
And here is Arthas on the outskirts of Andorhal. Where he himself killed Kel "Thuzad. But it is not so easy to revive the ruler of the undead. Not only does he need to be transported to another place, his remains are also guarded.
Mission assignment
1. Kill the Paladin guarding the graveyard
2. Deliver Arthas to the graveyard
3. Arthas must survive
The path to the cemetery isn't overly full of enemies, but don't show off and pretend to be a tractor with a blade trying to collect all the enemies. Hit them one at a time and everything will be great. This is especially true for the group of Infantrymen, located in front of the cemetery. If you run into trouble, then the Paladin will come out and heal them, which is not great. Quietly we lure them out and kill the untreated. And then we deal with the Paladin himself.
Kel "Thuzad is saved, and the old stump immediately tries to remind that he promised to meet again and turned out to be right. But that's not all. Tichondrius appears and announces that everything is fine, but only the unfortunate Kel" Thuzad will not endure a long campaign and crumble to dust . In this case, nothing will help him. Apparently, this ashes is lost without a trace. Therefore, a recommendation was made to catch some Paladin, take away the sacred urn from him and pour the ashes there. It seems like ashes can be stored forever in an urn.
Mission #1
1. Build a Necropolis
2. Capture the gold mine
3. Build a Crypt
4. Build 3 Ziggurats
Mission assignment #2
1. Kill Paladins
2. Find an urn
There are three paladins. One is tougher than the other. And the mightiest is the great Uther. I'll tell you a secret - he has an urn. Killing a level 10 Paladin is not very easy, so you will have to build a large army. But for this you were thrown to a very large gold mine. Paladins are very relaxed about the process of guarding and do not patrol the surroundings, so the base can not be guarded. But here you will have to build a large army and take down all three Paladin bases to the west of your base one by one. And do not forget about human mischief with the conversion of Peasants to the Militia.
Chapter three. Into the Realm Eternal
For the "assembly" of Kel "Thuzad, some elven thing was needed. Therefore, the next visit is to the High Elves. Kel" Thuzad warns the prince, saying that the elves can be dangerous. But the prince does not listen to him, intending to deal with them "with one hand."
Mission assignment
Destroy the High Elf base protecting the Gate
Quickly equip your base, since there is someone. A couple of Necromancers have also been added to the troops that you received in the previous mission, so everything is generally wonderful. The only question is where to go. In fact, an S-shaped route is supposed, and this letter is turned in the opposite direction (you will have to go east first). Prepare your Corpse Carts in advance, because all the paths of the elves are blocked by the forest and you will have to knock out these Barricades. In total, on the way to the main, target base, three more await you, increasing in strength as you go. But with Necromancers and a sufficient army, you shouldn't have any problems. There are no tricks here - just a stupid assault with large forces.
Chapter Four. Key of the Three Moons
The first gates of the elves were destroyed, but there were also the second, internal ones, which also need to be demolished in order to get to the elven treasures. But they need a key, and it is unlikely that the elves will give it of their own free will.
Mission assignment
1. Destroy 3 elven altars
2. Collect the Key of the Moon from three pieces
Just south of where you are, there is a gold mine. True, it is guarded by a detachment of elves with all sorts of vicious birds, but in vain, perhaps, in this mission they gave you Demon Spiders. Therefore, demolish all buildings and elf warriors and justify the base here. Get ready for the fact that the enemy will often come to visit, so build a powerful air defense.
You yourself are now on a map representing islands separated from each other. But from the three islands on which the altars are located, there are portals to the central island, connecting them all with each other. And in order to still get somewhere - to the east of your base you will receive 2 Goblin Airships and you can buy more of them (if necessary).
The main strategy here is simple - accumulated strength and went to storm another enemy base. The first - with Airships. Then a production base is built in its place, and the next two elven bases are attacked through portals. But keep in mind: when you get to the central island, the elves will start attacking themselves, leaving the portals. Therefore, it would not hurt to build a defensive bastion of several towers on the central island so that your army does not come under attack every time and does not arrive at its destination in a very shabby form.
When all 3 keys are collected, the task changes.
Mission assignment
Take Arthas to the Gate
To do this, you need to transport your soldiers from the central island to the northeast. Naturally, on the Goblin Airships. Other transport is not provided here. Kill the gate guards and stand as Arthas in the Circle of Power. Once again, he will be surprised that everything is very simple.
Chapter five. The Fall of Silvermoon
The last action left to revive Kel "Thuzad is to place the urn with his ashes in the place of power of the elves, the source of Sunwell. And Arthas is going to do it.
Mission assignment
Destroy Sunwell's guards
Engage in rebuilding your base, quickly building up the power of your warriors - you will need them soon. And in a few minutes you will be given the first additional task.
Additional task number 1
Destroy Sylvanas
Luckily for you, the High Elf heroine is trapped in a small town in the north of the map. Therefore, it must be destroyed while a few help it. However, she is not going to die ingloriously at all and regularly sends messengers to the main city of the elves, in connection with which you will receive another additional .
Additional task number 2
Do not miss the messengers in the main city of the elves
But specifically for this mission, you are allocated a mobile squad of four Gargoyles. The next messenger is sent after 3 and a half minutes. But to alleviate your plight, the Gargoyles were placed on one of his paths, and no matter which path he runs, he illuminates his path. Therefore, it is not at all difficult to destroy the messenger.
It's time to do the first additional task. Since Sylvanas has huddled in the city center and does not really want to die, she will have to raze the small town to the ground. Just bring a sufficient number of soldiers and military equipment there. But after the death of this heroine, you will have a new unit - the Banshee. True, the elves now have no one to lure to their side, but all the same, the Banshee is a necessary thing.
It remains only to demolish the main city of the elves in the south of the map. It is huge, but the bulk of the buildings are houses of civilians. However, these houses also need to be demolished. Because the "civilians" are very fond of helping the military units of the elves, tormenting your rear. No mercy! But when the last guards of Sunwell are destroyed, you will find the revived Kel "Thuzad in the form of a Lich. The Force is with you!
Chapter six. Blackrock & Roll, Too!
Only now Arthas was exposed to the grand plan of the undead. After all, even his rise as a human fighter was planned and consistent with the first part of the plan. The second part of the plan is coming - the call to this world of the demon lord, who will bring with him innumerable hordes of the undead. But to call, you need to contact him through the portal. And the portal will be guarded by 5 orc clans.
Mission assignment
Destroy the orc clan guarding the Demon Gate
Additional task
Destroy five orc chieftains
theoretically, the clan of orcs guarding the Gates can be cut out already the second, practically it is the strongest, and when other clans peck you in the back, this will not please you at all. Therefore, we will cut out the orcs in turn. Moreover, even with the strongest defense, it is necessary to create an army as soon as possible, which will go to cut out one of the clans. And the orcs are, if you go in any direction. Monsters such as Frost Worms have been given to your army for great success. So create 3-4 Worm, and not very strong orc bases will fall at your feet. The attack of the red orcs must be carried out with the support of aircraft (Gargoyles) and Demon Spiders, since the enemy has the opportunity to summon dragons from the dragon roost located in their camp. At least two guard the camp. And if you succeed, then you can use the Banshee on the enemy dragons. Again, the mission is to fight off everyone, and then crush the enemy with your army. Theoretically, the clan of orcs guarding the Gates can be cut out already the second, practically it is the strongest, and when other clans peck you in the back, this is by no means will please you. Therefore, we will cut out the orcs in turn. Moreover, even with the strongest defense, it is necessary to create an army as soon as possible, which will go to cut out one of the clans. And the orcs are, if you go in any direction. Monsters such as Frost Worms have been given to your army for great success. So create 3-4 Worm, and not very strong orc bases will fall at your feet. The attack of the red orcs must be carried out with the support of aircraft (Gargoyles) and Demon Spiders, since the enemy has the opportunity to summon dragons from the dragon roost located in their camp. At least two guard the camp. And if you succeed, then you can use the Banshee on the enemy dragons. Again, the mission is to fight off everyone, and then crush the enemy with your army.
Chapter seven. The Siege of Dalaran
Through his "mobile connection" Arthas was instructed to proceed to Dalaran, where the Demon Lord could be summoned. But for some reason, local magicians do not want to give good to the magical sources they have. We'll have to take this good by force. However, magical shields stand against the force, destroying the undead. And something needs to be done about it...
Mission assignment
Defeat the three Archmages holding the magic shield
First, demolish the towers blocking the entrance to the city, and enter there only as heroes. They should have enough strength to destroy the first Archmage as soon as they stumble upon him. At first, do not pay attention to the guards, you can only "treat" the Sorceresses (to death). The main thing is the Archmage. With his death, a shield from part of the city will fall. After that, you can send troops into the city and destroy the base that belonged to the first Archmage. We destroy the towers standing nearby behind the shield from Corpse Carts, and we lure people running after them and destroy them in unprotected space. Break all the boxes and cages you meet - they will contain good artifacts and strong monsters (you will have to create less of your own). Repeat the same cycle with the second magician. If anything, leave as heroes and eat your own skeletons. With the last hero it will be more difficult. He has a lot of forces and a base that will supply reinforcements. But here it is already possible to throw troops into battle. It's all the same - either victory or nothing.
Chapter eight. Under The Burning Sky
People are trying to resist, but you must summon the demon. True, at the same time, the Lich withdrew himself to create the rite, and you were left alone ...
Mission assignment
Survive the 30 minutes required to summon Archimonde
However, the demon does not abandon his faithful servants. Every five minutes he throws help in the form of Hellhounds (very good against enemy magicians, because he can burn mana), and in the last five minutes he will throw four Damned at you. So that the enemy was not at all bored, you get an additional .
Additional task
Take possession of the Goblin mines
Everything is quite simple here. The location of the mine laying is highlighted by the Shadow, and one hero may well pick up everything. The main thing is to make room in the backpack for 4 drawers min. 2 boxes should be immediately laid around your base in the west, and the other two - towards the end of the mission on the steps in the east (heavy units of the enemy will just get there).
So, the organization of defense. All Ghouls - to felling. You will need a lot of wood. Quickly begin to fortify your position with Spirit Towers, and from all three directions leading to the temple. Learn Web for Demon Spiders right away. Otherwise, the main attackers at the beginning will be the Griffins, and there will be nothing to use against them. And to develop the second gold mine. She does not need a big guard, because the enemy aims not to interfere with your gold mining, but to interrupt the ritual.
From the west (the place of your main base) vehicles (Siege Tanks and Helicopters) will advance with the support of the Riflemen. Therefore, several Corpse Carts are simply needed there to destroy the Tanks. From the north, Griffins will fly directly to the portal, so a group of Demon Spiders from the Web at autocasting (and a little Abominations) will not interfere at all there. Although the first line of defense in the form of numerous Spirit Towers should still be present - let them receive at least some damage before they fly by. Yes, and the line of defense in the north is very fond of breaking coming from the east. And from the east come Footmen, Knights, Sorceresses and Priests. Therefore, the Hellhounds must be protected precisely for these dear guests. Not only will you not give them anything to say, but also destroy them for their own mana. We don’t immediately throw the Damned who arrived last into battle, no matter how bad it is, we keep it as the last reserve. They should help in the last 2-3 minutes. This is how we manage. Meanwhile, the Demon Archimonde still breaks into our world. Death and Destruction have come to this long-suffering land!
Horde Campaign:
Chapter one. Landfall
Orcs, unlike humans, obeyed the Foreteller. And now they found themselves on a deserted shore, with destroyed ships. Before restoring your rights, you must first gather all your...
Mission assignment
1. Find a place where other ships have moored
2 Thrall Must Survive
Let's start with the fact that there are mountains of all kinds of boxes that need to be cracked and from which amulets, potions and many other necessary things will fall out. Peek into all the nooks and crannies, destroy all the enemies, and Thrall will be filled with the right items. You will still need the troops, so spare them and heal them with the help of signs of treatment. Even though additional forces will join your 2 Soldiers and 2 Troll Hunters on the road.
In the eastern part of the map you will meet another hero - the leader of the tauren Cairn. People didn’t drive the tauren from their places, so they founded a village in the local area and quietly exist. But now the Tauren for some reason began to interfere with the wild centaurs, and they had to unwittingly take up arms.
Mission assignment
1. Follow Cairn to the Tauren Village
2. Protect Cairn from enemies
3. Cairn must survive
4 Thrall Must Survive
It turns out that another centaur attack on the village has begun, and it needs to be repelled. Let's help the tauren! But do not overdo it in helping - if you stubbornly cut in the front ranks, it will turn out that while your orcs are exhausted from losses, the tauren are calmly resting in the rear, not seeing the enemy.
After a glorious victory, Cairn will recommend going to the Oracle and, realizing that here the tauren will eventually be destroyed by the distraught centaurs, decides to join you on your campaign.
Chapter two. The Long March
Mission assignment
1. Lead a caravan through three oases
2. Thrall, Cairn and the caravan must survive
You now have 4 Troll Hunters, 3 Soldiers and a hero. The caravan follows you as far as you pass. There are 4 Beasts of Kodo (now not at war) and Cairn with the support of 4 Tauren in the caravan. Enough for only 2 Beasts of Kodo to reach the end. You need to go through 3 Fountains of Life, near each of which reinforcements are waiting for you, and you can also heal there. Moreover, the enemy often attacks from behind, and a few seconds after that, centaurs appear from the head of the column. So do not get carried away with the first reports of an attack and pay attention to everything. In addition, there will be many branches. Small groups of centaurs sit in them. You can absolutely not touch them at all. You can get some good from them (artifacts, potions), but most often your troops will simply die there, and there will be little sense from this.
Near the first source, three more Soldiers will join you. A good replacement for Troll Hunters, who have probably already been shot down. Use Ghost Wolves in a timely manner, which are relatively inexpensive, and their benefits are an order of magnitude greater than from Chain Lightning (it works well with excess mana and full development). In large dumps, Signs of Healing can help. Near the Goblin Shop, three Riders will join you. Also help. Buy there a mana potion and scrolls or vials of healing and continue on your way. By the way, the Riders will come in handy soon - you will meet two flocks of harpies on your way at once, one weaker, the other with a pair of very powerful ones. We'll have to lower them to the ground and beat them there.
The gift of the second oasis will be 3 Catapults. The thing is necessary, especially considering that barriers from enemy towers will soon begin. Destroy them and you will come to the third oasis.
The centaurs are still trying to do something, but with the help of magic, Cairn blocks their passage. Now he remains to develop these lands, and sends you to look for the Oracle to Mount Hyjal. Only the Oracle can tell the orcs what to do next.
Chapter three. Cry of the Warsong
In the meantime, the orcs believe that they managed to escape, thereby starting their new rise, the demons began to invade Lordaeron. Moreover, they hold the orcs for a small bargaining chip and are going to use them in some kind of villainy. However, Thrall, who finally met Grom, does not know anything about this and continues to search for the Oracle. This time it's the people who get in the way.
Mission assignment
1. Build a Meeting Room
2 Thrall Must Survive
Having got to the defeat of one of the human bases, Thrall helps Grom and finds himself embroiled in a war with people. You have to settle down and figure it out. The four workers available must quickly establish a base while a combat force of Thrall, two Riders, a Kodo Beast, and two Soldiers guard them.
Mission assignment
1. Destroy all units defending the Goblin Lab
2. Guide 2 Goblin Airships to your base
Your scouts have located the Goblin Lab. And Thrall immediately came up with the idea of ​​Goblin Airships. Why not buy a few and cross over to the other side of the mountains? However, his plans were seriously confused by Thunder. The attack on the human base prompted the humans to retaliate. It remains only to repel their attacks and hope that it will be possible to break through to the Goblins.
Additional task
Destroy human settlements
There are 4 bases of people and, in principle, it is not necessary to destroy the fourth one, since it lies away from the Goblin Laboratory. But so that everything is wonderful - we will destroy it. A great set for an expeditionary force is 6 Riders, 4 Catapults, a hero and a Kodo Beast. The latter is to inspire the fighters (although it can swallow someone). But first, protect your base with towers (it is better to build small and little-needed buildings in a hollow between the mountains) and create a "rapid reaction squad" there (5-6 fighters). Otherwise, at the moment when you destroy the enemy base, there may not be a stone left unturned from your base. Your attacks are best combined with the attacks of the Thunder, who periodically gathers his fighters and goes on the attack. Of course, he attacks the enemy somewhat chaotically and does not want to coordinate his plans with you at all, but still sometimes his thoughts coincide with yours. Usually, he demolishes almost all the fighters from the enemy, and you just have to finish off the base. If there are not enough resources in your gold mine, use the gold mine on one of the destroyed enemy bases.
As a result of the destruction of all enemy bases, you will find yourself in front of the passage to the Goblin Laboratory. Two more detachments of centaurs (not serious) and a detachment of harpies will stand in your way. But for the latter, it is advisable to stock up on a large number of Riders. The deed is done, the orcs have moved one step closer to victory. Thrall goes in search of the Oracle, leaving Grom to build a base in the forest.
Chapter Four. The Spirits of Ashenvale
The Thunder Clan is successfully preparing a "launching pad" for the rebirth of the orcs. But they've entered night elf territory...
Mission assignment
Gather 15000 Wood
The task is serious, but it is possible to cope with it. Only two problems - attacks by elves, including raids by Hippogryph Riders, and a complete lack of gold. The first problem is easily solved - 2 more Riders are built with the available money, and for the first time such an army will be enough for you. The second one is no less easy. After repelling a couple of elf attacks (one on the ground, the second - from the air), you will have a little time to move your squad north and stumble upon a gold mine. There will also be enough time to build a Council Hall near it and put up several Towers. The money issue has been resolved. It remains to solve the problem with the tree. To do this, there is a Goblin Laboratory east of the mine. Its ruler will give you a task - to destroy the leader of the furbolg bear tribe, and for this you will have many benefits, from trading with you to prize bonuses.
Additional task number 1
Defeat the Furbolg Chieftain
As soon as you have enough funds to build a small barrage army for the mine and a punitive squad for the bears, send this squad. Bears are fat and strong, but Orcs aren't weak either. Destroy them and come for the promised bonuses. And this, in addition to trade, is a gift in the form of a pair of Goblins-Shredders. A truly royal gift! These guys eat 4 food, but they cut trees with a "chainsaw" and bring home 200 units of wood at once, significantly surpassing the workers in productivity in this matter. Over time, it will be possible to buy another one to further speed up the process.
As soon as the Shredders appear, it is necessary to send them to gnaw out the forest from the main base in the direction to the west, while concentrating the invasion army in this place. The result of this action will be getting into a quiet forest clearing with a small number of elves. And this will be the second additional task.
Additional task number 2
Destroy the Tree of Life
For the destruction of this almost defenseless tree, you will receive as much as 3000 wood. And also there is a fairly rich gold mine nearby, guarded by a bunch of trolls, which will allow you to contain all enemy attacks and collect the required amount of wood.
And Thunder continues to develop its success
Chapter five. The Hunter of Shadows
Meanwhile, the orcs do not even suspect that they were just a toy in the hands of demons. And that only the ancient hero of the elves Cenarius came out to them, who would not give an open battle to the demons. But the orcs are affected by the magic of demons, and the power is no longer on the side of Cenarius...
And Grom is trying to capture a foothold in the heart of Ashenvale. And then he quite suddenly receives a serious rebuff from the elves. Defeat is imminent, most of the positions are lost, but the Healer Trolls suggested that they feel the strongest radiation emanating from the forest. We must try to do something...
Mission assignment
1. Find the Well of Chaos
2. Destroy the Satyrs guarding him
What is listed as the task of the mission is not the primary task. Now we need to act extremely quickly, otherwise the mission will be lost even before receiving the task for it. The bases across the river are lost, you can forget about them. We put the research of the Network to the Riders and try to pull out the Worker from the southern base and quickly pull out two Workers from the northern base. Existing Workers begin to build towers around the perimeter of the base, especially paying attention to the entrances. Workers coming from other bases join them. A certain number of troops are being completed (as long as there is enough time and money). And the invasion begins. If you are very lucky, you will lose quite a bit. The invasion through the southern entrance will start earlier, but as soon as the situation returns to normal, pay attention to the northern entrance to the base. Larger forces will come there than from the south, and everything can be very bad. Having repulsed the attack, restore the defense and even complete it even more. Do not spare the towers, there will not be enough of them. Immediately begin to develop the mine in the north of the base. And the best mobile squad will be a group of 3-4 Catapults. They will knock down a ground enemy well, and the enemy Ballistas, if they roll, will get it. For the treatment of troops, the Troll Healers, which were given to you on this mission, will come in handy.
In the meantime, an assault team for Grom should be prepared. There is no point in scouting something, you can go right away. The group should be directed along the forest path running north from the northern end of the base. After fighting several groups of opponents, you will reach a portal that will take you to another part of the forest. There, passing further by no less winding path, you will reach the Well of Chaos. His guards are strong, but not stronger than your troops. Destroy them and approach the Well.
Wow, Groma and most orcs have changed! They became the Chaos Orcs. What does it mean? Now they can break through all sorts of enemy defenses, becoming a big threat to Cenarius.
Mission assignment
Defeat Cenarius
No matter what anyone says, Cenarius is a very cunning hero. He sits on a mountain surrounded by 3 villages of elves, and when they are attacked, he descends. But he enters the battlefield only when the enemy is already almost defeated, and only finishes him off. This is greatly facilitated by the Talon Druids accompanying him with their Tornadoes. Therefore, it is desirable to cut out one village nevertheless (though not on the first attempt). Then he can be provoked to attack, but you must definitely prepare accordingly. To attack, you will need to have a "bait" from a detachment of Riders or Soldiers of 9-10 units. Before the "bait" you can put the Stillness Trap from the Troll-Healer. The bait should be accompanied by 5-6 Catapults, which "treat" Cenarius himself badly, but his escorts - well. And a reserve of 9-10 Soldiers should be hiding in the bushes. "Bait" is to lure the enemy to the place of the former base (preferably the southern one), attacking another base and moving away. When Cenarius comes running, his escorts will work the "bait" hard, and most of the soldiers will rest in one way or another. This is where the reserve comes into play. The entire reserve should be under your command and attack Cenarius himself. It is better to attach Thunder himself to the reserve in order to successfully use his special abilities. The Shaman could help with his Cleanse, but there would be too much magic to destroy. Nevertheless, victory would be swift and deadly.
Chapter six. Where Wyverns Dare
Thrall almost made it to the Oracle, but now a strong human stronghold stands in his way. If you manage to destroy them, then the path will be free. And this, apparently, will succeed, since an old friend Cairn came to the rescue with his Tauren.
Mission assignment
Destroy the base of people guarding the peak
Additional task number 1
Find a wyvern
Additional task number 2
1. Defeat the Centaur Leader
2. Bring the sculpture of Purification to the polluted Fountain of Life
So far, you have little strength, and you need to rebuild the base, paying special attention to its northern outskirts. It is from the north that the Goblin Airships will fly in and bring paratroopers with them. If you shoot down those that belong to the base located at the peak, it will be easier due to the fact that there will be nothing to fly on. But having built a sufficient number of troops, you can think about the wyverns. Both heroes are currently level 6, so use their ability points if needed.
When you have enough fighters to repel enemy sabotage, and for your own sabotage, then Cairn, Thrall and a detachment of Riders move northwest of the base. There you will find a group of harpies, from which before the fight you will be able to ask where the captured wyverns are. Continue to follow this passage to the north, destroying enemy units. Just keep in mind that when attacking a harpy camp, you must have a full squad, otherwise the attack will fail. But after that, Wyverns will appear in your ranks.
The second additional task is performed similarly. Somewhere in the middle of the path to the enemy bases is a group of centaurs, killing which, you will get the sculpture you need. That's just the point of this fountain (it is to the west of the base) ... You left it a long time ago. And to run to be treated across the whole map is crooked.
Establish your checkpoint a little before reaching the destroyed centaur camp and from there attack the base that is under the mountain. She's pretty weak and won't take a proper attack (Tauren+Catapults). It remains quite a bit - to demolish the base at the peak. To do this, we build another checkpoint right under the mountain (so that the Griffins do not disturb) and transfer a couple of Workers to the edge of the mountain. Airship, of course. There we quickly rebuild another checkpoint in 4-5 Towers, after which we drop troops from a pair of Airships. It is better to do this in a corner covered with forest, on the eastern edge of the mountain. From there, attack. The best composition of the party - Taurens and Catapults are sorted out below, Wyverns neutralize enemy aircraft. It is unlikely that the battle will be very long.
Meanwhile, Cairn notices that Jaina is ahead of them on her way to the Oracle. But Thrall tells him to calm down, stating that he knows perfectly well everything that people can oppose him.
Chapter seven. The Oracle
Thrall and Cairn managed to get into the caverns of Stonetalon Peak. But now they will have to part, as the path forks, and they cannot walk together. They really need to find the Oracle here.
Mission assignment
1. Find the Oracle
2 Thrall Must Survive
So Thrall and Cairn parted ways, and now Thrall is doing his part of the task, equipped with 2 Riders, 2 Soldiers, a Troll Healer and a Shaman. Take care of the Troll Healer, because he can easily heal the entire army and she, albeit slowly, but will continue to fight in full force. Move along the path, following the general direction to the east, and break all the boxes. However, you should definitely look into the hall blocked by the gate, located next to the turn to the south. There is a robe that adds 3 to Intelligence. At the big fork with 2

