TES V: Skyrim - Console commands and cheats. Parameters control panel Control in Skyrim on PC

TES V: Skyrim - Console commands and cheats. Parameters control panel Control in Skyrim on PC

This page provides a complete list of the most useful codes and cheats in Skyrim, which may be needed to fix bugs or if you really want to ruin the game for yourself.

Basic information

1. Calling the console. The console for entering codes opens by clicking on the “~” key (also known as “tilde”), located next to the “ESC” and “1” keys.

2. Where to enter? After calling the console, in the lower left corner you will see a window for entering characters.

3. Scroll. The console scrolls up and down using "Page Up"/"Page Down".

4. Register. All code in the console is case insensitive.

5. Goals. Many commands must be used by first clicking on the target. For example, if you want to open a door, go to the console, click on the door and write “Unlock”.

Incorrect use of console commands

Please note that reckless use of the console may cause the game to crash. Before you use the code, make sure you save and know what you are doing.

List of console commands

If a command requires an argument, then the parentheses indicate that the contents should be replaced with the value of the corresponding destination.

Abbreviations used

  • Quantity - quantity;
  • Identifier - ID.

Switches

TeamActionNote
animcamEnable animation cameraIncludes a third-person camera that can be rotated and brought closer to the character without changing the character's position.
psbIssue a spell book to the playerGives the player a complete spellbook, including dragon screams and beast abilities. Souls will still be needed for screams. May cause game crashes.
s1stShow first person camera in third person game modeWorks only in third person mode. Shows hands behind character's back. That is, you control a character in third person, but the hands simulate first-person play, as if you were controlling a character who was controlling another character.
sucsm<число> Change camera speed in free modeFor example, you can type “tfc” into the console and then “sucsm 50”, thereby increasing the speed by five times
taiEnable/Disable AITurns off and on the artificial intelligence of the selected character or creature. If no target is selected, the AI ​​will shut down globally.
tcGive control of the creature to the playerGives you the ability to control the selected creature. The player character also responds to keyboard commands, unless disabled first.
tcaiToggle combat AITurns on and off the artificial intelligence responsible for combat.
tclToggle collisionsDisables the player's interaction with objects in the surrounding world when he moves. Basically, you can fly.
tdetectToggle detectionEnables or disables detection of the player character by other characters, even if he attacks them.
teofisReduce graphics and improve performanceDisables blur, contrast adjustments and more. Gives a big performance bonus for weak video cards by reducing the graphics level.
tfc<1> Enable free camera modeAllows the player to hover over the character using the keyboard in third person mode. Addition<1>to the tfc code "freezes" the surrounding world, but still allows the camera to move.
tfowToggle fog of warShows unexplored places on the local map. Does not affect the global map. If you use this cheat while cutting down wood or mining ore, you run the risk of encountering a bug where your character disappears. Don't forget to save before using.
tgSwitch grassShows and removes the grass.
tgmEnable god modeWhen using this cheat, the player character does not receive any damage, does not waste magic or stamina, does not need to recharge dragon cries, and does not waste arrows. However, God Mode does not protect against diseases and scripted damage.
timEnable immortality modeThe player character does not die when their health reaches zero.
tllSwitch LODSignificantly reduces draw distance, helping to resolve certain performance issues.
tmSwitch menu (interface)Turns user interface elements off and on, including the console itself. To turn the interface back on, press “~” and, despite the fact that you won’t see the console itself, type “tm” and press “Enter”.
tmm<кол-во>(,<кол-во>,<кол-во>) Hide/show all markers on the mapAt<кол-ве>equal to 1 shows all markers, when<кол-ве>equal to 0 hides all markers. The second parameter determines whether fast travel will be available to the marker. The third parameter shows hidden markers. For example, to open all locations without fast travel to them, enter tmm 1,0,0.
tsSwitch skyToggles the sky display on or off.
tscrToggle script executionEnables or disables global script execution.
ttSwitch treesToggles the display of trees.
twfSwitch gridToggles grid display on or off.
twsSwitch waterTurns the display of the water surface on or off. The underwater world remains unchanged.

Commands with target selection

TeamActionNote
additem <кол-во> <доп. опция> Add a certain number of items to the character.Adds the specified number of items to the selected character or player's inventory. For example, the command player.additem 000669A5 5 will add 5 onions to the player. With the same command you can remove items from your inventory by specifying a negative number in the field<кол-во>. Additional field<доп. опция >, most likely, is responsible for the item belonging to a specific character.
addperk Add perkAdds a certain perk to the character. For example, player.addperk 000c44c0 will add the “adept of destruction” perk.
addspell Add the specified spell to the player's spell listWorks with special abilities, spells, blessings, diseases, but not with dragon screams. Example: player.addspell 00092c48.
addfac/addtofaction <ранг> Add a character to a specific organizationWhen used, assigns the character to an organization with the specified rank
advlevelIncrease levelIncreases the character's level, at the same time increasing the strength of opponents due to auto-leveling.
AdvSkill<навык> <количество> Increase experience points of the specified skillThe skill itself does not increase, the number of experience points increases.
completequest Complete the quest immediatelySets the current job status to completed. Be especially careful when using this command, since it only completes the quest in the quest log; it has no effect on scripts and many other data.
DamageActorValue<атрибут> <кол-во> Damage the attribute to the specified<кол-во>pointsFor example, player.damageactorvalue health 50 will take away 50 health units from your character as if he had been attacked.
disableDo not render the specified objectThe selected object disappears from the game world. Also affects characters.
dispelallspellsDispel all temporary effects on the targetFor example, player.dispelallspells will remove from your character all possible effects from potions, spells, and special abilities.
dropForcefully drop items from a character's inventoryUse code Drop <кол-во>to discard certain (including quest) items from the inventory.
duplicate allitems<контейнер/ID персонажа> Copy all items from the selected container to the specified containerFor example, duplicateallitems 89c79 will copy all the items in the container you selected into container 89c79.
enableRender the specified objectThe selected object appears in the game world. Also affects characters.
equipitem Equip the specified item on the selected characterThe selected character puts on and begins to use the specified item.
forceAV<атрибут> <кол-во> Change attribute valueForces an attribute to a specific value. Similar commands: setAV, modAV.
getAV<атрибут> Get attribute valueReturns the value of the specified attribute for the selected character.
getAVinfo<атрибут> Get numerical information about an attributeTo get information about light armor, enter the cheat code player.getavinfo lightarmor.
getlevel<цель> Show target levelShows the current level of the selected character or creature.
GetLocationCleared Show location status0 - location not cleared, 1 - cleared.
getrelationshiprank<цель> Show the level of relationship between two charactersThe value can range from -3 to +4.
getstage Show the current active stage of the quest.Returns the highest quest stage completed for the specified quest.
hasperk Check if the selected character has the specified perkExample: Hasperk 3af84.
incPCS<название скилла> Increase the specified skill by one levelExample: incpcs lightarmor.
kill<опционально: ID персонажа> Kill the specified characterSelect the desired character and enter “kill” in the console to kill him. Resurrection is performed with the “resurrect” command.
lock<уровень> Close the selected container with a lock of the specified level0 - 25: student, 26 - 50: specialist, 51 - 75: expert, 76 - 100: master, 101+: locked.
MarkForDeleteDelete objectCompletely deletes the selected object.
modAV<атрибут> <кол-во> Change attribute to specified quantityAdds the specified amount to the attribute value.
moveto Move selected character to specified characterplayer.placeatme creates a character clone.
movetoqt Move character to quest goalExample: movetoqtda01.
openactorcontainer 1Open character inventoryThis cheat code in Skyrim allows you to view and use the inventories of other characters.
paycrimegold<0-1> <0-1> Pay a fine at the selected propertyFirst argument: 1 - you will move to the prison after entering the code, 0 - you will not move. Second argument: 1 - you stole items, 0 - you did not steal items. Stolen items will be lost.

Faction codes:
00028170 - Falkreath
000267E3 - Eastmarch (Windhelm)
00029DB0 - Haaingar (Solitude)
0002816D - Hjaalmarch (Morthal)
0002816e - White Beach (Donstar)
0002816C - Limit (Markarth)
0002816B - Rift (Riften)
000267EA - Whiterun
0002816F - Winterhold
xx018279 - Raven Rock (Solstheim)