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    Warcraft III: Reign of Chaos (from the English warcraft - military craft, reign of chaos - the reign of chaos) is a real-time strategy computer game with RPG elements. Developed by Blizzard Entertainment with support from Vivendi Universal and released in July 2002.

    Warcraft III was one of the most anticipated games, with over 4.5 million pre-orders and over one million copies of the game sold in less than a month, making it the fastest selling PC game to date. It was met with many positive reviews, and some publications marked the game with the titles "Best Game of the Year" and "Best Strategy of the Year". Also, the game received high ratings from the players. On NPD Techworld's weekly sales chart, the game was number one for two months.

    Unlike previous games in the series, the number of opposing sides has increased from two to four: you can play for the already known Alliance and Horde, as well as two new races - Undead and Night Elves. However, the overall gameplay has not changed - the player still needs to extract resources, build bases and hire troops in order to destroy the enemy. An innovation was heroes - unique warriors with special abilities and able to gain experience when killing enemy warriors.
    The game's campaign begins 12 years after the events of Warcraft II: Beyond the Dark Portal and tells about the coming of demons to the world of Azeroth.

    The game comes bundled with the World Editor map editor, thanks to which many unofficial maps have appeared on the network, in which the gameplay can be completely different from the usual one. DotA: Allstars has become one of the most popular maps, and many other modifications have also been developed, such as Tower Defense, Hero survival and others. A year later, an add-on, The Frozen Throne, was released for the game, which also became popular with the players and received many positive reviews.

    Easter eggs:

    The game has secret areas. One of them is called the chamber of rest. She can be found in Chapter 2 of the Undead Campaign. To get there, you need to find a cross-tombstone at the base of the second paladin, destroy the forest behind it and go to the waterfall. The screen will briefly display a picture of pandas, along with a message that the player has found a secret area.

    In the second level of the night elf campaign, there is a hydralisk (a unit from StarCraft). It is located behind the trees at the place where the ballistas were obtained. This unit is very helpful in storming the nearby undead base.

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Guardian Campaign. Terror of the Tides

Closely guarded by his fellow night elves, Illidan found the dungeon too boring. And yes, he considers himself a devotee. And he went to conquer the world. Oddly enough, but his fellow tribesmen do not support such a decision and are trying to stop him.

Chapter one. Rise of the Naga

Maev, formerly head of Illidan's guard, is now on the hunt for him. And his tracks diverge in two directions. Helping Illidan?
Mission assignment
1. Track down Illidan.
2. Maev must survive.
A warm-up mission that allows you to get comfortable in the "updated" Warcraft. Just follow the path, they won't let you turn anyway. You will meet only a large number of "dead" forest monsters, represented by fighters and shooters. Troglodytes will be your main opponents. But so that everything does not seem boring and dull, on the way you will meet a couple of additional tasks.
Additional task number 1
Destroy Wildkin.
Near the middle of the path, you will meet an elf archer who will complain about the ugly monster that kills animals. And he does it just like that, without any need. And right there you will be able to see how this poacher kills the unfortunate deer. Well, let's help the animals and deal with the poacher. Especially since a few more fighters will join you.
A company of monsters consists of a main Monster and two smaller ones. They don’t know how to use magic, so we just quickly cut them into pieces, trying not to reduce our squad in size. There is little production, but the result itself is pleasant.
Additional task number 2
Find and release the patrol.
Shortly before the end, you will notice a cage in which evil monsters have placed captives from among the night elves. Although this is an optional task, it is worth releasing the unfortunate - at least for the reasons that after they will join your army. Moreover, they are guarded by very frail monsters.
Mission assignment
1. Save 2 ships.
2. Maev must survive.
Surprise. Illidan managed to leave the hospitable woods. And to stop him, you need boats. Only here's bad luck - the evil nagas finish off 5 boats, swaying near the shore. And, since the night elves have not yet learned to swim, you will have to join the fray. It is not so difficult to defend the 2 ships you need.

Chapter two. The Broken Isles

The next day, Maiev makes his way to the strange islands in search of Illidan. These islands long ago plunged into the depths of the sea, and now they have again appeared to the world. Oh, and it's not good!
Mission assignment
Find Illidan.
You start with one base located on the island. Naturally, you don't have ships. Unpleasant, but solvable - there is a shipyard on the island, you just need to find it. Once there is a base, you will have to build defenses. Because guests (they are vandals, nicknamed nagas) will come with enviable regularity. And considering that they just don’t need ships, the only thing that holds them back from constant visits is the need for a big campaign so that it’s not boring on the way. Nagas have three bases, and you will have to destroy them during return visits. One base is to the west of you (near the edge of the map), the other two are also on the edge of the map (only on the north). Just don't let the nagas catch you at sea - they will drag your boats along the log and won't even ask what your name was. If, opening the map, you swim to the central island, then there you will be able to meet an elderly orc named Drak "Tul. There he is hiding from the unkind undead who want to introduce him to the majority (to kill that is). And he hopes that you will help him.
Additional task
1. Destroy 3 skeleton spawn locations.
2. Return the Drak Skeleton Artifact to Tulu.
The skeleton dwellings themselves are located on a neighboring island to the east of the one on which you received the task. Walking bones breed constantly, so an attempt to kill the skeletons, and then take up the summoning places, is initially doomed to failure. Destroy the places of the call, regardless of the losses. And then you can finish off the skeletons. Although throwing knives from Maev is a good way to deal with various agglomerates. Pick up the artifact and go to the orc. By handing it over, you will learn the story of the difficult life of a hermit and receive an artifact for work that gives +6 to intelligence.
Naga nagas, but don't forget about the forests. Although the monsters in them are ready to plague your army, very good artifacts often come across next to these monsters.
Well, after you approach the gates of the last naga base, you will learn a lot of bad things about yourself from Illidan, who immediately after the conversation will leave you, rushing into the dungeons. And you have to destroy the nag...
Mission assignment
Destroy the naga guarding Sargeras' dungeon.
So what to do? You have to get past Illidan somehow. I'll kill them all, I'll be left alone...

Chapter three. The Tomb of Sargeras

The search for Illidan on the islands leads Maev to the tomb of Sargeras. And there the orcs of Guil-Dan are trying to find something.
Mission assignment
1. Find Illidan.
2. Maev must survive.
A very fresh challenge. But others are yet to come. While walking through the labyrinth, your "sworn friends" will mostly be nagas and lizards (after all, there is a lot of water there), but in general the zoo here is very diverse. The main rule is that all doors lead to a dead end. And you need to look around. If you see a wall behind which there is a mana rune, it means that Maev SHOULD be teleported there. So there is something there. Well, break all the stone fences.
Additional task number 1
Destroy stone barriers.
Get this building after breaking the first barrier. What for? And behind them, as captives, several night elf fighters languish. who will gladly join you. Well, that's just good, right?
Additional task number 2
Collect all fragments of the Orb of Shadows.
When in ancient times Gul-Dan was cut into small pieces, the Ball of Shadows, the strongest artifact, was split into 10 pieces. If you collect them all together, then you will receive an item that can increase the damage dealt by the hero by 10, increase his armor by 3, and speed up the process of restoring the life lost in battles. Although in a partially assembled state, it is not at all bad. All parts of the artifact are hidden in hiding places, into which only Maev can get (jump). So climb it into any room that you can only meet on the map.
In the end, you will come to a room in which Illidan has already become the owner of the Eye of Sargeras. The result - Maev loses the entire army and is forced to flee to convey this bleak news.
Mission assignment
1. Get Maev out of the dungeon.
2. Maev must survive.
You only have three and a half minutes for everything. And on the way there are often crowds of the enemy. Of course, the teleportation ability helps a lot, but... See the screenshot. Here you can jump over the wall and cut off a huge distance that you would have to run through the water. That way you will be completely accurate. Just run to the exit, jumping over opponents.

Chapter Four. Wrath of Betrayer

The night elves are defeated by Illidan, who takes possession of the Eye of Sargeras and gains the support of the naga. Now all the thoughts of the former persecutors are about how to get away from these inhospitable islands.
Mission assignment
1. Find night elf vehicles.
2. The messenger must survive.

You need to send a messenger to the mainland to report such a terrible defeat from Illidan. The team leading the messenger is small in size and completely autonomous from the base. Moreover, the base is needed only so that you have the money to purchase ships (if they are destroyed) and to make all the improvements. Well, in order to protect it (the base). Because some absolutely uncivilized guests constantly climb on it, setting themselves the goal of destroying this very base.
Additional task
Destroy 4 naga diggers.
The nagas felt themselves to be full masters on the islands and began to rummage through the ruins. In order to unearth valuable artifacts. They probably wanted to get rich on this. But... Let's not let these "black archeologists" cash in on treasures that never belonged to them! This is a simple matter - you just need to kill the digger and his guard. Although there is not much sense from completing this task.
Mission assignment
1. Take the transport ship with the messenger out to sea.
2. The messenger must survive.
3. The night elf base must survive.
I want to say "and all that's left is ...". In fact, there is still a lot of things left - to lead the ships along the canal, destroying the fortified points of the naga along the way. After all, these very points block the channel, preventing people from passing through it. Everything is very simple - they saw land, landed, destroyed everything on the shore, destroyed the gates, loaded onto ships and sailed on. You have to send a messenger.

Chapter five. Balancing the Scales

Tyrande and Malfurion decide that things are too serious to let them take their course. And send help to the islands. And Maev is holding on to the last of his strength, waiting for help...
Mission assignment
1. Break through to Maev's base.
2. Malfurion and Tyrande must survive.
Two heroes with a small army are trying to break through to Maev's base. The peculiarity of the mission is that you cannot mine gold yet. That is, the main gold mining is through the killing of neutral creatures by Malfurion and Tyrande. And their selection of gold coins. These money will be barely enough for defense. Along the way, they only meet monsters, which for two level 10 heroes are just dust. And only on the approaches to your base will you meet a small base of nagas, on which they will have to sweat. At a high level of difficulty, it is quite possible to leave your entire army there (with the exception of heroes).
The defense of the base consists in the fact that Maev runs between the places of arrival of the enemy, repelling attacks. And other troops are included in the battle only when things are really bad. You shouldn't let things take their course - the troops will be instantly lost, and you won't create new heroes until the approach.
Additional task
1. Find the first ship.
2. Find the second ship.
3. Find the third ship.
Finding these very ships is not at all difficult, since they are highlighted on the map. And you need to find them - reinforcements are comfortably located in them.
After the heroes arrive at the base, it becomes possible to mine gold - at the former Naga base. Moreover, most of your "buildings" will move there on their own.
Mission assignment
Destroy Illidan's base.
Golems, druids, huntresses and catapults - this is the composition of the HUGE army, which must go to storm the base of Illidan. And, of course, don't forget about the characters. Difficulties are not expected. Especially considering Malfurion's ability to bulk harvest pinocchio and Tyrande's mass strikes.

Chapter six. Shards of the Alliance

After losing the battle, the night elves left the islands, sailing to Lordaeron. Here they met with the prince of the blood elves Kael "Tas. Is the revival of the Alliance coming?
Mission assignment
1. Guide the caravan to the river.
2. There must be at least 2 carts left.
3. Maev, Tyrande and Kael "Tas must survive.
Maev has a great special ability called Avatar Summon. The avatar from the dead produces 6 fighters, which are remarkable in that no one sees them. So send them ahead, let them destroy buildings and necromancers. While they are doing this, your troops are waiting at the end of the column of undead who want to destroy the caravan. From this undead, new fighters are produced, setting off to destroy what is ahead. And so constantly. Sometimes we go forward (when it is almost empty) and move forward a little. We take great care of druids and golems. The first heal, and the second will stand in the final battle.
Additional task
Find caches of gold.
There are 3 small enemy bases, which, when completely destroyed, leave behind a little gold. Why is gold needed? So along the way there are several merchants from whom you can buy artifacts and fighters.
Along the way, there are 2 villages where your caravans will be repaired and given some reinforcements. Just do not hope to sit in them - they will attack anyway.
As soon as the caravan crawls to the last (third) village, a crowd of undead will run out from there, wanting to destroy your caravan. If you saved the golems, then leave them where they stand. They will be great at holding back the enemy. Fight with only one hero. Finish off the undead, and all you have to do is get the caravan across the bridge.
And the undead do not want to stop. And Tyrande sacrifices herself to destroy the bridge...

Chapter seven. The Ruins of Dalaran

During his conversation with the spirits of nature, Malfurion managed to see what horrors the revived Eye of Sargeras creates. And in the ruins of Dalaran, he brings the received knowledge to Maev.
Mission assignment
1. Destroy the Summoners before time runs out.
2. Use magic to destroy the Summoners.
There is very little time for everything - 30 minutes. There is also little money, and if you go on the defensive, then there will be no more. Therefore, the first thing to do is to take all the mobile troops and take on the additional task.
Additional task
Free the Paladin.
A level 10 paladin fighting for you is very good. The place of his imprisonment will be highlighted to you immediately after you receive an additional task. If you are not greedy and take all the mobile troops at once (I don’t consider trees as such), then very soon you will get to the paladin. His security is not very strong, and a large number of troops can easily deal with it. The main thing here is not to succumb to greed and start taking away all artifacts from neutral monsters. Rescued paladin - and back. Now we have a wonderful doctor.
After the paladin comes the turn of the enemy base in the southwest corner. The base is small, but if you leave it unattended, then people from there will constantly bother you, distracting you from more important matters. The army is bigger - and let not even a pebble remain from the base. Second base (in the southeast corner) can be ignored. This is an allied problem. They still have nothing to do.
It's the turn of the Summoners. It is best to clear the upper corridor from the creatures guarding it (it is impractical to clean both corridors at once) and throw troops through it. The point is that Maev should hang her "devil" on the Summoner, after which all magicians should finish him off with magic. Destroyed one - retreated to reform. And so all four. Result - Illidan is intercepted.

Chapter eight. The Brothers Stormrage

Tyrande survived? But in order to save her, it is necessary to destroy the forces of the undead. Well, the brothers Malfurion and Illidan are back together, and they'll be up to the task.
Mission assignment
1. Use Illidan's troops to destroy the red undead base.
2. Use Malfurion's troops to defend the night elf base.
You can forget about Malfurion's base at all. It only needs to organize a dense defense. The fact is that during attacks from the other side, the elves defending the bases rebuild the buildings anew. Findings? Storming enemy bases from the west is a waste of time and resources. Defense is simplified by the fact that no one has flyers. This means that it is not worth building the corresponding defense (anti-aircraft). And don't forget about Illidan's base. The fact that it is recommended to attack the enemy from it does not mean that the enemy will not attack it.
Additional task
Destroy the trolls and their leader.
But with this you can achieve something. The fact is that after the destruction of the trolls, passages open, allowing you to get close to the southernmost of the enemy's eastern bases. Trolls are easy to kill. At the same time, there is a Fountain of Life not far from the trolls, where you can heal your wounded fighters. After destroying a small enemy defensive base, finish off the red base. This will end the Guardian campaign.

Alliance Campaign. Curse of the Blood Elves

The alliance has been multinational before, including humans, elves, and dwarves. But now, with the advent of the blood elves, the elves have too much "share" among the fighters of the Alliance. And the enmity between the "factions" is getting stronger. Everything is going to break...

Chapter one. Misconceptions

Prince Kael "Tas brings bad news to Marshal Garithos - the undead have appeared in these places again. However, Garithos treats the news dismissively and orders the prince to deal with this undead somehow ...
Mission assignment
Find and repair 3 observatories.
The task was received, a few troops were issued, and the accompanying peasant, with delight on his face, began to repair the first observatory. The first problem is that repairing the observatory costs a terrible amount of wood. The second - where to get this tree? We solve problems as they come.
The first good news is that you have wonderful casters called spell breakers. They have 2 skills that are extremely useful in the fight against magicians - the interception of useful spells (and outweighing them on their fighters), which works in autocasting mode, and the capture of enemy summoned creatures. The first works great against the orcs with their shamans, the second - against people and the undead. The second good news is that the undead, based on the map, will not dare to attack you until you build at least one building. Conclusion - to the last we manage with the available troops and protect them in every possible way. The fire strike of Kael "Tas helps us a lot in this. Just do not forget that the fire strike does not care who it affects. It will perfectly cover your troops as well.
Additional task
Find 4 secret warehouses.
Oh, here's some help. If you have already managed to squander the entire forest received at the beginning. Warehouses will be marked on the map with dots, so you won't get lost looking for them. You can not take everything, but ... In the first warehouse - a little wood + a "packed" lock. On the second - "packed" altar of heroes and barracks. On the third (southwestern corner of the map) - several artifacts and the main prize in the form of a hefty monster. A rune of rebirth is attached to the monster, restoring it after an untimely death. Such a fighter in your army will not hurt at all. In the fourth warehouse - nothing special, except for the embittered guards. But in the vicinity, after breaking the boxes and killing the locals, you can find a couple of "packed" towers. Unexpectedly kind nagas will help you with the crossing, giving you a couple of ships.
After that, clear the way to the remaining observatories. It is not difficult and passes almost without loss (if you do not necessarily try to destroy all opponents). It is not worth attacking the base of the undead. It is better to build your own base near the upper gold mine. It's easier to defend it there. A dozen and a half towers and a certain number of infantrymen will destroy the undead troops at the moment. No one would even think of attacking the repairmen while working with the observatory in the northwest corner. The repair of the observatory on the central island consists in the transfer of 4-5 peasants and a dozen fighters to cover them. If there is enough wood, the undead will not even have time to sneeze. And if you methodically transfer the forests on the upper island to the desert, then the tree will be enough for you.

Chapter two. A Dark Covenant

The refurbished observatories have detected a huge undead force gathering in the west. Garithos orders Kael "Thas to deal with this undead, completely without thinking about the enormous complexity of this task.
And everything started well - we have 5 bases, good opportunities for attack ... forget about the bases on the mainland right away. They will be quickly taken into the hands of the army of the undead. Immediately engage in the construction of defensive structures on the central island. And don't forget to build some dragon bird riders. They are very good at dealing with enemy dragons.
Mission assignment
Destroy the green undead base.
Oh, and help has arrived - Lady Vashj, the head of the nagas, offers to unite their efforts in the fight against the undead, explaining that such an enemy can only be defeated together. This is right. We accept help and get a very mobile squad capable of fighting any enemy. And keep in mind - these fighters must be protected, they will be very useful to you when storming enemy bases.
Additional task
Capture a gold mine and build a base.
We attach 2-3 riders to the existing nagas and send them on a sabotage mission to any of the enemy bases located opposite yours (orange or purple). Any of them is captured very easily and, most likely, with very few losses. There are also boxes (at any nearest enemy base) in which you can find a "packed" castle. Transport peasants and priests (for the treatment of surviving saboteurs), and you will have gold. Defensive structures can not be built - the enemy is not even going to take back his bases.
Don't forget about defense, capture the second small base and destroy the large orange and purple bases. Moreover, with active defense (interception of enemy airships), it is possible to destroy part of the "arriving" with complete impunity. It will be more difficult with the Greens - they have built a very strong defense at home. But this problem is also completely solvable. If you launch a couple of dozen horsemen and attack the enemy "center" with them, then very soon they will have no money left to build and send troops to you. And with the same riders with their fog (which does not allow buildings to shoot), finishing off the enemy is as easy as shelling pears. After that, some especially nasty little animals are not built. And that's all we need.
Well, it turns out that blood elves suffer without magic. Lady Vash invites the elves to find themselves a powerful patron. And who else can do this, except for a demon? Kael "Tas refuses. But ... If he is loyal to people, then Garithos does not trust him at all ...

Chapter three. The Dungeons of Dalaran

"Gratitude" for the destruction of the undead - placing the heroes in a dungeon. The blood elves await their death. But... Naga, who have already helped the blood elves, help once again. And they count on the fact that the blood elves will help Illidan later.
Mission assignment
1. Free the blood elf lieutenants.

Lieutenants are marked on the map and, immediately after the opening of the dungeons, they turn into new fighters for your army, thereby replenishing its ranks. Immediately go back a little and rescue a few helpers from the tenacious legs of spiders. After that, just move around the map, entering battle only when fully healed. And try not to lose fighters.
Another originality of this mission is the presence of places (in the water) where only a naga can climb. What else do we need a naga hero for?
Additional task
Destroy the ghostly archmages.
There are exactly 4 archmages. They live behind the Iron Gates, which do not open with the help of blunt chiselling in them. Only using paired "signs". For each sign (of the same color), there is a hero, after which the Gate disappears. The overlay will be only with the last magician. One of the signs can only be reached through a cave (see screenshot). The second icon is public. After that, the magicians are destroyed. Dropped from them is better to collect one hero. This is a prefabricated artifact that, when fully assembled, increases Agility, Intelligence, and Strength by 3, and increases mana regeneration for the hero wearing it and nearby units.
Another interesting place is the hall in the north of the level, where after solving the riddle you will have access to the secret level. The correct answer to the riddle is top button, bottom button, middle button.
Mission assignment
1. Destroy Jaylor Kassan and his guards.
2. Kael "Tas and Lady Vash must survive.
No philosophizing - just crush the enemy with all available troops. One day his troops will run out.

Secret mission. The Crossing

Stop the enemy before he destroys the portal. There are only 2 means for this - the towers that the peasants build, and the heroes. Money constantly comes from peasants running through the portal. It is necessary to contain 30 waves of the enemy. Oddly enough, magic towers are more effective than artillery ones. Since they always hit and can shoot at flying enemies (of which there will be many). Later, there will also be fire towers, allowing you to shoot at any enemy with high speed (and not weak). Therefore, artillery towers will be needed only at the beginning in not very large numbers. Towers should be placed evenly along the track. Then the enemy will be hit all over the track. Nobody attacks your peasants, so don't be afraid for them. Just build as many towers as possible, helping the builders with heroes. In the later stages, try to build as many fire towers as possible, and victory will be yours.

Chapter Four. The Search for Illidan

In search of Illidan, the heroes end up in Outland. This is the abode of the undead, which comes here from the gates built a long time ago by Ner-Zul. Meanwhile, Maiev had achieved her goal by capturing Illidan. And now he must be rescued from this captivity.
Mission assignment
1. Use your heroes to intercept Illidan's wagon.
2. Drive the cart to your base.
3. The wagon must not enter the night elf base.
The mission is difficult, but quite doable. Immediately grab your heroes and chase them after the wagon. It is important to intercept it as soon as possible. Then you only need to defend it from the enemy, gradually retreating. An important point - not far from your base there is a seller of neutral monsters. Buy them and use them as a barrier. At that moment, they will be urgently needed. Try to prevent the wagon from being intercepted by the enemy. The second time you can already not beat it off.
Mana vials in local shops will also be very useful. Using them, the heroes will be able to use their spells more often (it takes a lot of mana for those). Moreover, Maev's outrages are well suppressed by dragging her into a tornado (from Lady Vash).

Chapter five. Gates of the Abyss

Well, Illidan cannot cure the blood elves of their lust for magic. But he can give them this very magic, without which they suffer so much. In addition, he reveals his aspirations. Many years ago, after the demons were defeated at Mount Hyjal, the demon Kel'jaden came to Illidan and offered to help each other. All that was required of Illidan was to destroy the Frozen Throne, which was interfering with the demon. Illidan understands that the demon will become very strong after that, but, as a true idealist, believes that he can save this world from all the demons combined.
And one more secret. Many years ago, the evil demon Magtheridon subjugated the orcs and led several gates to the world of Outland with the help of Ner-Zul. And now, through these gates, the servants of the demon are moving into our world. Which, of course, must be stopped.
Mission assignment
1. Destroy 4 dimensional gates.
2. Illidan must last 3 minutes on the gate circle.
Point one - enemies only start climbing out of the gate when Illidan is standing on the circle. Therefore, we take all your fighters away, leaving Illidan alone (while he is a shaman, the outside world is completely uninteresting to him). Once Illidan dies, all the demons will go back to the gate. Now you can do defense. Especially thoroughly it is necessary to strengthen the eastern edge of the camp. From there, dragons will constantly fly in and especially vicious orcs will come. 3-4 layers of towers will not interfere at all there. Moreover, both rifle and artillery towers are needed. The latter are good for when you bring the dragons down to the ground with the naga net (a must to explore). But if you send one fighter to the south, then you will receive an additional task.
Additional task
Destroy the orange orc village.
It turns out that the draenei (a kind of mutant orcs) have long been at enmity with ordinary orcs and are now ready to help you if you save them from the enemy. You need to get rid of it for several reasons. Firstly, the draenei will then become allies and attack the green orcs (after which the greens will forget about you and will only fight their sworn enemies). Secondly, there is gold in the territory of orange. Thirdly, because they are poorly protected. And the rare visits of oranges to your base will completely stop.
Before the attack, it is worth dragging the troops accumulated from the enemy to the draenei village (they will go there anyway). And only after that conduct a massive attack to destroy buildings. The main goal, as usual, is the city center. The first one or two waves will be lost almost completely, but then the enemy will weaken, and it will be possible to finish him off.
Now you can take the gate. Gates are destroyed only by extremely massive defenses - from a dozen towers at the first gate (they can be placed there at the very gates, and they will cause maximum damage) to one and a half to two dozen towers at all the others. Well, plus escort from the maximum of available riders hovering over the very gates.
Moreover, the location of the gates (the rest of the gates are in the northwestern, northeastern and southeastern corners of the map) still needs to be cleared of the demons occupying it. But on the other hand, a few boxes near the gate will always be a pleasant surprise, in which very good artifacts are hidden.
And after the destruction of the gates, only the battle with the demon Magtheridon himself will remain.