placeatme Place an actor or object at the current locationExample: player.placeatme 000fea9b.
playidle Play the specified animation on the selected characterExample: playidle IdleOffsetArmsCrossedStart.
pushactoraway <направление> Move the character to a given pointExample: pushactoraway 14 1337. Entering a negative value in the direction field will move the specified character to your location.
recycle actor<ссылка на пункт назначения (опционально)> Reset character/itemUsed to "revive" dead characters and deleted items.
removeallitems Remove all items from a character's inventoryUse player.removeallitems to remove all items from your inventory.
removeitem <кол-во> Remove a specific item in a specified quantityTeam player.removeitem 000669A5 5 will remove 5 leeks from your inventory.
removeperk Remove a specific perk from the specified characterExample: player.removeperk 000babe8 will remove the first level Barbarian perk.
removespell Remove a spell, effect, ability (but not dragon scream) from the selected characterExample: player.removespell 00092c48 will remove the Beast Form ability from the player character.
resetAITurn off character AIForcefully turns off the character's artificial intelligence. The enemy, "switched off" in this way, will then unsheath the weapon again and select a priority target.
resethealthFully restore your character's healthTeam player.resethealth will fully restore your character's health.
resetinventoryReload container contentsSequential execution of commands removeallitems And resetinventory will return the contents of the character's inventory to its original state.
RestoreActorValue<атрибут> <кол-во> Restore the value of an attribute by the specified number of pointsExample: if your health is damaged by 50 units, then the command player.restoreactorvalue health 100 will completely restore the character's health.
resurrect<1> Resurrect the selected actorRaises the selected character from the dead. If he was killed while completing a quest, then the game may still consider him dead. Adding one allows you to save your character's equipment.
setactoralpha<0-100> Change the transparency of the selected characterHelps with graphical bugs related to character transparency.
setAV<атрибут> <кол-во> Set the attribute to the specified valueHard-codes the specified value to the specified attribute (tautology-s).
setessential <1/0> Make a character immortal/mortalBy specifying the immortality parameter “1”, you will prevent the possibility of the character’s death. After receiving maximum damage, he will continue to live.
setgs<настройка> <значение> Set Game Option in SkyrimNot saved. For example, to set the jump height for the player character, you will have to enter the command into the console each time setgs fJumpHeightMin<высота> .
setlevel A B C DSet NPC levelEnter into the console SetLevel 1000,0,1,81, so that the character develops along with the player’s character from level 1 to 81.
— percentage of level to the main character (1000 = 100.0%)
- shows how much higher or lower the character is than your character's level.
— base level of a non-player character.
— the maximum level of a non-player character to which he can develop.
SetLocationCleared 1 Clear the weather in the specified areaAll you need is to know the location ID.
setnpcweight<0-100>
(snpcw)
Set new character weightAffects the character model according to the specified weight. Range from 0 to 100.
setownership Assign an owner to the selected itemThe command can be used to fix problems with stolen items.
setrace<раса> Change character raceRaces available in Skyrim: (normal/vampire)
ArgonianRace - ArgonianRaceVampire
BretonRace - BretonRaceVampire
DarkElfRace - DarkElfRaceVampire
HighElfRace - HighElfRaceVampire
ImperialRace - ImperialRaceVampire
KhajiitRace - KhajiitRaceVampire
NordRace - NordRaceVampire
OrcRace - OrcRaceVampire
RedguardRace - RedguardRaceVampire
WoodElfRace - WoodElfRaceVampire
setrelationshiprank<цель><#> Establish a relationship between two charactersMinimum value: -4, maximum: +3.
setscale<#> Change target sizeYou cannot change the size of an item. Small size: 0.1, regular: 1, large: 10.
setstage <стадия #> Set current job stageExample command: setstage ms01 100.
setunconscious<целое число> Render the target unconsciousTo "knock out" a character, enter setunconscious 1.
inv/showinventoryShow item IDs in inventoryShows item IDs in the character's inventory.
shp<параметр #1-параметр #9> Change image rendering optionsExample command: shp 1.00 0 0.50 0.01 9.00 .1 .99 100 1.0000.
sifh<#> Set friendly-fire for the characterSelecting a value of "1" will allow the selected character to avoid an ally's attacks.
sqs Show quest stageShows the stage of the specified quest.
str<0-1.000000> Set reflection option for selected target0.000001 is the minimum, 1.000000 is the maximum.
teachword<слово> Learn the word of powerAllows you to learn the specified word of power.
unequipitem Remove the specified item from the selected characterThe selected character removes the specified item.
unlockOpen selected objectIt also works on containers and doors locked with special keys.
unlockword<слово> Unlock Dragon ScreamUnlocks a new level of dragon scream.

Commands without target selection

TeamAction
batOpen the file in the game installation folder.
caqsComplete all quest stages
coc<название ячейки> Move to specified cell
cow<локация> Move to specified coordinate
csbClear screen blood
fov<угол> Set the camera angle in first person
fw Change the weather
GetGlobalValue<переменная> Get the value of a global variable
GetInCellParam Check the location of an object in a specific location
GetPCMiscStat<статистика> Return the value of a specific statistic
help<текст> Return IDs for skills, spells, etc.
killallactorsKill all characters
load<имя> Load the specified Skyrim save
ModPCMiscStat<статистика> <кол-во> Set the value of a specific statistic
pcbClear memory buffer for current cell
playercreatepotion Create a potion with the three specified effects
playerenchantoobject Create an item with three specified enchantments
Prid Show object ID for subsequent operations
qqqQuick exit from Skyrim
resetinterior Reload the specified interior
refiniReset all settings
resetquest Reset quest
saqStart all quests
save<имя> Save the game under the specified name
saveiniSave settings to file
set<глобальная переменная>to<значение> Set the value of a global variable in Skyrim
setplayerrace Set playable race
set playeranimalcount to<кол-во> Set the number of creature companions for the player
set playerfollowercount to<кол-во> Set the number of companions for the player
set timescale to<кол-во> Set the speed of time
SexChangeChange the gender of the player character
SGTMSet duration of special effects
ShowGlobalVarsShow current global variables
ShowMessage Show message ID
showracemenuOpen character creation menu
showracemenu<раса> Change the player character's race
sqoShow a list of active and completed quests
sqtShow quest and objective IDs

In previous games in the series, when creating a character, the player had to choose a class, basic skills and zodiac signs. Right now the only choice that affects the game is race. Not to say that this matter is important; An orc can also be made into a mage, and a high elf can be dressed in heavy armor. But it is still useful to know what each race is predisposed to.

Local cats even look like thieves. My eyes just dart around.

Argonian

Skills: +10 to pickpocket, +5 to light armor, stealth, pickpocket, restoration and alteration

Peculiarities: underwater breathing, disease resistance 50%

Spells: flame, healing

Special skill: Ten times the speed of health regeneration for one minute

Argonians are lizard people, inhabitants of the Black Marshes in the southeast of Tamriel. Of all the races they have the most unusual appearance. The skills suggest a slight bias towards theft, but a special skill (they can be used once a day with minor exceptions - see Khajiit) will save an Argonian in the harshest battle and is more suitable for warriors.

Resistance to disease is useless, since even vampirism in the initial stages can be easily cured with a first aid kit or a trip to the altar. Underwater breathing is rarely useful in the game. Therefore, to summarize: it is better to make an Argonian a warrior or a thief, but they do not shine with anything special.

FOR YOUR INFORMATION: The hero cannot fight while afloat or underwater. But enemies can, and this is an excellent reason not to go into the water unless absolutely necessary.

Breton

Skills: +10 Spellcraft, +5 Speech, Alteration, Restoration, Alchemy and Illusion

Peculiarities: magic resistance 25%

Spells: flame, healing, calling a pet

Special skill: Enemy spells are 50% absorbed (turned into mana) for one minute

The Bretons are residents of the northwestern province of High Rock (the same one where the kingdom of Daggerfall is located). Skills and features open the direct path to magic for the Bretons, but I do not recommend making pure magicians in the game, because according to the current state of affairs (version 1.1), their life is much worse than that of warriors and thieves.

But you can make a warrior out of a Breton - and an excellent warrior at that, and very resistant to magic. There is not a lot of magic damage in Skyrim, but a lot, and for a warrior it is very important to withstand the blow - especially if it is dealt from afar and you still have to run to the enemy. The special skill goes there too.

High Elf

Skills: +10 Illusion, +5 Affliction, Destruction, Enchantment, Alteration, and Restoration

Peculiarities: +50 mana

Spells: flame, healing, rage

Special skill: Mana regenerates at a rate of 25% of maximum every second for one minute

Pure magicians. It doesn't get any cleaner. And it’s a shame that the developers showed such dislike for pure magicians. An increased mana pool will not help at high levels, where enemies will have a lot of health. Racial mana regeneration, of course, is still a battery, but you can use it only once a day - there’s not much to undo here.

However, don’t let all this bother you. If you don’t disdain holes in the balance (enchantments that cost zero mana, for example), then you can also play as mages.

Imperial

Skills: +10 to recovery, +5 to enchantment, destruction, one-handed weapons, block, heavy armor

Peculiarities:small increase to the portions of gold that the hero finds in chests

Spells:flame, healing

Special skill: Nearby enemies stop attacking for one minute

The Imperial is a standard warrior, one piece. For guests from Cyrodiil, the developers offer to use a one-handed weapon with a shield, heal as needed, and wear heavy armor. Almost everything sounds good, but heavy armor can be replaced with light armor. The difference in protection is not so great (especially for blacksmiths), and light armor weighs much less and is more comfortable to wear.

The ability to take a time out in close combat is also very useful. But remember that a happy brief moment of peace and friendship can be ruined by your companions if at that moment they decide to continue the fight (and they will).

Khajiit

Skills: +10 to stealth, +5 to one-handed weapons, shooting, hacking, pickpocketing and alchemy

Peculiarities:four times damage in fights (without weapons)

Spells:flame, healing

Special skill: Night vision mode for one minute (can be used as long as you like)

The cat-like Khajiit are cute guys. They come from the south, from Elsweyr, and we are supposed to make them into typical thieves. But I would say that they are worth taking purely for their appearance. Why? But because:

  • Quadruple damage in fights is almost useless - unless you win fist fights, and there are few of them in the game.
  • Night vision is realistic, but generally useless, since the dungeons are already very light. And in the fresh air there is little benefit from it, especially since you can always wait for the morning outside.

In addition, it is not clear why this night vision turns off with a click every minute? You can turn it on again immediately. Wouldn't it be better to make it last until the player decides to knock it out? The developers clearly didn’t think of something here.