Chapter six. Lord of Outland

The hour of the final battle has come, although Magtheridon firmly believes that he is absolutely invulnerable. After all, he is the ruler of Outland! But his days are numbered - after all, the draenei led by Akama (another hero), a race of invisible orcs, joined our fighters ...
Mission assignment
1. Destroy the Master of Pain.
2. Destroy the Mistress of Maim.
The peculiarity of the mission is that you will not be allowed to build buildings. Instead, there are two already existing "pseudo-bases" where you can produce nagas and elves and revive heroes. Akama respawns on its own, but only when you have a ground Altar of Heroes. Troops are built only for money, and money can be obtained by taking ownerless coins lying around.
Strategy for the beginning of the game: take all the draenei to the people and add a few more fighters to the human squad. They have to hold back the constant attacks of the orcs. Nagas, on the other hand, add several turtles and murmidons to their numbers and go forward along the water surface, destroying all oncoming monsters and ships. The main thing is not to lose the naga called the Royal Guard. It is impossible to produce them, and not only are they very thick, but they can also produce sea elementals.
Additional task number 1
Destroy the power generators.
Destroying the generators entails destroying the ork weapons protecting the entrances to the villages. Several of them can easily be infiltrated by Akama from the very beginning of the mission. And he will destroy them without any problems.
Having reached the first base of the orcs, the nagas will have the opportunity to use the Fountain of Life. Heal and attack the base. When attacking the base (the first attack, since you most likely won’t be able to destroy the orc base in one attack), pay attention to the rampant enemy hero. A tornado will quickly relieve him of boorish habits and will be an adequate response to the "vortex of blades". At the base, first of all, it is worth destroying buildings that produce soldiers, because soldiers will climb out of them even if there is no city center. Near the base is a long tunnel with books and gold.
A little higher there will be a bridge, after crossing which, the armies of people and nagas will be able to unite. You just need to step on the buttons on both sides of the bridge (naga on one side, Akama on the other). A little hint: the second group of exploding barrels leads to a rune that launches a rather large monster, hiding behind which, you can brazenly storm enemy positions. You just need to do it right there, otherwise the monster is not going to live forever.
After that, we go naked across the bridge and arrange a joint attack on the green base from two sides. If the nagas attack first, then it may be possible to turn off the enemy hero with a tornado. Between the defeated orc base and the human base there are neutral monsters guarding a couple of cells with draenei imprisoned in them.
Additional task number 2
Defeat the Destroyer guards.
Just to the north of the defeated orc base, several neutral monsters are waiting for you, guarding 4 very good guns. Naturally, we take.
Further, the remaining 2 orc bases guarding the enemy rulers, and the rulers themselves are destroyed. They are nothing out of the ordinary. Then the final gate opens.
Mission assignment
Defeat Magtheridon.
You need to destroy the last generator, and then just fall on Magtheridon with all your might. That's it, the campaign is over.
Kel'jaden is angry - it was not possible to destroy the Frozen Throne. But Illidan is inspired by success and believes that he can handle the mountains. And he gets another chance. Especially since the blood elves and the nagas are still with him ...

Undead Campaign. Legacy of the Damned

Chapter one. King Arthas

Mission assignment
1. Destroy 9 villages.
2. Prevent more than 20 peasants from escaping.
A very exciting mission. You have three heroes, each of which sits in his corner on a HUGE pile of resources (you don’t even need to extract it) and guards the portal. You can't build anything (you can only produce troops), so the number of troops at each base is limited (about 40 units). But the same on each base - only zombies. Arthas builds butchers, Kel-Thuzad builds necromancers, and Sylvanas builds banshees. Another feature is that the territory is divided into thirds, and each of the heroes must destroy their 3 villages. And only after that, everyone can converge around the paladins, located in the center. Well, these same paladins are terribly fond of coming at a time when you are destroying the village.
For Arthas, everything is the most simple. 2 butchers and 3 zombies in the defense (no one will pass), a bunch of butchers in the attack. We deal quickly and easily. Silvanas comes second in terms of simplicity. There is a trick here. After some time, the peasants begin to be accompanied by an escort, which includes a healthy man with 1000 lives. We intercept him and sign up for the defense of our checkpoint. After recruiting three of these, no one else will pass through the checkpoint. In the attack, everything is simple - with the help of a banshee we intercept everyone we like. That is, paladins, cavalry and healers. And we harass the enemy with his own strength. By the way, due to this, Sylvanas is the only one who can exceed the population limit. With Kel-Thuzad, everything is most difficult. His defense is several necromancers and zombies. The zombies here are fuel for the necromancers (and they make skeletons out of them). Moreover, each passage of the peasants must be controlled manually. Otherwise, the peasants pass there as if there is no defense at all. His attacks on villages are similar. You just need to put the zombies on permanent production and send them to the assembly point. Kel-Thuzad takes mass. And lastly, each base at the beginning of the game has a pair of shadows. If you immediately put them at the nearest intersections as scouts, then you can find out in advance about the approach of the next batch of peasants.
Mission assignment
Destroy 3 Paladin Shrines.
What is there to tell? All gathered and destroy the enemy.

Chapter two. The Flight from Lordaeron

There are traitors in the ranks of Arthas's army. Sylvanas did not forget all the harm done to him. And with pleasure she helped three dreadlords who wanted to defeat the newly-minted king of the undead. But Kel-Thuzad remained with Arthas. Will he be able to win?
Mission assignment
1. Escort Arthas to the city exit.
2. Arthas must survive.
The troops are frail, and there is especially nowhere to replenish them (only to liberate groups of their own, located in places in the city). Therefore, we protect the corpse trucks and necromancers - they are destroyed very easily, and without them it will be extremely difficult. By the way, at first there are no corpse trucks.
Additional task
1. Destroy the armory guards.
2. Release the corpse trucks.
And the corpse trucks will appear only when you get to the middle of the western part of the map. There, after killing the guards, you will get these wonderful cars.
The rest of the map is just a very confusing labyrinth in which the enemy is terribly fond of approaching from behind. If you do not get carried away with research (there is still too little good on the map anyway), then you can go through the map very quickly.

Chapter three. The Dark Lady

The Dreadlords are defeated. But there is still Silvanas, who wants revenge. And she seems to be supported by the Lich King... She suffers from becoming undead. But nothing can be changed.
Mission assignment
Destroy the red undead base.
"Guests" do not go very often, so you can play quite freely. But there is one small trick connected with additional missions.
Additional task number 1
Subdue Blackthorne, Bandit Lord.
Additional task number 2
Subdue Moog-Tol, Lord of the Ogres.
Both additional tasks are terribly similar to each other. No need to fight ogres and bandits. Just run Silvanas towards the lord and use the charm on the lord. Having subjugated the lord, you absolutely free of charge receive under your command all his army. Well, the gold mine behind the lord's back is a significant replenishment for your finances. It remains only to collect the entire huge crowd of your troops and deal with Varimathras.
And Varimathras is a coward. He immediately defected to the side of Silvanas, assuring that he knew the plans of his brothers and would be able to help in every possible way. Maybe he won't betray...

Chapter Four. The Return to Northrend

Arthas hurries to the Frozen Throne. But the blood elves stand in his way. Had Illidan sent them?
Mission assignment
Destroy the blood elf island stronghold.
For starters, let's forget about the elves. Elves are the near future, but for now we need to secure the present. This is expressed in the fact that you need to go along the river along the shore, destroying the monsters encountered. So save money for the fleet. And when you get to the end of the river, you will meet an unkind penguin who carries a very good artifact in his body. And accumulated money - you can start attacking actions. To do this, you need to purchase battleships at the shipyard and start shelling coastal buildings. Under the guise, landing is thrown to the positions of the enemy (of course, these positions should be greatly thinned). Well, having dealt with the elves, you yourself can settle in their former place of residence. Having rebuilt the base, swim along the river, destroying the bases of nagas and people along the way (and let them not interfere).
Additional task
Destroy the dragon Sapphiron.
The dragon is a very valuable comrade. His dwelling is in the north, on the bend of the river. The fact that he has 2750 hit points inspires respect in anyone. And he hits really hard too. It is destroyed by large numbers of spiders in alliance with obsidian statues and heroes. A lot of efforts will result in a big surprise for you - the dragon after death will be reborn under your command. Plus a bunch of treasures that are stored in the dragon's cave.

Mission assignment
Destroy the portal guards.
Well, after you have a dragon, solving the last task becomes quite simple. Having attached a group of spiders to the dragon, attack the defenders of the portal, and not even a wet place will remain of them. It remains only to guide the heroes to the portal and complete the mission.

Chapter five. Dreadlord's Fall

Meanwhile, Sylvanas is destroying the dreadlords with the help of the undead. So far, Varimathras is on her side, but will she change her attitude towards him when the rest of the dreadlords are destroyed?
Mission assignment
Destroy sleeping enemies.
Night - and the troops of Silvanas managed to quietly open the gates. The enemy has not woken up, and you have 8 minutes to silently beat the sleeping ones. True, when they start beating the sleeping ones, for some reason they wake up. But this is not a very big problem. Not everyone wakes up. By the way, the towers are all disabled at this time. You can steal them away and smash them.
If you destroy everything, everything, then you will only destroy 2 bases (out of 4). Therefore, it is desirable to approach the process strategically. You only need to destroy the city centers and peasants. You can still some producing buildings. The result - the enemy will have to limit himself to only those troops that he had at the beginning of the mission. Moreover, in this way you can process all the bases of the enemy. And finishing off the enemy is always much easier than trying to destroy powerful, well-built bases.
Mission assignment
1. Destroy the Detherok base.
2. Destroy Garithos' base.
Everything, time is up? Build an army and start clearing out the survivors in this Bartholomew's Night. This won't take much time.

Chapter six. A New Power in Lordaeron

What just does not happen in life! Now amass has entered into an alliance with the people. Sylvanas and Garithos are on the same side to destroy Balnazzar...
Mission assignment
Destroy Balnazzar's purple base.
Now Garithos is on our side (in general, in the game, the transition from one side of the conflict to the other is a completely normal and normal thing). And one of our bases is human. The important thing here is that the undead on the way to the goal of the mission have 2 enemy bases, and the people have one. But on the other hand, people do not have heavy assault equipment (tanks, mortars). You can find them by completing the additional objective of the mission.
Additional task
Find the lost gnomes.
Freeing captive gnomes is not very difficult. It is only necessary to send a detachment to the north from the human base, which, destroying the dissatisfied local residents, will break through to the gnomes. After that, you will be able to build all assault weapons, and it will be possible to start an attack on Balnazzar.
The trick is in this mission. If you go from the human base to the west, you can find a poorly guarded house. Two artifacts are hidden in it, in total they give an increase in the strength, dexterity and intelligence of the heroes by 8. Be sure to take them. Come in handy.

Chapter seven one. Into a Shadow Web Caverns

Meanwhile, Arthas and Anub "arak are striving to seize the Frozen Throne. Now some gnomes are trying to get in their way. But are there many of them in Northrend?
Mission assignment
1. Find the entrance to the Old Kingdom.
2. Kill Baelgun.
3. Find the key to the entrance to the Old Kingdom.
4. Arthas and Anub "arak must survive.
Just another labyrinth that you need to go through from beginning to end. For ease of passage, parts of the task are combined. That is, the monster to be killed is located near the entrance to the Old Kingdom, he is also the owner of the key. So there will be no tricks with search and destruction. Everything is extremely simple.
Anub "arak is very useful, who loves to produce spiders from the corpses of the enemy. Moreover, the spiders do not want to die from time to time, waiting for the enemy to destroy them. Note that this ability is perfectly combined with the presence of a corpse truck. In addition, this comrade has armor of enormous thickness. Plus the combination of Arthas with Anub "arak is remarkable in itself. The first can heal his partner. He himself will be treated at the expense of his partner's spiders. And Anub "arak will create spiders as needed. As long as there is enough mana.
Additional task
Collect 5 coins.
Just collect 5 coins. Coins are usually hidden in boxes, so break everything you meet along the way. And the accumulated money will go to the next mission.

Chapter seven two. The Forgotten Ones

Mission assignment
1. Find a way out of the Old Kingdom.

A normal dungeon with an exit at the very end. Everything is the same as in the previous mission.
Additional task
Find and destroy spider weapons.
The task is solved already at the very beginning of the mission. If you don't destroy these guns built by the rebellious spiders, they will shoot at you all the way while moving through the tunnel. Therefore, next to the batteries there are a couple of knife switches. Pulling for them, we let water to the spiders. Happy swimming. The guns sink instantly, and the passage becomes free.
Additional task
Collect 5 treasures.
And again - if you want to think about the future, then you need to collect coins, breaking chests for this.
Mission assignment
1. Destroy the Forgotten.
2. Arthas and Anub "arak must survive.
Oh, and this is a very evil creature. It is worth keeping a close eye on Arthas' health. Otherwise, he risks becoming her first victim. The second will no longer be - the game immediately stops due to your defeat. The heroes hit the creature, and the spiders destroy the tentacle. Plus, the creature periodically "cauterizes" like a blood elf hero. But since you can find out about this in advance because of the circle planned in the place of "cauterization", it will be enough to withdraw your fighters from the affected area.

Chapter seven-three. Ascent to the Upper Kingdom

Arthas and Anub "arak are separated by a collapse, but they will certainly unite ...
Mission assignment
1. Leave the dungeon before the timer runs out.
2. Arthas must survive.
Another maze. Only this time, Arthas is completely alone. First you need to go through the traps (and turn them off by pressing the hidden button). Of course, monsters will interfere with this, but if you turn off the traps, then both magic and local residents will not beat you at the same time. You can’t stand still there until you turn off the traps. But everyone has to be killed.
After that there will be a room with descending plates, in which you have to get to the opposite shore. It all depends on your luck, because the plates move in a completely random mode, stopping at three levels, and it is impossible to predict where the plate will stop at the moment. And you can go to the next plate only when it is on the same level as yours. But if you have one and a half minutes left after passing this obstacle, then you definitely won. Since then it remains only to connect with Anub "arak and run to the exit.
Additional task
Collect 3 coins.
Well, yes, and here there are coins. But only the most greedy will succeed in collecting them. Hint - 2 coins are at the very beginning of the mission, and 1 more - after passing the rising platforms.

Chapter eight. A Symphony of Frost and Flame

Arthas is almost at the threshold of the Frozen Throne. But there is another contender right there - Illidan. Who will be the first to win this deadly battle?
Mission assignment
1. Capture 4 obelisks.
2. Stop Illidan from taking 4 obelisks.
Arthas starts without a base. But already from the starting point, the base of the nagas is visible. Take the troops and go destroy it. Do everything quickly (although pay attention that the losses are not prohibitive), otherwise people will come very soon. After that, you need to quickly rebuild your base, and with the army go along the path to the north - to the first obelisk. After destroying his guards, place Arthas on the obelisk. After an anxious wait, the obelisk will come under your command. Now return the army to the base, and build defensive structures near the obelisk.
Now it remains only to develop and strengthen. You already have one obelisk, and you will not lose. But people and naked people will bother you decently. And you need to be safe from them. By complete annihilation. For example, to the north is a blood elf base, and to the east is a second naga base. After their destruction, only the mini-bases near the obelisks captured by Illidan will remain. By the way, if you capture the naga builder (with the help of a banshee), you can make your life much easier. There are large water spaces on the map, and the ability of the naga to move through water and land with equal confidence will not interfere with you at all.
After eliminating the main threats, it remains only to walk steadily through the remaining obelisks - preferably clockwise. You can take your time, destroying all the structures accompanying the obelisks, or, having previously destroyed Illidan, capture the obelisks in one quick jerk while Illidan is reborn. Well, that's the end of the main campaign.

Additional Campaign. The Founding of Durotar

After the Battle of Mount Hyjal, Thrall decided to tie up with all sorts of intrigues and led the subordinate Horde away from humans, night elves and the remnants of the undead. There he founded the settlement, modestly naming it in honor of his father - Durotar.

Chapter one. To Tame a Land

Mission #1
Deliver Mogrin's message to Thrall.
The campaign has several features. First - the heroes in the campaign have an extremely large number of skills (as many as 4 gradations of the skills of the first three). That allows them to get stronger skills than in normal conditions. The second - the heroes are reborn after they die at the nearest rebirth stone (they must be activated). Third - money cannot be accumulated, but active trading will help you always be with the best artifacts. Yes, and there is a case for cargo monsters (there are those who simply carry 6 artifacts and do nothing else). Fourth - the population of killed monsters is restored after a while (how else to earn experience levels?). Fifth - the map is huge, but everything on it still did not fit. Therefore, you will have to go to the neighboring mini-maps (what do you want?). Sixth ... isn't that enough? You will also see many, many features.
To carry the message is very close, so that legs in hand and, pushing the crowds of monsters, we come to the city of orcs. You can not push the monsters. You can just destroy. But these are details. By the way, the Rexxar bear, under normal conditions, is a temporary creature, now it is exclusively permanent and dies only at the hands of monsters.
Mission assignment #2
1. Help Gazlov.
2. Help Drek's container.
3. Help Nazggrel.
4. Return to Thrall.
Thrall takes the message, drops a few words in memory of the deceased, and immediately takes the bull by the horns. That is, it immediately gives us several tasks. And he will be very pleased if they are fulfilled. The tasks themselves must be obtained from the comrades who issue them. And in order to make the tasks easier, you will be provided with a healer hero. A very valuable purchase.
Mission #3
1. Find 6 Shimmerwead Herb Roots.
2. Return to Drek's container.
3. Help Nazggrel.
Now each of the comrades indicated by Thrall will give you a task (indicating the place where it needs to be completed). Get started.
It's better to start with this mission. If only because during the journey you can find a village near the western edge of the map. And in this village a shaman will sit in a cage. Your guys are already very large, and even bloodthirsty! .. On the new map you have to find 6 roots. Look for, along the way, exterminating the lizards. Nuts can be seen only by coming close to them.
Mission #4
1. Enter the goblin tunnels near Orgrimmar.
2. Destroy the tunnel supports.
3. Return to Gazlov.
Having made your way through flocks of centaurs and other similar muck, you will find yourself in a dungeon where bad goblins have set up support beams that do not allow water to flow normally. Your task is only to destroy the enemy troops guarding these very beams. And the beams themselves (in the amount of 3 pieces) will be demolished by demolition workers already waiting for you in the dungeon. By the way, it is not forbidden to carry the whole flock of demolition men with you and throw them as kamikaze into the crowds of the enemy - new ones come to the place of the dead at the entrance to the cave. Having destroyed all the beams, it remains only to hand over the task to the authorities. It will praise.
Mission assignment #5
1. Kill the Blood Feather.
2. Return to Nazggrel.
3. Go to the forge for a reward.
The most difficult thing is to find the entrance to the harpies, who have placed their headquarters in the center of the map. Painfully, this entrance is well disguised. But this is the most interesting, and I will not reassure you - look for yourself. But then there is only the path along the path that does not turn anywhere to the main harpy. The battle with the harpies is usually led by a healer and Rexxar's shooting boar (don't forget to summon). And when you return to the base, you will receive a gift - 3 quest items have appeared in the forge, from which you can choose only one. Choose carefully - there will be no more such freebies.
Additional task number 1
1. Destroy the apostate shamans.
2. Pick up the lost relic.
3. Return the relic to Morgus.
In the process of traveling around the map, you can find additional tasks. And although they may not be fulfilled, but if they are fulfilled, everything will only be better for you. The unfortunate shaman, who has lost his relic, lives just south of the harpies' residence (on the way to the observation post). He will show the place of residence of vile robbers. You just have to get there and punish them. After taking the relic, bring it to the shaman.
Additional task number 2
1. Find a Flask of Thunder Water.
2. Find a thunder bulb.
3. Find Phoenix Thunder Eggs.
4. Return to Chen.
The sooner you complete this task, the better for you. Firstly, upon completion of this task, you will receive another hero in the squad. Secondly, during the quest you will enter the land of phoenixes. So, phoenixes grow in level with you. And if the phoenixes of the first levels are relatively harmless, then later these creatures become extremely harmful, and it will be difficult to travel there.
You will receive a task north of the residence of the harpies from a panda bear. He will offer you to bring phoenix eggs, some weed and thunder water. The latter is bought in the store, do not try to find it in any bushes (the store is indicated by the panda himself). The grass is located very close to the location of the first task, and the phoenixes are somewhat north of the panda. You will have to stomp far only for thunderous water. But the result is the third hero in the squad. Which, even though he almost poisoned the main character with his "moonshine", can be divided into three bears at once, which send local monsters to another world at triple speed.
Mission #6
1. Talk to Gar-tok at the observation post.
2. Go into the tunnels near the menagerie.
3. Find an observatory.
4. Return to Thrall.
Thrall's new quest sends you east (this is probably where you'll find the first side mission). Good Gar-tok will offer you an additional task (because you won’t go through the tunnel just like that).
Additional task number 3
1. Find a menagerie.
2. Destroy all boars.
While the tunnel is littered, and flocks of wild boars interfere with clearing it. Destroy these fanged creatures (maybe not all of them) and clear the tunnel. You can also return from the observatory simply by land. The rubble has already been cleared. We hand over tasks to Thrall and Gar-tok.
Mission Assignment #7
1. Return to the observation post.
2. Track people to their base.
3. Destroy the human base.
4. Return to Thrall.
At first, this mission sounds like just going to an observation post. But there is also an additional mission. That's where we go.
Additional task number 4
1. Find the cause of the lizard migration.
2. Destroy the invading lizards.
3. Report the human invasion to Thrall.
For some reason, the lizards fled... In the valley where you completed the first mission, a friend is already waiting for you, who will ask you to find out the cause of the lizards' anxiety. You can immediately go to the center of the map - there is a passage to a new territory. And here is the cause of concern - the sawmill of people. That's how people will have to go. In the meantime, you need to destroy all the enraged lizards (be guided by the counter in the corner of the map).
Additional task number 5
Collect Thunder Lizard Eggs.
Well, deal with the eggs of the lizards (you will have to collect 3 pieces in the amount), otherwise new lizard babies will come out of them, and everyone will feel bad. The eggs are distributed fairly evenly across the map (but all are in the old territory). So seek and you will find. And for the successful completion of the mission, you will receive a book that can teleport you to the city from anywhere on the main map. Good!
If you immediately come to the post, you will find that it has been destroyed. Then on your way there will be corpses of orcs and people. And then there will be living people. We're going to destroy their base. What other options might there be?
Mission #8
1. Fly on a zeppelin to the Echo Islands.
2. Meet Vol-Jin.
The mission is nearing completion - Thrall sends you to a showdown with people. We head to the airship and fly to the island. There you will be given a task.
Mission #9
1. Destroy the battleships of people.
2. Return to Vol-Jin.
Since ships sail the seas, and the orcs do not know how, the good Vol-Jin turns your fighters into birds and gives them help. We destroy all 5 battleships of people (and along the way, the cruisers that cover them, and other muck), after which we return to Vol-Jin. Ships are not bad found by sound (this is for those who have a "problem of the last ship").
Mission #10
1. Light signal beacons.
2. Return to Thrall.
Here is Vol-Jin and returned you to your former appearance. After that, he will send you to the southern island, where you need to light signal beacons. Eliminate the locals who are preventing the fires from being lit, and light all 5 signal fires. Before the last fire there will be a comrade already level 12, remarkable in that he has an excellent hatchet. You can even after completing all the tasks in these places, go to the ruins and fight with the leader of the skeletons. After him remains a very remarkable crown.
Mission #11
1. Go to negotiations with people.
2. Destroy the ambush of people.
But in general, Thrall became too peaceful. He still hopes to make peace with the people by sending you to negotiate. Trusting... Humans will naturally set up an ambush at the negotiation site, and instead of negotiating, we will have to deal with this very ambush.

Passage for the next 2 additional missions (by the way, they are very interesting, I advise you to update Warcraft so that they appear) look for yourself.

Warcraft 3: Reign of Chaos

Prologue. Exodus of the Horde

Chapter one. Chasing Vision
The young orc chief Thrall woke up from a nightmare and immediately saw a strange Foreteller who offered to follow him for an explanation.
Mission assignment
1. Follow the announcer's instructions
2. Find the Foreteller
The usual training mission, where they will try to teach you to start managing the troops a little. Follow the flags, and already on the fourth you will find a group of soldiers. Gather everyone and move on. First, you will be offered to practice on a single gnoll, and then on a whole group. After the group of gnolls, Thrall should have a new level. There is no choice - you have to take Chain Lightning. A little further away, in the stream, sit those who are worth trying it on, murlocs. Their leader carries a vial of mana. Pick it up as a hero and you'll be shown how to use it. When approaching the next sign, they will explain to you how the day differs from the night. At least what you see is much less. Next, you will be shown a sleeping troll with a hint that sleeping monsters wake up if attacked. It would be strange if they didn’t wake up - I would look at you if they began to poke you with all sorts of sharp objects.
Well, you have come to the Predictor. He languidly mumbles about the coming misfortunes and recommends collecting all the orcs available and sailing to distant lands, because this is the only way to save everything. You'll have to take my word for it.

Chapter two. Departures
The troops believed their leader and are going on a campaign. But we must prepare for their arrival - to build a base. That's just Thunder something is late.
Mission assignment
1. Build an Orc Burrow
2. Build a Military Factory
3. Build Barracks
4. Train 5 Soldiers
In this mission, they will try to teach you how to build a base. You have a few - the Assembly Hall, the Orc Burrow and the Altar of Storms. Plus one Worker in the absence of gold. But there is a gold mine nearby, and when you move a Worker into it, they will throw a few more at you. We add gold miners up to 5 and a couple more - for the extraction of timber, and with one Worker we rebuild the necessary buildings. At the Military Factory, you will immediately be taught how to make upgrades. After that, we build five Soldiers. And after that, you will urgently change the task.

Find and rescue Grom.
A handful of people proudly declare that she saw you orcs in a coffin and white slippers (because they were able to capture one of your heroes), and it would be better for you to surrender immediately, before they saw anything else. We'll have to beat the insolent. During the time you are heading towards the attacked tower (unless, of course, you have grouped troops near it in advance), people will have time to damage it a little - learn to repair it. Having reached the first gate (you can ignore the Watchtowers), you will find out what they are for - to be broken. Aim at them like you would a normal building and right-click. Beat the allied troops standing nearby, and another Soldier will be released from the cage. The Shaman is waiting for you in the next cell. There is little use for it, but now it is the first remote shooter. In addition, here you will be taught to switch between different members of your squad with the Tab key. After that, you will face a couple of enemy Gunmen. Destroy them quickly before they shred the Shaman. Having defeated the next squad, you will become the owner of another Shaman and a pair of Soldiers. The detachment is growing by leaps and bounds. Two Knights are waiting for you near the second gate, but how can they compete with your crowd.
Change from main quest to mission
Destroy 3 Watchtowers guarding Grom.
You found Grom, but he is well guarded - you need to destroy three watchtowers. Crush these pitiful attempts at resistance with the whole mass of orcs and reunite the brothers - the elder Grom and the younger Thrall. By the way, when destroying towers, if you attack them with the whole crowd, then make sure the Shamans have a high priority - the towers will start from them.
That's it, the orcs gather their Horde and break with slavery, sailing to Kalimdor. The training is over, and to be continued ...

People campaign. The Scourge of Lordaeron

Chapter one. The Defense of Strahnbrad
After the introductory video, in which the fortuneteller tries to warn King Terenas that it is not the orcs that are terrible for the kingdom, but the undead raising their heads, the campaign for people begins.
The best forces of the empire - Uther and the son of King Arthas - are sent to suppress the uprising of the orcs. Now they have to save the village of Strahnbrad.
Mission assignment
1. Go to Strahnbrad
2. Protect him from the orcs
3. Arthas must survive
Uther leaves to destroy the orc camp, and he sends you, led by Arthas, to defend Strahnbrad. There are only a few Footmen in your army, but for Arthas, who is a Paladin, this should be enough. Moreover, he already knows the Healing spell. But you should not start with the defense of Strahnbrad, he will not go anywhere. Break all the boxes in the camp and find a healing potion. Go down the road. When she turns, keep going south. There, a couple of peasants will join your army (in the form of Footmen, of course), in the box you can find Scroll of Protection and get the first quest.
Additional task number 1
Defeat the gnolls who stole the peasant woman's son
Go along the forest path and find these three idiots. From the quest, you can extract Ring of Protection +1 and a healing potion (one from a corpse, the other from a grateful peasant woman). You return to the road.
Near the bridge you will meet bandits who have captured the farmer and his daughter. Of course, they must be broken. Moreover, one bandit drops a mana potion. And the farmer immediately asks you to take away his "account book" from the bandits.
Additional task number 2
1. Kill the bandit leader
2. Return the book to Gerard
Follow the bandits and you will find them. There are few of them, and their leader is rather sickly. Pick up the book and return to the bridge. Thank you for a good deed - your ledger will be replaced with Tom of Strength. By the way, by this time, Arthas will already have the second level, which should be used on the Aura of Piety.
And immediately after the bridge there will be a burning Strahnbrad. We are late!
Change from main quest to mission
1. Save the peasants
2. Defeat the orc leader
3. Arthas must survive
If you immediately rush into battle, then a lot of bonuses will be lost. In particular, in the north of the town in the box there is a mana potion (although a couple of orcs hang out near it), and to the west of the gate a group of Infantrymen is at war with a bunch of orcs. The foot soldiers will gladly join you. The only path left is to the northwest. It is there that the desired leader of the orcs sits with a couple of Soldiers.
And Uther is already calling you to continue the exploits.

Chapter two. Blackrock & Roll
Meanwhile, Uther has laid siege to the orc camp and is trying to negotiate with them. But... it didn't work. And you've been tasked with leading the attack.
Mission assignment
1. Build Barracks
2. Build 2 Farms
3. Build 6 Footmen

You have a Town Hall, 5 Peasants, a Sawmill, an Altar of Kings (so Arthas's death isn't terrible), 2 Watchtowers each protecting the 2 entrances to the base (they need to be upgraded to Watchtowers) and Uther, a level 10 Paladin hanging between these towers. Crates nearby contain a Scroll of Protection and a health potion.
We are building a few more Peasants and rebuilding the base to the desired level. After that, the main task immediately changes. The orcs are prophesying something that it is useless to fight them, because the evil demons will come anyway and kill everyone. But we don't believe them.
Mission assignment
Defeat the Blademaster
You can, of course, rush forward, but it’s better to complete an additional task first. And the one who gives it is located to the east of your camp. He asks only to kill the black dragon and bring his heart, but he gives 4 Shooters to help.
Additional task
1. Kill the black dragon
2. Bring his heart to Feranor
The dragon sits in the caves east of the meeting place with the "quest distributor". On the approaches to it, several small creatures will meet, and a couple more freaks will help him. But, if you do not forget to heal the Strelkov, the dragon will lose his heart today. Take the heart to the customer and get access to the first level upgrades in the Forge, which has become yours, plus the ability to produce Shooters. Yes, and the Ball of Fire with the ability to deal 12 additional points of fire damage is by no means superfluous. Now you can beat the enemy.
You can, of course, destroy a couple of murloc villages in the west (healing potion and Attack Claws +3) and in the east (healing potion), as well as demolish the orc base in the north, but this is not the main thing. The main one is the Blademaster in the northeast. But he is alone, and his death will be swift.

Chapter three. Ravages of the Plague
Meanwhile, in Dalaran, problems in the north were preoccupied, and the best magical minds of the Alliance decided to send the famous heroine Jaina Proudmoore to help the affected territories (this is such a fantasy Ministry of Emergencies).
Upon her appearance, Jaina reveals that she has been sent to deal with local unrest in aid of the prince. Well, good Archmage, it won't hurt you.
Mission assignment
1. Scout the territory
2. Jaina must not die
3. Arthas must not die
The Captain and a couple of Infantrymen will be given to help you. And Jaina can summon Elementals.
The first Peasant will report that something is wrong with the bridge. Yes, everything is wrong with him - he is destroyed. There is only a ford to the northeast, but it is said to have been taken over by bandits. Not far from the bridge is a village where you will meet the bandits you are looking for. If one of the inhabitants survives after their attack (by your efforts), then as a reward you will receive a large health potion. A little further on, the peasants will bring to your attention that the Fountain of Life is nearby, and it can be useful to you.
Additional task
Find the Fountain of Life
They have strange things around. The fountain is located on the opposite side of the map. But you're not lazy...
In the meantime, numerous murlocs will try to prevent you from moving forward. In one of the camps, breaking the house, you can find Scroll of Protection. And here is the village. But here the three Footmen are attacked by crowds of the undead. Destroy it and the Foot Soldiers will join you. And with them, your infantry will have the Defense skill. It turns out that in the local area, the entire population turned into undead and undertook to attack the regular army. Will have to figure it out. But for now, go to the Fountain of Life. In the village along the way and at the Fountain itself, a certain amount of undead awaits you, but this is not serious. But when you go north, you will find the reason for the appearance of the undead - the grain is poisoned. Destroy the infected barn and move on to the village with the first Necromancer on your way. A little further you will meet two Priests who will join you and offer to destroy the barn in a distant village.
Mission assignment
Destroy the poisoned barn
On the way to the desired barn, you will encounter real resistance, which, however, will be within your power. Moreover, Mortar will join the squad, which has long been holding back the onslaught of the undead.
The necromancer living near the poisoned barn is hiding, leaving behind a certain amount of undead, led by Abomination, which will not be a problem for you. By the way, don’t destroy the barn right away - a few more reptiles will come out of the bushes. And then you will be left with a mystery - who was this wizard.

Chapter Four. The Cult of the Damned
So the place of spread of the infection was found - the agricultural center of the Alliance, the city of Andorhal. And Arthas and Jaina will have to deal with the one who creates this disgrace.
Mission assignment
Explore the surroundings of Andorhal
You have Jaina, Arthas, three Footmen, a Mortar, and three Peasants currently busy rebuilding the base's main facilities. Quickly rebuild the base and send a group of your people east to another gold mine, as this one will dry out very soon. But do not forget to build a few towers near the western entrance to the base and leave everyone who was given to you on a mission (except for heroes, of course) near these towers. By the way, Jaina comes to the mission of the third level, so raise it to her. It will be very cool to develop her aura, which accelerates the regeneration of mana from partners, and the summoning of Elementals.
Researchers will find several frivolous groups of enemies, a Goblin Shop with some supplies, and the mine itself, guarded by elementals. Clear the territory, since it’s impossible to get into it, and send peasants there, let them mine gold.
It's time for the western passage. A little further away is the base of the undead, so a couple of Mortars will not interfere. The base is not very strong and is destroyed very quickly. Upon entering the ruined city, you will find Kel "Thuzad, the leader of the undead. He will try to laugh at you, stating that you were late, and will disappear. You must at least take revenge on him.
Mission assignment
Find Kel'Thuzada

Approaches to this reptile are guarded by several units of Abomination at once, but where ours did not disappear. Moreover, immediately behind the dead Abominations is the one and only Kel "Thuzad. He will still try to say something about the fact that his death will not change anything, but by that time he will die ...