Forest Elf

Skills: +10 to shooting, +5 to alchemy, pickpocketing, lockpicking, stealth and light armor

Peculiarities: resistance to disease and poison 50%

Spells: flame, healing

Special skill: Tames any animal for one minute

Wood elves are archers and also thieves. The bonus to their skills tells us this. But with everything else they are completely in shambles. Resistance to poisons is very rarely useful; I already spoke about diseases - they are harmless. And in order to tame an animal (and once a day), you must first find it. This is not easy to do in the fresh air, and even more so in the dungeons.

The appearance of the forest elves is also not very pleasant. In general, an unsuccessful race - neither here nor there.

North

Skills: +10 to two-handed weapons, +5 to blacksmithing, blocking, one-handed weapons, speech and light armor

Peculiarities: cold resistance 50%

Spells: flame, healing

Special skill: All nearby enemies run away in panic for thirty seconds

Nords are classic warriors. They can swing a huge ax over their heads, they can carry a shield and a sword. In a difficult situation, like the Imperials, they can take a break for half a minute - however, only if the enemies are nearby.

But the coolest thing about the Nords is their natural resistance to cold. I can safely say that this is the best game feature in Skyrim. Why? Because it’s cold here, and enemies here often hit you with cold magic. Many dragons breathe cold. Cold icicles are thrown by witches and sorcerers in the fresh air and in dungeons. And finally, the cold blows from the Nordic tombs - the Vikings risen from the dead love to freeze those who disturbed them. And you will often go to tombs. So, if in doubt, take the Nord, you won’t regret it. This race is both useful and quite nice (certainly more beautiful than orcs and elves).

Orc

Skills: +10 to heavy armor, +5 to blacksmithing, blocking, two-handed and one-handed weapons and enchanting

Peculiarities: No

Spells: flame, healing

Special skill: For a minute in melee combat, incoming damage is halved and damage dealt is doubled

Against the backdrop of the mighty Nords, the orcs are somehow lost, although they also seem to be warriors. Besides, if I were the orcs, I would be offended by the developers for not giving them a single resistance. Even a small increase in health would be welcome. But, alas, the orcs turned out to be unworthy of even such a small thing.

Nevertheless, the ability to take a whole minute and crush everyone around with almost impunity is useful in battles with bosses. But once a day... Somehow it’s not enough if the player is not ready to force an orc into bed after each dungeon.

Redguard

Skills: +10 to one-handed weapons, +5 to blacksmithing, shooting, altering, breaking and blocking

Peculiarities: poison resistance 50%

Spells: flame, healing

Special skill: within a minute, energy is restored at a tenfold speed

The Redguards, neighbors of the orcs in the province of Hammerfell, are also warriors. Alas, in their area they are losing to both the Nords and the Orcs. Their racial feature is somewhat stupid; poisons in Skyrim are not such a big problem.

There are few spiders in the game; they cannot seriously poison you, and other than them you can only find poisonous creatures in Dwemer ruins. But an endless supply of energy once a day allows the Redguards to sprint for a full minute, bludgeon enemies with enhanced blows and snipe from afar. Not God knows what, but also useful.

Dark Elf

Skills: +10 Destruction, +5 Stealth, Light Armor, Illusion, Alchemy and Alteration

Peculiarities: fire resistance 50%

Spells: flame, treatment, sparks

Special skill: Flame cocoon deals 10 damage over time to all surrounding enemies over one minute

Dark elves, the inhabitants of Morrowind, are specific magicians. Judging by their features and skills, the developers wanted to make them “combat wizards,” wearing light armor, brandishing some kind of melee weapon and casting spells. This class is quite viable in the game, and resistance to fire, although not as useful as resistance to cold, will help in battle with flamethrowing dragons.

Dwemer ruins are not only puzzles and poisonous creatures, but also valuable sources of soul stones.

* * *

And now the summary:

  • The best warriors: Nord, Breton, Orc.
  • The best magicians: Breton, high elf, dark elf.
  • The best thieves and shooters: here no one has a fundamental advantage, choose according to your taste.

Skills

There are eighteen skills in the game, and figuring them out is not easy at first. That's exactly what we're here for. We’ll break it all down, sort it out, and, most importantly, tell you which abilities are best to invest valuable points in, and which ones are better to save on.

Skills are divided into three areas:

  • Military- blacksmithing, heavy armor, blocking, two-handed weapons, one-handed weapons, shooting.
  • Thieves (Shadow)- light armor, stealth, hacking, pickpocketing, eloquence, alchemy.
  • Magical- illusion, witchcraft, destruction, restoration, change, enchantment.

Let's start in order.

We forge iron daggers again and again, slowly but surely turning into super pros.

blacksmith craft

Blacksmithing is a new concept in the Elder Scrolls series, an interesting activity and a potential source of serious imbalance in the game. It is explained by a combination of two factors. Firstly, developed blacksmithing allows the hero to increase weapon damage and armor protection by very significant amounts. Secondly, even a hero of very low levels can easily become an experienced blacksmith. As a result, the game balance goes to all the Daedra!