Chapter five. Marsh of the Scourge
Following the enemy, Arthas and Jaina arrive at the city of Heartglen. And they know that they got here on time. Huge hordes of the undead are moving towards the city. Arthas sends Jaina to Uther for help, while he remains to defend the city. The situation is complicated by the fact that poisoned grain was delivered to the city, and it has already been distributed among the local residents. But ours will survive.
Mission assignment
Survive 30 minutes
At the beginning of the mission, another unit will be added to you - Sorceresses. Not that they are really needed here, but let them be. You need to hold out for 30 minutes before the arrival of the army led by Uther. Actually it's not very difficult. It is important to quickly start building up the passages with Watchtowers, 5-6 per passage. It is especially worth strengthening the passage leading to the west, since the undead warriors will mainly come from there. The second action will be the simultaneous construction of the army and the second row of defenses. The second row refers to the Gun Turrets. They should be placed at the western and northwestern passages (there will be little disturbance along it, but it will have the last onslaught of the undead.). The army is needed to repel the attacks of the Corpse Carts and to complete an additional task that will be given to you in a few minutes.
Additional task
Destroy the Infested Grain Caravan
A caravan with infected grain will go along the western (and then along the northern) edge of the map. Your task is to stop him before he leaves the map. For your convenience, several villages through which the caravan will pass are marked. Passing through the village, the caravan destroys it, which can be guided by. Therefore, two or three villages before it leaves the map, it is quite possible to recruit troops to attack the caravan and intercept it. But ... it’s better not to delay this, and, having completed the army of up to 12 people (three can be obtained by going to the southeast corner of the map, where three peasants are converted into Infantrymen), go along the edge of the map to the southwest corner, where through 10 minutes after the start of the mission, a caravan will appear. It has 2 Necromancers, 4 Corpse Carts and about 6 Ghouls. Simply, passing through the village, they destroy the inhabitants, turning them into Zombies. And all this crowd will attack you at the end of the mission. And so, instead of another crowd of the enemy, you will receive an artifact with +4 to Strength and Intelligence and a Town Portal scroll.
The main attacks of the enemy will be 2-3 minutes before the end. But if someone held out, then Uther will come with the cavalry and show the undead to Kuz'kin's mother.

Chapter six. The Culling
The soothsayer tries to explain to Arthas the right path, but he does not believe him that these lands cannot be saved. Nor does he heed Jaina's words. He still believes that the undead can be defeated easily and painlessly.
Following this, he quarrels with Uther and removes him from command. Jaina leaves with Uther. And the prince is sure that the undead can be dealt with by cutting out everyone who is infected with it. Today we have to clean up the city of Stratholme...
Mission assignment
1. Destroy the plague-stricken houses
2. Destroy 100 zombies
3. Prevent Mal "Ganis from enslaving 100 zombies
Everything is actually much simpler. When you destroy 100 zombies, the mission ends. Zombies live in houses in the city in 4 pieces. And do not look at the fact that the houses are neutral. We must destroy them. After the destruction, the desired zombies will come out of the house. Mal "Ganis does the same, only he teleports these zombies to his territory.
Quickly rebuild your base by blocking the lower entrance to it with several towers. Recruit about 8 fighters led by the prince and send them to the city to destroy houses. It is important that the squad has mostly freshly received Knights and Arrows. Mal "Ganis will appear soon, who will do the same. Your party will have enough strength to destroy him. Now a timer will appear showing how much time is left until the next appearance of Mal" Ganis to the people. Do not get involved in fights with the enemy base in the southwestern corner of the map. At this time, control the situation in your base, making sure that the incoming enemy does not destroy your defenses. And build a second batch. If necessary, then destroy Mal "Ganis a second time (note that he recovers no less than other heroes). The third time (especially if you have already launched a second batch into the city) is no longer needed. He simply will not have time for you.
And the prince will be glad that he "liberated" another city. But Mal "Ganis disappeared, and the prince followed him.

Chapter seven. The Shores of the Northrend
The prince followed his enemy and now, after a month of wandering, he is here.
Mission #1
1. Find a gold mine
2. Establish a base
Mission assignment #2
1. Destroy the base of Mal "Ganis
Nothing but ships, the sea and a few loyal fighters. Namely: 3 Infantrymen, a Captain, a Priest and a hero of level 7 himself. There is no gold nearby, so you will have to look for it, moving along a narrow road through the northern forests and repelling the attacks of ice trolls and wolves. But there aren't many roads, and the first real turn will be near the east edge of the map. Seeing a gold mine, the prince will wish to establish a base here and immediately bring three peasants. However, he will be immediately attacked by the dwarves, who mistakenly mistook him for the undead. However, the dwarves quickly realize their mistake and their hero Muradin happily joins you in helping you with the Barracks, Helicopter, 3 Riflemen and himself, the Level 5 Mountain King. But he asks in return to complete the task - to save his people.
Additional task
Save Muradin's people
The mini-base of these people is located in the northeast corner of the map and contains a gold mine and a certain number of troops on its territory. Rescuing them is an optional process, but after rescuing them, the Siege Tank will join you and you will be able to build this war machine.
In the meantime, relax and start fortifying the base: a row of Towers along its northwestern contour. They are especially needed given the frequent raids by enemy aircraft. After creating protective barriers, build 2-3 Mortars and go north. The mortar and the forces that you already have should be enough even to take out the enemy base without any losses.
Get another base at your disposal, finish all the upgrades, add some more troops (just a little) and go gut the last enemy base in the northwest. And Mal "Ganis is not there ... Meanwhile, Arthas first hears about Frostmourne, the legendary sword.

Chapter eight. Dissension
Lord Uther manages to persuade King Terenis to withdraw troops from a hopeless expedition. In Arthas' absence, an emissary arrives and informs the troops. However, their path is blocked by hordes of the undead, and the troops decide to go through the forest. But Arthas does not agree to give up so easily and decides to burn the ships, and, when the troops still remain, to smash the undead. And the winners are not judged.
Mission assignment
1. Destroy 5 ships
2. Keep within 25 minutes
We take both heroes and 2 Mortars in the teeth and move along the path offered to us, destroying the enemy. You have to move quickly, and Arthas' healing talent is a big factor. But not everything is as bad as it might seem at first. On the way of our hero, there will be several Mercenary Camps and other similar neutral buildings where you can buy troops. Buy archers, considering that somewhere in the middle of the path you will meet several dragons. Another tricky moment on the map is the grove next to the Goblin Shop (in front of the third ship). Siege weapons are needed to destroy it. Therefore, if you have lost your Mortars, you will have to buy from the Goblins. Right behind the third ship there will be dragons. And a little further away there will be a road along the edges of which there are towers. If you have enough time - better take them down. If not, run. But keep in mind that only one hero will pass.
As a result, the cunning prince will blame everything on the surviving mercenaries, posing as a benefactor and savior of the ships. And the army will have to continue its journey along foreign shores.

Chapter nine. Frostmourn
Even Muradin begins to wonder how Arthas spits on everything, going to his goal. But Arthas convinces him to help find the blade, explaining his obsession with revenge by saying that Muradin did not see what the undead had done to Arthas' homeland.
Mission assignment
1. Find Frostmourne
2. Arthas must survive
3. Muradin must survive
Leaving their base, Arthas and Muradin go through the portal in search of the legendary sword. They take 3 Shooters and 2 Knights with them. Numerous wolves are not a hindrance to the squad at all, and a miserable bunch of undead closer to the end of the route is dangerous only by the presence of a Banshee in its composition, which strives to move into one of your warriors. And here is the Guardian, who is stubbornly trying to drive away those who came from the sword. But he dies.
Meanwhile, Muradin reads on the sword that the sword is cursed. But this does not stop the vengeful prince. He takes the sword, and the sword kills Muradin. Now the prince is alone with his thirst for revenge.
Mission assignment
Destroy Mal'Ganis' base
The time has come to take revenge on him for everything: for the dead soldiers, for the poisoned peasants, for dishonor. And without any tricks and difficulties, you need to gather a thicker army and go to destroy the main (as it seems to the prince) enemy. There are no tips here: a bigger army - and you are a winner.
And the prince was not limited to victory. He wants power over the entire kingdom...

Undead Campaign. Path of Damned

Chapter one. Trudging through the Ashes
Prince Arthas has lost everything - his father, his kingdom, his people, and even his own soul. But that's not all. At this fateful moment, the Lord of Terror by the name of Tichondrius came and announced to the prince that all this was not the end, but only the very beginning. And it is enough to revive the Cult of the Damned, and everything will fall into place. A prince whose soul has been stolen by a sword made by the Lich King agrees...
Mission assignment
1. Rescue 20 minions
2. Arthas must survive
To complete the mission, the prince is given 2 Ghouls, although, to be honest, he doesn’t need them too much. Much more needed will be the Shadow encountered a little later. It is useful in that no one sees it now, and it can scout any territory. Therefore, at first the Shadow determines where the desired "red peasants" are located, which, when approached, become Servants, and then the prince runs around them, after which they are converted into Servants and teleported. Combat clashes must be carefully avoided - the prince has not enough strength yet, but there are too many enemies. Already the second or third Servant will give the prince information about the cemetery.
Additional task
Visit the cemetery
In the cemetery, which is in front of the gates to the city center, there are several Ghouls and Skeletons. They do not stand there like idols, you need to go to the cemetery so that they crawl out of the ground and attack opponents (if Arthas dragged them on his tail). Destroy the gates and run around the city center, getting the remaining minions.
Tichondrius is pleased with the prince. And he sends him to revive Kel "Thuzad, who had previously become a victim of the prince.

Chapter two. Digging up the Dead
And here is Arthas on the outskirts of Andorhal. Where he himself killed Kel "Thuzad. But it is not so easy to revive the ruler of the undead. Not only does he need to be transported to another place, his remains are also guarded.
Mission assignment
1. Kill the Paladin guarding the graveyard
2. Deliver Arthas to the graveyard
3. Arthas must survive
The path to the cemetery isn't overly full of enemies, but don't show off and pretend to be a tractor with a blade trying to collect all the enemies. Hit them one at a time and everything will be great. This is especially true for the group of Infantrymen, located in front of the cemetery. If you run into trouble, then the Paladin will come out and heal them, which is not great. Quietly we lure them out and kill the untreated. And then we deal with the Paladin himself.
Kel "Thuzad is saved, and the old stump immediately tries to remind that he promised to meet again and turned out to be right. But that's not all. Tichondrius appears and announces that everything is fine, but only the unfortunate Kel" Thuzad will not endure a long campaign and crumble to dust . In this case, nothing will help him. Apparently, this ashes is lost without a trace. Therefore, a recommendation was made to catch some Paladin, take away the sacred urn from him and pour the ashes there. It seems like ashes can be stored forever in an urn.
Mission #1
1. Build a Necropolis
2. Capture the gold mine
3. Build a Crypt
4. Build 3 Ziggurats
Mission assignment #2
1. Kill Paladins
2. Find an urn
There are three paladins. One is tougher than the other. And the mightiest is the great Uther. I'll tell you a secret - he has an urn. Killing a level 10 Paladin is not very easy, so you will have to build a large army. But for this you were thrown to a very large gold mine. Paladins are very relaxed about the process of guarding and do not patrol the surroundings, so the base can not be guarded. But here you will have to build a large army and take down all three Paladin bases to the west of your base one by one. And do not forget about human mischief with the conversion of Peasants to the Militia.

Chapter three. Into the Realm Eternal
For the "assembly" of Kel "Thuzad, some elven thing was needed. Therefore, the next visit is to the High Elves. Kel" Thuzad warns the prince, saying that the elves can be dangerous. But the prince does not listen to him, intending to deal with them "with one hand."
Mission assignment
Destroy the High Elf base protecting the Gate
Quickly equip your base, since there is someone. A couple of Necromancers have also been added to the troops that you received in the previous mission, so everything is generally wonderful. The only question is where to go. In fact, an S-shaped route is supposed, and this letter is turned in the opposite direction (you will have to go east first). Prepare your Corpse Carts in advance, because all the paths of the elves are blocked by the forest and you will have to knock out these Barricades. In total, on the way to the main, target base, three more await you, increasing in strength as you go. But with Necromancers and a sufficient army, you shouldn't have any problems. There are no tricks here - just a stupid assault with large forces.

Chapter Four. Key of the Three Moons
The first gates of the elves were destroyed, but there were also the second, internal ones, which also need to be demolished in order to get to the elven treasures. But they need a key, and it is unlikely that the elves will give it of their own free will.
Mission assignment
1. Destroy 3 elven altars
2. Collect the Key of the Moon from three pieces
Just south of where you are, there is a gold mine. True, it is guarded by a detachment of elves with all sorts of vicious birds, but in vain, perhaps, in this mission they gave you Demon Spiders. Therefore, demolish all buildings and elf warriors and justify the base here. Get ready for the fact that the enemy will often come to visit, so build a powerful air defense.
You yourself are now on a map representing islands separated from each other. But from the three islands on which the altars are located, there are portals to the central island, connecting them all with each other. And in order to still get somewhere - to the east of your base you will receive 2 Goblin Airships and you can buy more of them (if necessary).
The main strategy here is simple - accumulated strength and went to storm another enemy base. The first - with Airships. Then a production base is built in its place, and the next two elven bases are attacked through portals. But keep in mind: when you get to the central island, the elves will start attacking themselves, leaving the portals. Therefore, it would not hurt to build a defensive bastion of several towers on the central island so that your army does not come under attack every time and does not arrive at its destination in a very shabby form.
When all 3 keys are collected, the task changes.
Mission assignment
Take Arthas to the Gate
To do this, you need to transport your soldiers from the central island to the northeast. Naturally, on the Goblin Airships. Other transport is not provided here. Kill the gate guards and stand as Arthas in the Circle of Power. Once again, he will be surprised that everything is very simple.

Chapter five. The Fall of Silvermoon
The last action left to revive Kel "Thuzad is to place the urn with his ashes in the place of power of the elves, the source of Sunwell. And Arthas is going to do it.
Mission assignment
Destroy Sunwell's guards
Engage in rebuilding your base, quickly building up the power of your warriors - you will need them soon. And in a few minutes you will be given the first additional task.
Additional task number 1
Destroy Sylvanas
Luckily for you, the High Elf heroine is trapped in a small town in the north of the map. Therefore, it must be destroyed while a few help it. However, she is not going to die ingloriously at all and regularly sends messengers to the main city of the elves, in connection with which you will receive another additional quest.
Additional task number 2
Do not miss the messengers in the main city of the elves
But specifically for this mission, you are allocated a mobile squad of four Gargoyles. The next messenger is sent after 3 and a half minutes. But to alleviate your plight, the Gargoyles were placed on one of his paths, and no matter which path he runs, he illuminates his path. Therefore, it is not at all difficult to destroy the messenger.
It's time to do the first additional task. Since Sylvanas has huddled in the city center and does not really want to die, she will have to raze the small town to the ground. Just bring a sufficient number of soldiers and military equipment there. But after the death of this heroine, you will have a new unit - the Banshee. True, the elves now have no one to lure to their side, but all the same, the Banshee is a necessary thing.
It remains only to demolish the main city of the elves in the south of the map. It is huge, but the bulk of the buildings are houses of civilians. However, these houses also need to be demolished. Because the "civilians" are very fond of helping the military units of the elves, tormenting your rear. No mercy! But when the last guards of Sunwell are destroyed, you will find the revived Kel "Thuzad in the form of a Lich. The Force is with you!

Chapter six. Blackrock & Roll, Too!
Only now Arthas was exposed to the grand plan of the undead. After all, even his rise as a human fighter was planned and consistent with the first part of the plan. The second part of the plan is coming - the call to this world of the demon lord, who will bring with him innumerable hordes of the undead. But to call, you need to contact him through the portal. And the portal will be guarded by 5 orc clans.
Mission assignment
Destroy the orc clan guarding the Demon Gate
Additional task
Destroy five orc chieftains

In fact, these missions are inseparable from each other. And although theoretically the clan of orcs guarding the Gate can be cut out already the second, in practice it is the strongest, and when other clans peck you in the back, this will not please you at all. Therefore, we will cut out the orcs in turn. Moreover, even with the strongest defense, it is necessary to create an army as soon as possible, which will go to cut out one of the clans. And the orcs are, if you go in any direction. Monsters such as Frost Worms have been given to your army for great success. So create 3-4 Worm, and not very strong orc bases will fall at your feet. The attack of the red orcs must be carried out with the support of aircraft (Gargoyles) and Demon Spiders, since the enemy has the opportunity to summon dragons from the dragon roost located in their camp. At least two guard the camp. And if you succeed, then you can use the Banshee on the enemy dragons. Again, the mission is to fight off everyone, and then crush the enemy with your army.

Chapter seven. The Siege of Dalaran
Through his "mobile connection" Arthas was instructed to proceed to Dalaran, where the Demon Lord could be summoned. But for some reason, local magicians do not want to give good to the magical sources they have. We'll have to take this good by force. However, magical shields stand against the force, destroying the undead. And something needs to be done about it...
Mission assignment
Defeat the three Archmages holding the magic shield
First, demolish the towers blocking the entrance to the city, and enter there only as heroes. They should have enough strength to destroy the first Archmage as soon as they stumble upon him. At first, do not pay attention to the guards, you can only "treat" the Sorceresses (to death). The main thing is the Archmage. With his death, a shield from part of the city will fall. After that, you can send troops into the city and destroy the base that belonged to the first Archmage. We destroy the towers standing nearby behind the shield from Corpse Carts, and we lure people running after them and destroy them in unprotected space. Break all the boxes and cages you meet - they will contain good artifacts and strong monsters (you will have to create less of your own). Repeat the same cycle with the second magician. If anything, leave as heroes and eat your own skeletons. With the last hero it will be more difficult. He has a lot of forces and a base that will supply reinforcements. But here it is already possible to throw troops into battle. It's all the same - either victory or nothing.