But what is the work of a blacksmith? First, we create armor, weapons and jewelry from leather, metals and gems. Secondly, we sharpen weapons and improve armor (this also requires consumables). For all these actions, the character gains skills.

The hero can buy raw materials from sellers and other blacksmiths, or extract them himself. The easiest way to deal with leather is the skins that animals “give” to us can be tanned right there, in the forge, and cut into straps right there. Precious stones are usually found in mining, and metals are found in nature in the form of ore. If we have a pickaxe, then several blows to an ore vein will devastate that vein. We will get ore and, perhaps, some kind of precious stone. We melt the ore in a furnace and get ingots suitable for blacksmithing, and the stone can be used for jewelry.

Remember that the hero does not receive a skill increase either for mining ore, or for smelting it, or for tanning hides. But this is completely unimportant, because you can rise to the heights of blacksmithing skill without difficulty, churning out dozens and hundreds of the same type of iron daggers or leather bracers. Iron is cheap, so is leather. Let everyone decide for themselves whether to take advantage of this gap in the balance.

Blacksmiths should first take the ability blacksmith-wizard, otherwise without it you will not be able to improve magical enchanted weapons and armor. And you will wear this all the time. Unfortunately, you won’t take the “Blacksmith-Wizard” without investing a point in steel armor, so you will have to spend money on them too. Everything else is purely optional.

Heavy armor

Heavy armor includes iron, steel, dwemer, orc, ebony, daedric and dragon bone armor. It is advisable to immediately decide whether you want improved protection in exchange for movement speed and problems with stealth. If yes, feel free to dress in heavy armor. This skill develops when a hero wearing such armor receives damage.

The breakdown of abilities is as follows:

  • Juggernaut, an ability that simply increases your armor class, is a must take.
  • Good equipment gives an additional quarter of protection if the hero is entirely in heavy armor (helmet, shell, leggings, bracers).

Everything else is probably not worth attention. Of course, there is an excellent one in the constellation hard training(the armor becomes weightless and does not slow down the hero), but for it you need to invest two ability points in unnecessary “stars”, and this is not very economical.

“What did you want?”

Blocking

Do not underestimate the usefulness of a shield and even a two-handed weapon, which can also be used to protect yourself. The enemy swings, we press the mouse button, raising a shield or covering ourselves with a weapon. If, after raising the shield, you press the strike key, the hero will use it to move the enemy, thereby knocking him down with a power blow.

The skill increases with successful parrying of blows - the more powerful they are, the faster the process goes. But remember - if you are holding a dual weapon, or you have a weapon in one hand and a spell in the other, you will not be able to block the blow at all.

Now to the most useful abilities:

  • Shield Bearer- should be taken by those who specialize in one-handed weapons. With it, blocking absorbs more damage.
  • Elemental protection- one of the best abilities in the game! The hero blocks half of the spell flying at us with his shield. Take a Breton, teach him protection from the elements, and magic will not take him at all! True, to get it, you will have to spend money on deflecting arrows, but this skill is also useful - a well-timed arrow does not cause damage at all.
  • Flat power strike good for those who prefer to fight with a shield. A force push with a shield is better than a normal one - it disorients the enemy, neutralizes his force blow, and can even knock him down. If you take this ability, it makes sense to add to it later quick reflexes so that time at the moment of an enemy power strike slows down (easier to react), and fatal blow, which increases shield hit damage by five times.

Two-handed weapon

Two-handed weapons include axes, war hammers, and two-handed swords. A hero armed with a two-handed weapon inevitably receives more damage, but also deals a lot of it himself. Personally, I don’t like this approach for two reasons. Firstly, you can not only cover yourself with a shield, but also knock down enemies. Secondly, two-handed weapons are slower than one-handed ones, and in order to wield them well, you need to accurately time the strike. Therefore, I advise taking two-handed weapons only for role-playing reasons.

The situation with abilities is like this:

  • Barbarian- increase in damage. Naturally, we take it.
  • Champion stance- saving a quarter of energy on two-handed power attacks. It will allow you not to be out of breath in the middle of an important battle. Worth taking.
  • Deep wounds- adds a chance of critical damage from a two-handed weapon. If you specialize in this type of weapon, throwing three points here can be very useful.

The rest can be left untouched.

FOR YOUR INFORMATION: two-handed gimlet rule - if you cannot immediately determine whether they are trying to sell you a one-handed or two-handed weapon, look at how it is located in the menu. The one-handed one is positioned vertically. Two-handed - at an angle.

Light armor, shield and sword are a good option for a warrior/thief hybrid.