Chapter eight. Under The Burning Sky
People are trying to resist, but you must summon the demon. True, at the same time, the Lich withdrew himself to create the rite, and you were left alone ...
Mission assignment
Survive the 30 minutes required to summon Archimonde
However, the demon does not abandon his faithful servants. Every five minutes he throws help in the form of Hellhounds (very good against enemy magicians, because he can burn mana), and in the last five minutes he will throw four Damned at you. To make the enemy not bored at all, you get an additional quest.
Additional task
Take possession of the Goblin mines
Everything is quite simple here. The location of the mine laying is highlighted by the Shadow, and one hero may well pick up everything. The main thing is to make room in the backpack for 4 drawers min. 2 boxes should be immediately laid around your base in the west, and the other two - towards the end of the mission on the steps in the east (heavy units of the enemy will just get there).
So, the organization of defense. All Ghouls - to felling. You will need a lot of wood. Quickly begin to fortify your position with Spirit Towers, and from all three directions leading to the temple. Learn Web for Demon Spiders right away. Otherwise, the main attackers at the beginning will be the Griffins, and there will be nothing to use against them. And to develop the second gold mine. She does not need a big guard, because the enemy aims not to interfere with your gold mining, but to interrupt the ritual.
From the west (the place of your main base) vehicles (Siege Tanks and Helicopters) will advance with the support of the Riflemen. Therefore, several Corpse Carts are simply needed there to destroy the Tanks. From the north, Griffins will fly directly to the portal, so a group of Demon Spiders from the Web at autocasting (and a little Abominations) will not interfere at all there. Although the first line of defense in the form of numerous Spirit Towers should still be present - let them receive at least some damage before they fly by. Yes, and the line of defense in the north is very fond of breaking coming from the east. And from the east come Footmen, Knights, Sorceresses and Priests. Therefore, the Hellhounds must be protected precisely for these dear guests. Not only will you not give them anything to say, but also destroy them for their own mana. We don’t immediately throw the Damned who arrived last into battle, no matter how bad it is, we keep it as the last reserve. They should help in the last 2-3 minutes. This is how we manage. Meanwhile, the Demon Archimonde still breaks into our world. Death and Destruction have come to this long-suffering land!

Orc Campaign. The Invasion of Kalimdor

Chapter one. Landfall
Orcs, unlike humans, obeyed the Foreteller. And now they found themselves on a deserted shore, with destroyed ships. Before restoring your rights, you must first gather all your...
Mission assignment
1. Find a place where other ships have moored
2 Thrall Must Survive
Let's start with the fact that there are mountains of all kinds of boxes that need to be cracked and from which amulets, potions and many other necessary things will fall out. Peek into all the nooks and crannies, destroy all the enemies, and Thrall will be filled with the right items. You will still need the troops, so spare them and heal them with the help of signs of treatment. Even though additional forces will join your 2 Soldiers and 2 Troll Hunters on the road.
In the eastern part of the map you will meet another hero - the leader of the tauren Cairn. People didn’t drive the tauren from their places, so they founded a village in the local area and quietly exist. But now the Tauren for some reason began to interfere with the wild centaurs, and they had to unwittingly take up arms.
Mission assignment
1. Follow Cairn to the Tauren Village
2. Protect Cairn from enemies
3. Cairn must survive
4 Thrall Must Survive

It turns out that another centaur attack on the village has begun, and it needs to be repelled. Let's help the tauren! But do not overdo it in helping - if you stubbornly cut in the front ranks, it will turn out that while your orcs are exhausted from losses, the tauren are calmly resting in the rear, not seeing the enemy.
After a glorious victory, Cairn will recommend going to the Oracle and, realizing that here the tauren will eventually be destroyed by the distraught centaurs, decides to join you on your campaign.

Chapter two. The Long March
Mission assignment
1. Lead a caravan through three oases
2. Thrall, Cairn and the caravan must survive
You now have 4 Troll Hunters, 3 Soldiers and a hero. The caravan follows you as far as you pass. There are 4 Beasts of Kodo (now not at war) and Cairn with the support of 4 Tauren in the caravan. Enough for only 2 Beasts of Kodo to reach the end. You need to go through 3 Fountains of Life, near each of which reinforcements are waiting for you, and you can also heal there. Moreover, the enemy often attacks from behind, and a few seconds after that, centaurs appear from the head of the column. So do not get carried away with the first reports of an attack and pay attention to everything. In addition, there will be many branches. Small groups of centaurs sit in them. You can absolutely not touch them at all. You can get some good from them (artifacts, potions), but most often your troops will simply die there, and there will be little sense from this.
Near the first source, three more Soldiers will join you. A good replacement for Troll Hunters, who have probably already been shot down. Use Ghost Wolves in a timely manner, which are relatively inexpensive, and their benefits are an order of magnitude greater than from Chain Lightning (it works well with excess mana and full development). In large dumps, Signs of Healing can help. Near the Goblin Shop, three Riders will join you. Also help. Buy there a mana potion and scrolls or vials of healing and continue on your way. By the way, the Riders will come in handy soon - you will meet two flocks of harpies on your way at once, one weaker, the other with a pair of very powerful ones. We'll have to lower them to the ground and beat them there.
The gift of the second oasis will be 3 Catapults. The thing is necessary, especially considering that barriers from enemy towers will soon begin. Destroy them and you will come to the third oasis.
The centaurs are still trying to do something, but with the help of magic, Cairn blocks their passage. Now he remains to develop these lands, and sends you to look for the Oracle to Mount Hyjal. Only the Oracle can tell the orcs what to do next.

Chapter three. Cry of the Warsong
In the meantime, the orcs believe that they managed to escape, thereby starting their new rise, the demons began to invade Lordaeron. Moreover, they hold the orcs for a small bargaining chip and are going to use them in some kind of villainy. However, Thrall, who finally met Grom, does not know anything about this and continues to search for the Oracle. This time it's the people who get in the way.
Mission assignment
1. Build a Meeting Room
2 Thrall Must Survive
Having got to the defeat of one of the human bases, Thrall helps Grom and finds himself embroiled in a war with people. You have to settle down and figure it out. The four workers available must quickly establish a base while a combat force of Thrall, two Riders, a Kodo Beast, and two Soldiers guard them.
Mission assignment
1. Destroy all units defending the Goblin Lab
2. Guide 2 Goblin Airships to your base
Your scouts have located the Goblin Lab. And Thrall immediately came up with the idea of ​​Goblin Airships. Why not buy a few and cross over to the other side of the mountains? However, his plans were seriously confused by Thunder. The attack on the human base prompted the humans to retaliate. It remains only to repel their attacks and hope that it will be possible to break through to the Goblins.
Additional task
Destroy human settlements
There are 4 bases of people and, in principle, it is not necessary to destroy the fourth one, since it lies away from the Goblin Laboratory. But so that everything is wonderful - we will destroy it. A great set for an expeditionary force is 6 Riders, 4 Catapults, a hero and a Kodo Beast. The latter is to inspire the fighters (although it can swallow someone). But first, protect your base with towers (it is better to build small and little-needed buildings in a hollow between the mountains) and create a "rapid reaction squad" there (5-6 fighters). Otherwise, at the moment when you destroy the enemy base, there may not be a stone left unturned from your base. Your attacks are best combined with the attacks of the Thunder, who periodically gathers his fighters and goes on the attack. Of course, he attacks the enemy somewhat chaotically and does not want to coordinate his plans with you at all, but still sometimes his thoughts coincide with yours. Usually, he demolishes almost all the fighters from the enemy, and you just have to finish off the base. If there are not enough resources in your gold mine, use the gold mine on one of the destroyed enemy bases.
As a result of the destruction of all enemy bases, you will find yourself in front of the passage to the Goblin Laboratory. Two more detachments of centaurs (not serious) and a detachment of harpies will stand in your way. But for the latter, it is advisable to stock up on a large number of Riders. The deed is done, the orcs have moved one step closer to victory. Thrall goes in search of the Oracle, leaving Grom to build a base in the forest.

Chapter Four. The Spirits of Ashenvale
The Thunder Clan is successfully preparing a "launching pad" for the rebirth of the orcs. But they've entered night elf territory...
Mission assignment
Gather 15000 Wood
The task is serious, but it is possible to cope with it. Only two problems - attacks by elves, including raids by Hippogryph Riders, and a complete lack of gold. The first problem is easily solved - 2 more Riders are built with the available money, and for the first time such an army will be enough for you. The second one is no less easy. After repelling a couple of elf attacks (one on the ground, the second - from the air), you will have a little time to move your squad north and stumble upon a gold mine. There will also be enough time to build a Council Hall near it and put up several Towers. The money issue has been resolved. It remains to solve the problem with the tree. To do this, there is a Goblin Laboratory east of the mine. Its ruler will give you a task - to destroy the leader of the furbolg bear tribe, and for this you will have many benefits, from trading with you to prize bonuses.
Additional task number 1
Defeat the Furbolg Chieftain
As soon as you have enough funds to build a small barrage army for the mine and a punitive squad for the bears, send this squad. Bears are fat and strong, but Orcs aren't weak either. Destroy them and come for the promised bonuses. And this, in addition to trade, is a gift in the form of a pair of Goblins-Shredders. A truly royal gift! These guys eat 4 food, but they cut trees with a "chainsaw" and bring home 200 units of wood at once, significantly surpassing the workers in productivity in this matter. Over time, it will be possible to buy another one to further speed up the process.
As soon as the Shredders appear, it is necessary to send them to gnaw out the forest from the main base in the direction to the west, while concentrating the invasion army in this place. The result of this action will be getting into a quiet forest clearing with a small number of elves. And this will be the second additional task.
Additional task number 2
Destroy the Tree of Life
For the destruction of this almost defenseless tree, you will receive as much as 3000 wood. And also there is a fairly rich gold mine nearby, guarded by a bunch of trolls, which will allow you to contain all enemy attacks and collect the required amount of wood.
And Thunder continues to develop its success

Chapter five. The Hunter of Shadows
Meanwhile, the orcs do not even suspect that they were just a toy in the hands of demons. And that only the ancient hero of the elves Cenarius came out to them, who would not give an open battle to the demons. But the orcs are affected by the magic of demons, and the power is no longer on the side of Cenarius...
And Grom is trying to capture a foothold in the heart of Ashenvale. And then he quite suddenly receives a serious rebuff from the elves. Defeat is imminent, most of the positions are lost, but the Healer Trolls suggested that they feel the strongest radiation emanating from the forest. We must try to do something...
Mission assignment
1. Find the Well of Chaos
2. Destroy the Satyrs guarding him
What is listed as the task of the mission is not the primary task. Now we need to act extremely quickly, otherwise the mission will be lost even before receiving the task for it. The bases across the river are lost, you can forget about them. We put the research of the Network to the Riders and try to pull out the Worker from the southern base and quickly pull out two Workers from the northern base. Existing Workers begin to build towers around the perimeter of the base, especially paying attention to the entrances. Workers coming from other bases join them. A certain number of troops are being completed (as long as there is enough time and money). And the invasion begins. If you are very lucky, you will lose quite a bit. The invasion through the southern entrance will start earlier, but as soon as the situation returns to normal, pay attention to the northern entrance to the base. Larger forces will come there than from the south, and everything can be very bad. Having repulsed the attack, restore the defense and even complete it even more. Do not spare the towers, there will not be enough of them. Immediately begin to develop the mine in the north of the base. And the best mobile squad will be a group of 3-4 Catapults. They will knock down a ground enemy well, and the enemy Ballistas, if they roll, will get it. For the treatment of troops, the Troll Healers, which were given to you on this mission, will come in handy.
In the meantime, an assault team for Grom should be prepared. There is no point in scouting something, you can go right away. The group should be directed along the forest path running north from the northern end of the base. After fighting several groups of opponents, you will reach a portal that will take you to another part of the forest. There, passing further by no less winding path, you will reach the Well of Chaos. His guards are strong, but not stronger than your troops. Destroy them and approach the Well.
Wow, Groma and most orcs have changed! They became the Chaos Orcs. What does it mean? Now they can break through all sorts of enemy defenses, becoming a big threat to Cenarius.
Mission assignment
Defeat Cenarius
No matter what anyone says, Cenarius is a very cunning hero. He sits on a mountain surrounded by 3 villages of elves, and when they are attacked, he descends. But he enters the battlefield only when the enemy is already almost defeated, and only finishes him off. This is greatly facilitated by the Talon Druids accompanying him with their Tornadoes. Therefore, it is desirable to cut out one village nevertheless (though not on the first attempt). Then he can be provoked to attack, but you must definitely prepare accordingly. To attack, you will need to have a "bait" from a detachment of Riders or Soldiers of 9-10 units. Before the "bait" you can put the Stillness Trap from the Troll-Healer. The bait should be accompanied by 5-6 Catapults, which "treat" Cenarius himself badly, but his escorts - well. And a reserve of 9-10 Soldiers should be hiding in the bushes. "Bait" is to lure the enemy to the place of the former base (preferably the southern one), attacking another base and moving away. When Cenarius comes running, his escorts will work the "bait" hard, and most of the soldiers will rest in one way or another. This is where the reserve comes into play. The entire reserve should be under your command and attack Cenarius himself. It is better to attach Thunder himself to the reserve in order to successfully use his special abilities. The Shaman could help with his Cleanse, but there would be too much magic to destroy. Nevertheless, victory would be swift and deadly.

Chapter six. Where Wyverns Dare
Thrall almost made it to the Oracle, but now a strong human stronghold stands in his way. If you manage to destroy them, then the path will be free. And this, apparently, will succeed, since an old friend Cairn came to the rescue with his Tauren.
Mission assignment
Destroy the base of people guarding the peak
Additional task number 1
Find a wyvern
Additional task number 2
1. Defeat the Centaur Leader
2. Bring the sculpture of Purification to the polluted Fountain of Life
So far, you have little strength, and you need to rebuild the base, paying special attention to its northern outskirts. It is from the north that the Goblin Airships will fly in and bring paratroopers with them. If you shoot down those that belong to the base located at the peak, it will be easier due to the fact that there will be nothing to fly on. But having built a sufficient number of troops, you can think about the wyverns. Both heroes are currently level 6, so use their ability points if needed.
When you have enough fighters to repel enemy sabotage, and for your own sabotage, then Cairn, Thrall and a detachment of Riders move northwest of the base. There you will find a group of harpies, from which before the fight you will be able to ask where the captured wyverns are. Continue to follow this passage to the north, destroying enemy units. Just keep in mind that when attacking a harpy camp, you must have a full squad, otherwise the attack will fail. But after that, Wyverns will appear in your ranks.
The second additional task is performed similarly. Somewhere in the middle of the path to the enemy bases is a group of centaurs, killing which, you will get the sculpture you need. That's just the point of this fountain (it is to the west of the base) ... You left it a long time ago. And to run to be treated across the whole map is crooked.
Establish your checkpoint a little before reaching the destroyed centaur camp and from there attack the base that is under the mountain. She's pretty weak and won't take a proper attack (Tauren+Catapults). It remains quite a bit - to demolish the base at the peak. To do this, we build another checkpoint right under the mountain (so that the Griffins do not disturb) and transfer a couple of Workers to the edge of the mountain. Airship, of course. There we quickly rebuild another checkpoint in 4-5 Towers, after which we drop troops from a pair of Airships. It is better to do this in a corner covered with forest, on the eastern edge of the mountain. From there, attack. The best composition of the party - Taurens and Catapults are sorted out below, Wyverns neutralize enemy aircraft. It is unlikely that the battle will be very long.
Meanwhile, Cairn notices that Jaina is ahead of them on her way to the Oracle. But Thrall tells him to calm down, stating that he knows perfectly well everything that people can oppose him.