One-handed weapon

In our opinion, the best choice for those who want to deal good damage without being exposed to attack. One-handed weapons include swords, maces, battle axes and daggers. Swords hit faster, maces and battle axes hit slower. Daggers, of course, are more suitable not for shield bearers, but for thieves - stealth and a strike with fifteen times damage can be very useful (more on this a little later).

The choice of abilities largely depends on personal preferences:

  • Strong hand- naked damage. Everyone needs it.
  • Fighting stance- energy saving. Again, take it for everyone.
  • Then begins the division by type of weapon. Swordsman gives a chance of critical damage - but only when you have a sword in your hands. Bonecrusher Allows mace wielders to ignore some armor. Slasher When hitting with an axe, it adds extended blood loss damage over time. From this entire list, I advise you to take the “swordsman”. Why? Because there are few armored enemies in the game, and blood loss damage is only useful if the battle drags on.
  • Branch double vortex And double meat grinder, of course, is useful only to those who fundamentally want to carry a pair of daggers (see Stealth).

Shooting

The best combat skill for thieves and even for warriors who don’t know how to knock a persistent dragon out of the sky. In addition, the arrows in the game are weightless, and you can carry them with you even in whole bundles.

The main advantages of the bow can be enhanced by investing in the following abilities:

  • Excessive tension- ingeniously increased damage.
  • Eagle Eye- sniper scope mode. To use it, you need to press the right mouse button while aiming. This and the next ability are worth taking for those who are seriously interested in bows.
  • Steady hand- slows down time in sniper scope mode.
  • Critical Shot- adds a chance of critical damage. A must for serious archers.
  • Power shot- a chance to disorient the enemy, stop him and remove his block, which is especially useful when he is about to start hitting us with his sword.

With a bow, you don't have to yell at the dragon to get it to come down.

Light armor

Light armor includes rawhide, leather, elven, glass and dragon skin items. Of course, they are indispensable for thieves, since they hardly restrict movement and do not rattle when the hero tries to sneak. But it can be useful for both warriors and magicians, especially if the hero is an experienced blacksmith and is able to strengthen it.

The abilities are largely similar to those in the heavy armor section, but almost all are useful:

  • Agility in defense- enhances armor. You have to take it.
  • Fit to fit- strengthens the armor if we have a helmet, a breastplate, leggings, and bracers that are “light”. Naturally, you have to take it.
  • Second skin- eliminates weight and speed penalty from worn armor. Whether to take it or not depends on how many free points you have. But it's better to take it. Speed ​​is such a thing - you can’t have too much of it, especially now, when there are no accelerating spells or athletics with acrobatics.
  • Wings of the Wind- when a hero is wearing four pieces of light armor, his energy is restored faster. I advise you to take it, because it will help not only in battle, but also when quickly moving through landscapes. There is never too much speed, as I said above.
  • Full set- an additional quarter of armor if all four pieces of armor are from one set (for example, all glass or leather). Definitely take it!

Actually, all that remains is deft fighter- a ten percent chance to dodge a melee attack. But this ability can be left alone.

Stealth

Stealth in the game is worked out very well. NPCs see with their eyes (this is proven by their blindness with cauldrons on their heads) and hear with their ears. They begin to worry when they see a corpse, and if our hero is discovered, only the shadow warrior superpower or retreat can hide him again. Finally, the eye indicator in the middle of the screen is very clear and easy to use.

In a word, life is good for thieves in Skyrim. But it's best to live with it when the skill is developed to 100 - because of the superpower mentioned above. First we take secrecy- with it, a sneaking hero is more difficult to detect. Naturally, this is our everything.

  • Muffled footsteps- reduce noise from armor by half. You have to take it - both because a little more stealth won’t hurt, and because without this ability you won’t be able to take the next ones in the branch.
  • Easy step- saves us from problems with some of the traps: those that are activated by pressure plates. Not very useful, but again without it you won’t be able to take the next ones in the branch.
  • Silent somersault- a kind of “sprint” in stealth mode. With it you can not only roll from corner to corner, but also naturally run in an open field, if you have enough energy. In third person mode it looks comical. You have to take it (there is never too much speed).
  • Silence completely eliminates the stealth penalty imposed by walking and running. Take it, if only because without it you can’t take a superpower.
  • And here she is, by the way. Shadow Warrior- a local variation on the theme of “Disappearance” from WoW. With it, even in battle, you can disappear from everyone’s sight, and then, running up to a stunned enemy, thrust a dagger into him a couple of times. With her, the life of a thief becomes easy and carefree.

Now let’s follow the bifurcated constellation to the right:

  • Backstab- six times damage with one-handed weapons in stealth mode. It should be taken not only by those who want to stick daggers at everyone, but also by archers. Why? Because without it you won’t be able to take what comes next. Namely...
  • True sight- triple damage when shooting from stealth. This is the main ability of the archer thief - it gives us the opportunity to shoot the population of an entire dungeon hall with impunity, while sitting in cover.
  • Assassin's Blade- fifteen times damage with a dagger from stealth mode. Not very good on its own, but in combination with the “shadow warrior” it turns into the death of everything.