Chapter seven. The Oracle
Thrall and Cairn managed to get into the caverns of Stonetalon Peak. But now they will have to part, as the path forks, and they cannot walk together. They really need to find the Oracle here.
Mission assignment
1. Find the Oracle
2 Thrall Must Survive
So Thrall and Cairn parted ways, and now Thrall is doing his part of the task, equipped with 2 Riders, 2 Soldiers, a Troll Healer and a Shaman. Take care of the Troll Healer, because he can easily heal the entire army and she, albeit slowly, but will continue to fight in full force. Move along the path, following the general direction to the east, and break all the boxes. However, you should definitely look into the hall blocked by the gate, located next to the turn to the south. There is a robe that adds 3 to Intelligence. At the large fork with 2 branches and a gate, go north first (there will be an Intelligence Tome), go through the gate (with a Tome of Agility) and only then go past the lake of fire. In the hall with 3 gates, first go through the lower gate. There will be a key to the upper ones. And behind the upper gate lies a super-artifact - the Crown of Kings (+5 each to Dexterity, Intelligence and Strength). Once through the portal, break the south door. Behind it is a room in which you will be given the task to bring the heart of Princess Aszun so that the curtain of mirrors opens.
Mission assignment
1. Find Aszun's Heart
2. Retrieve Aszun's Heart
After that, you will have a long journey through the northern gate. This time you are opposed by people. In one of the cells there will be 3 Troll Hunters, which, frankly, are not really needed. The hero can cope with this task alone. In the end, you will come to a room in which the dragon is at war with the harpies. We help the dragon, he is still not a tenant, but only one hero. Chain Lightning works just fine on a crowd of harpies. Pick up the heart and move on. There is a portal that will send you to the place where the task was received. The curtain will open, but now you need an Enchanted Stone that will stretch the Spectral Bridge.
Mission assignment
1. Find the Enchanted Stone
2. Bring the Enchanted Stone to the Spectral Bridge
3. Cairn must survive
Part of the Cairn mission has begun. He has three Tauren as his assistants. To the north of the starting point is an artifact that can summon a Stone Golem once. But for possession they will have to fight with the Stone Golem. See how a group of people fall into a trap and move past it. Destroy another group of people by picking up a bunch of good. Go to the gate, which you need to somehow cunningly open. This is solved - go to the north, where the undead are guarding the Circle of Power. Step on it, the gate will open. At the same time, you will receive a Sign of Healing from them. To the north of the gate is the Fountain of Life. They should be used before a decisive attack. But first go east. Attack Claws +12, which the local monster leader possesses, have not bothered anyone yet. A group of pigs guarding the Enchanted Stone is lured out in parts, do not try to take all the fire at once. Go further down the corridor and meet a cute lizard who has decided to become like the Kodo Beasts and swallows your units with pleasure. Kill him and pick up the amulet left after him (+6 Strength). Now run through the long corridor without stopping at the monsters. Near the door, Troll Hunters (if they are alive) can help you, who will shoot through the door. Pick up the key left after the thickest Golem and go through. That's it, the Spectral Bridge has been restored.
But here Thrall is not waiting for the Oracle, but the Foreteller, who tells him that Lordaeron no longer exists, and his brother Thunder is a servant of demons. And you can help here with something only by uniting with the surviving people, led by Jaina. So people and orcs entered into an alliance ...

Chapter eight. By Demons Be Driven
To win the fight against the demons, Thrall must be freed from their influence of his brother Grom. Jaina is ready to help him with this, but Thrall himself has to do the bulk of the work.
Mission assignment
1. Catch Grom in the Soul Stone
2. Deliver Grom to Jaina's Ritual Circle
The mission is quite simple. But long. It is complicated by the fact that the enemy, in addition to attacks by crowds of chaotic orcs, adds regular bombardment of your base by the Damned. If you protect all the entrances to the base (including the western one) with towers, then the existence at the base will be quite comfortable. Thrall's fully developed Gaze of Truth will give you the ability to see the entire map and not wander around bumping into an enemy. Some help will be provided by people whose base is located to the west of yours, but do not rely on feats on their part.
When you repel enemy attacks without visible tension, it's time to gather an assault party of Tauren and Catapults and go to destroy the Chaos Orcs. It is more convenient to start from the western edge of their base, since part of the path will have to go through friendly territories. But this also increases the risk of running into a counter expedition. In this case, turn to restore strength and do not try to kill the enemy with "what is left." In addition, a gold mine is very conveniently located on the western wing of the enemy defense. She's not very hard to defend. Having crushed the enemy attack, you can also think about the ultimate goal of the mission - the "liberation" of Grom. You do not need to kill him - you need to use the Gem of Soul on him, which you received at the beginning of the mission. After that, it remains only to take the stone to the ritual circle and look at the restoration of the Thunder. And then go with him to the battle with Mannoroth.

Night Elf Campaign. Eternity's End

Chapter one. Enemies at the Gate
After Grom's self-sacrifice, the humans and orcs managed to deal with Mannoroth, but they weren't convinced that it was all over. Therefore, the combined forces of humans and orcs went to the forests of Ashenvale to ensure their victory. This did not please the night elves, whose leader Tyrande decided to drive the uninvited guests out of the forests.
The combined team of orcs and humans will experience the wrath of the night elves.
Mission assignment
1. Capture the gold mine
2. Build a Moon Well
3. Build an Elder of War
4. Train 5 Archers
You have quite a bit - 4 Wisps, Tree of Life, Tyrande and 1 Archer. Start capturing the mine and rebuild the base. In the meantime, Tyrande can go and get an additional task. A little to the south of you is a group of "bears", the leader of which asks you to find your relatives, who were afraid of the invasion of people and orcs into the forest and cannot reach the gathering place.
Additional task for the mission
Find 10 bears
Most of the "bears" are guarded by people or orcs, so it's worth going to complete this quest no earlier than the base is built and the archers are built. Moreover, three more Archers can be obtained by going to the northeast of the base. For completing this task, you will be given three "bears" to help you. All some kind of infantry, otherwise archers are beaten very painfully in close combat. Moreover, after completing the first main task, you will receive the following.
Mission assignment
Kill Paladin

There can't be too many people here. Gather everyone who is and storm the enemy base. You are unlikely to smash it all, because the Paladin will enter the battle earlier, and it doesn’t matter. Because it was not in vain that people feared that not everything was finished with the undead. Because the remnants of the human base are cut out by suddenly approaching demons. The winners also get their own. Only Tyrande manages to escape...

Chapter two. Daughters of the Moon
Only one Tyrande managed to escape from the sudden appearance of the demons of the Burning Legion, led by Archimonde. And now she has to raise the elves to fight the demons...
Mission assignment
1. Escort Tyrande to the city of the elves
2 Tyrande Must Survive

It is not necessary to completely avoid the eyes of demons, as indicated in the conditions of the mission. They can even be killed. It is important that Tyrande does not die on the way to her city. You have to run past large demons, constantly hiding and not paying attention to them. It's hard to kill them, but they will ruin your life pretty much. Pick up all the artifacts lying on the way - they will still be useful to you. By the way, one of the main problems of this mission will be the problem of the insane amount of artifacts that can be picked up. When you meet a cage - break it. The released "bear" will allow you to get past the demons, passionate about the battle with him. Pick up 5 Archers that you meet on the road and move on. In the dump of people and the undead, shoot the people equally. Not so that no one was offended, but so that the winning side would not hang you. In the next dump, the orcs are fighting with the undead. Here it is better to sit on the sidelines, because the tactics of the previous battle cannot be applied here - the crowds are too large. There is a very decent artifact in the orc camp, so it's worth going there. And nearby is a portal, upon exiting which 3 Hunters will join you, who shot the Shadow. Heal in the Fountain of Life and break the gate.
A new misfortune will await you outside the gate - the enemy has placed shadows everywhere to see the invisible. Therefore, first we destroy them, then we run past the demons (when they turn away). However, the demon that will fight with a group of people must be killed - Tom of Strength falls out of it. Pass through the next gate and get one more reinforcement there - 4 Hunters and 2 Archers. If necessary, heal them in the Fountain of Life and run to the next Fountain, where you will be met by 4 more Archers and 3 Ballistas. If anyone thought that this was too impressive an army, then he was mistaken - he would have to break through the enemy base. Moreover, most likely, the day has already come. It is better not to attack ahead, but to lure out enemy troops, destroying them outside the field of activity of the towers. Otherwise, the losses will be too great. And given that the enemy does not want to produce troops here, resistance to you will soon be limited to the Towers of Spirits alone and you, having broken the last gate, will pass into the city of elves.
Well, it's time to wake up the Druids.

Chapter three. The Awakening of Stormrage
To awaken the great Druids, one small thing is needed - the horn of Cenarius. But Cenarius himself is no longer with the elves, he died at the hands of the Thunder. And his horn is on the island of Moonglaive, captured by orcs. Meanwhile, the undead are moving towards the Druids' resting places. And if it reaches them faster than the Druids wake up, then their death is inevitable.
Mission assignment
1. Get to Moonglade Island
2. Defeat Guardians of the Horn
3. Tyrande must receive the Horn of Cenarius
4. Druid Furion must survive
At the beginning of the mission, you will be given a new unit - the Dryad. You will really, really need them. How much the Druid has left - can be seen on the screen in the upper right corner. It shows the number of trees that are left to cut down the undead. From 100, the number drops to 0, so be guided by this indicator and do not lose the mission by dragging it out too much.
We quickly build up the base, focusing on the Elders-Defenders. Already during the rebuilding of the base, transfer part of the troops to the east to capture another gold mine. It will be much more convenient if you download gold from two mines at once. Once you have accumulated enough troops, follow the road to the Fountain of Life and destroy the group of orcs guarding it. Here it is worth putting powerful protective barriers from the Elder-Defenders. And then attacks according to the following method - run out from behind the Elders with mobile troops, attack and run back. The orcs who come running will receive the full program. Periodically make more serious attacks by destroying buildings and moving your Elders. When the orcs are destroyed, the game is almost done. It remains only to deal with the three Guardians of the Horn, which are strong, but act one by one, so killing them becomes easy enough. Just don't forget to take a few Dryads to fight with them in order to break off the ability of the Guardians to cast spells (not really cast spells, but to remove the hung dirty tricks). Take the horn and wake up the Druid. Mission completed.

Chapter Four. The Druids Arise
Keeper of the Forests Furion decides that it is necessary to rebuild the base (the original, however) and maybe even make friends with people and orcs. But Tyrande is vehemently opposed, and Furion agrees with her. To strengthen the fighting power of the elves, he decides to awaken the Druids of the Claw.
Mission assignment
Go to the Talon Druid's hideout
So, Furion, Level 4 Guardian of the Forests, has joined your ranks. And that's not bad at all. To win the mission, you need to go through the entire map diagonally. At the same time, there are three enemy bases on the map (one per race), which cannot be reached except by air. That is, inaccessible to you in the current situation. Use the base building kit you've been given to reach the first gold mine. Quickly establish yourself there and scoop out gold. The main thing - quickly build a few Elder-Defenders. This is necessary for defense against a flying enemy, of which there will be a lot. In addition, you will be very limited in resources, and the Elders can heal by eating the forest. The enemy will not necessarily attack you, there will often be air battles between other races, but you should not really hope for it. Orcs, however, have one Goblin Airship that can land troops. But if it is destroyed, then there will be no more paratroopers. You can not get carried away with the army very much - the main combat power in this mission will be the Elders-Defenders.
When the first mine is close to empty (which will happen very quickly), you need to transfer a few Defenders further to the next mine so that they can take up positions before the main forces arrive. To the north of it will be a corrupted Fountain of Life, guarded by several "bears". Here you will receive an additional task.
Additional task number 1
Destroy the warlord "bears"
His lair is located north of the Fountain. The quest, of course, is optional, but quite a decent thing falls out of it. Most of the "bears" are better to lure out and beat with the Elders. But their boss will have to be beaten manually, because he categorically refuses to be lured far. But then you can just bring the Elders closer.
The next gold mine is in strengthening people. Destroying them is not too difficult, but the "last and decisive battle" is not worth arranging. Because your path lies in the swamps, where the vile Revenant sat down. Here you will be given the task to destroy it in order to clear the swamps from the undead, which is constantly being restored.
Additional task number 2
Destroy the Revenant
His lair is located in the east of the swamps. But to him you have to wade through the crowds of the undead, constantly rising from these very swamps. So it's all up to you - to destroy it or not. Artifacts will not be given for him, but clear the swamps from the undead. However, it is worth noting that with the right alignment of forces on these skeletons, you can earn more than in another mine. Well, something can be obtained in the west of the swamps. Several "lizards" settled there, which own the artifact. They are strong creatures, but the result will be appropriate.
At the exit from the swamps, the base is waiting for you. From Trees and Elders, who became friends with the undead. You will have to fight against your own, but before that you should find the last gold mine and build some Ballistas. Because it is better to have more effective means to deal with those like yourself. Storm their battle formations and you will find yourself in front of the Talon Druids' hideout. Combat units have been added to your army.

Chapter five. Brothers in Blood
Time to get even stronger. Both Tyrande and Furion set out to find the Druids of Clawpaw. But Furion isn't sure the Clawpaw Druids will take them right...
Mission assignment

2 Tyrande Must Survive
3. Furion must survive
So, you need to find the "tanks" of the night elves - Clawpaw Druids. To do this, you were given guys like Talon Druids. For starters, don't take them all. It only takes a couple of heroes. They need to long and tediously cut out the crowds of spiders that inhabit the dungeon, and move south to the corrupted Fountain of Life. There will be many "eggs" of spiders, which are better to shoot one at a time from afar. From the fountain, you need to go further south, and you will receive an additional task by meeting the "bears".
Additional task
1. Draw water from the real Fountain of Life
2. Return to the "bears"
So, the animals suffered from the spiders that inhabited the dungeon and ask you to bring water from a normal source to heal them. The normal Fountain of Life is located west and slightly north of the bears. We collect water and return to them. For this good deed, you will receive a wand that makes it possible to summon a "bear" three times, which will help you in battle.
Next, you reach the gate along a winding road, where your heroes and troops (which can already be adjusted by this time) will be divided in two, quite specifically, and the combat missions will be updated.
Change from main quest to mission
1. Find Clawpaw Druid Lair
2. Furion must stand in the center of the Circle of Power
3. No Clawpaw Druid must die
4. Furion must survive
"An order was given to him to the west..." Actually, he was just to the east, but she didn't care in the other direction. Furion's main task is the Talon Druids. You are not ordered to get into fights, so you will have to resolve the issue peacefully. And for peaceful ways there is Tornado. That is, the brazenly attacking Clawpaw Druid peacefully rises into the air and hangs there until everyone leaves. No, you can, of course, watch him crash, but this is unlikely to add to his good mood. Therefore, we quickly crawl through to the Circle of Power, while not touching the Clawpaw Druids (and destroying all the others), and end the Furion part of the mission here.
Mission assignment
1. Find the place of Illidan's imprisonment
2. Destroy the guards
3 Tyrande Must Survive
And part of Tyrande's mission begins. It turns out that near that gate, she learned that the most famous Demon Hunter named Illidan is languishing here in prison. And not for this, the elves are gathering all their strength to scatter such heroes. So she goes in search of Illidan. The fact that there are few troops at first is not a problem. Look into all the nooks and crannies with her and find that in three places there are several fighters, Hunters and Archers, and even one wolf named Loki. There is a room in the southwest corner where you can find a weapon upgrade for the Huntresses. Be sure to go there. Gradually cutting out the enemy, you will reach Illidan's prison. Release this superhero (it doesn't take much effort to do this), after which he will announce his ambitious plans to destroy the demons. True, Furion doesn't trust him, but Illidan doesn't care.

Chapter six. A Destiny of Flame and Sorrow
Illidan is preoccupied with his own toughness. It seems to him that if someone can save the world, it's only him. Arthas finds him doing this, offering Illidan a profitable business - to become famous by destroying one of the competing forces in the undead camp. And he, Arthas, will show the weak points of this loser. The loser is Tichondrius.

Mission assignment
1. Destroy the Demon Gate
2. Take Illidan to the Skull of Guldan
Everything is simple and accessible - to destroy the enemy's source of strength, and he will almost die himself. In fact, everything is not as easy as it seems. On the map, to the north and northwest of you, there are two bases of corrupted night elves, who will periodically throw you problems in the face of visiting parties. Yes, and the Demon Gate regularly throws up fresh demons. Therefore, until you destroy both bases, forget about the Gates. Otherwise, little will be left of the troops that you try to push past these bases.
Start with orange. A passage leading out of your base to the east leads to them. After that, you have to take on the greens. And only after that it is necessary to gather a strong army and lead it to destroy the Demon Gate. The Skull is very easy to deal with.
After that, there is a change in the task for the mission, and Illidan goes to fight Tichondrius (he should not even be touched before), turning into a demon.
Mission assignment
Destroy Tichondrius

Do not climb into the portals - otherwise you will also deal with their protection. Let her stay where she was. Yes, fresh ones will come out of the portals. You've had enough of Tichondrius himself and a couple of his henchmen. Portal guards don't come. Moreover, the Druids of the Talon can lift Tichondrius' demonic henchmen into the air with their Tornado. And that's all we need. Plus, it is desirable to quickly and burn more mana from Tichondrius. Then he will call on fewer helpers, and he will live easier. And victory will be yours.

Chapter seven. Twilight of the Gods
The soothsayer nevertheless achieved his goal - he brought together people, orcs and night elves. And they all together must save the world from being destroyed by demons.
Mission assignment
1. Hold Archimonde for 45 minutes
2. Prevent Archimonde from reaching the World Tree
So, the purpose of the mission is to stop Archimonde. Fortunately for us, he does not climb ahead and wants the local "asphalt" to go with style. Well, as you wish...
It is very difficult to give a plan by the minute here, but the general provisions are as follows. The supplies that you will be so gladly informed about are nonsense, something like healing potions. You don't need it. It makes no sense to balk at the defense of the human base. It is unsuccessfully placed and has almost no opportunities for defense. Therefore, you need to keep it for 15 minutes, and then take all your people out of there. But on the orcs it is worth lingering.
What bonuses do orcs have? They have a Goblin Shop nearby, which sells mines. We tightly mine the main passage, along which the enemies climb, and the Demons going first, like good tanks, collect a lot of damage and don’t go anywhere else. The rest is not very difficult to finish. Secondly, we produce Elder-Defenders at our base and deploy them to defend the positions of the orcs. Thirdly, within our limits there are several shops (trolls and "bears"), due to which we can almost instantly assemble an army that can repel an enemy attack.
A large amount of gold is needed to ensure such a tactic. Therefore, from the very beginning of the mission, build Trees near two more gold mines and start pumping gold from three at once. And in order not to drive him idly - you should have a few units. That is, besides the heroes, there should be only a few Druids of the Talon, temporarily neutralizing the most active fighters of the enemy. Therefore, you must be provided with excellent resources.