The bowler hat is a fashionable headdress this season.

Breaking

Hacking in the game is implemented in an interesting way and certainly better than in Oblivion. The method of “spamming master keys” worked there, but here we make every attempt personally and, while tinkering with the lock, we also break each master key personally. Our task is to rotate the master key at the desired angle. The angle is determined by trial and error (and broken picks). The more complex the lock and the lower our skill, the narrower the angle the lock opens and the more attempts it takes.

But a constellation of hacking abilities is the best way to save money in the game, because only one of them is really useful eternal master key. True, in order to get to it, you will have to spend a lot of points on the main “core” of the constellation, so particularly savvy players exploit the game mechanics. They take on a quest from the thieves' guild, for which they are given an unbreakable master key, and simply do not turn in the quest until they have taken the skill to the limit. But this is a dubious way to become a super hacker.

Pickpocketing

Pickpocketing is the lot of those who role-play as a thief. They are risky, and the reward for them is small at first. But some of the abilities of the “pocket” constellation will make even magicians and thieves think seriously: why not start a career as a plucker?

  • Nimble fingers- standard increase to the chance of successful theft. It is influenced by the value and weight of the item (hence the rule: for beginners it is better to take cheaper things out of their pockets).
  • Night thief- increased chance of successfully stealing something from a sleeping person. You have to take it, if only because without it you won’t be able to take the next ability.
  • And here she is - the envy of both warriors and magicians. Patch pockets- increased load capacity by a hundred! True, for it you will have to develop a skill to a hundred, but to take it, you need to invest only in the two previous skills.

All the remaining “stars” are not for everyone. It’s funny, of course, to steal weapons and armor from an unsuspecting enemy, but it’s much more convenient to poke him with a dagger a couple of times and remove everything from the corpse.

Eloquence

Eloquence helps in trade and in communicating with people, if you need to convince someone or threaten someone. It develops mainly when we sell and buy, but successful attempts to put pressure, bribe or convince in dialogues also count.

The Speech constellation is one of the best for saving points. There is nothing important for the gameplay in it at all - only increased chances of success in dialogues and an increased flow of money. But there are no problems with money in the game anyway.

In smoky taverns, bards will sing of our exploits. The most experienced teacher of eloquence is also a bard.

Alchemy

Alchemy is not a bad thing. This is an interesting activity if you are not too lazy to carry a bunch of ingredients with you. Alchemy is not as useful as blacksmithing or enchanting. But it doesn’t break the game either, it just gives us a whole first aid kit for the road with a variety of bottles - healing, enhancing or poisonous.

The easiest way to master alchemy is to collect more ingredients and start eating them to unlock the first effect of the four. There is no need to risk your health - you can start preparing potions right away. Later, by mixing different potions, we will discover new effects and find new recipes. Excess potions can be sold (for example, a dark elf does not need potions of protection from fire, and a Nord does not need potions of protection from cold), and healing ones that replenish mana and energy can be collected for a rainy day.

Now let’s see how things stand with our abilities and which ones are best for a novice alchemist:

  • Alchemist- increased effect of potions and poisons. More healing and more damage. Take.
  • Healer- improves the health, mana and energy potions we make. Since you'll be using them mostly, there's not much to think about here.
  • Pharmacist- enhances positive effects in general. This is a very good ability. But “Poisoner” from the neighboring branch (strengthens poisons by a quarter) is not worth taking - the poison only affects one hit or shot, and with the Skyrim interface, smearing a sword with poison is a slow and dreary story

The remaining abilities either have too insignificant an effect, or, like the “herbalist” who doubles the “harvest” from each plant, the requirements are too severe.

* * *

Magic constellations are not nearly as interesting as the others, since they mainly enhance spells and save mana. But it’s worth taking a closer look at the schools of magic themselves.

Illusion

The magic of illusion includes everything that affects the mind - calms, frightens, infuriates or makes the hero less noticeable. This school is useful for thieves - especially the spells of invisibility and silent movement.

There are no interesting abilities here, but anyone who decides to become a master “illusionist” will have to invest in a constellation, otherwise his magic will stop working when the enemies grow in level.

Witchcraft

Witchcraft is already something. With its help, you can summon ephemeral weapons (but not armor, alas), as well as raise the dead (not very useful) and summon Daedra (but this is good). Witchcraft also includes the spell of capturing souls for enchantment. True, it’s better to enchant it on a weapon so you don’t have to fiddle with the interface every time.

For magicians, calling creatures to help is inconvenient because allies inevitably suffer from area spells. You can, of course, summon an ice atronach and hit it with ice magic next to it, but this limits our capabilities.

But for other archetypes, a timely summoned ally can be of great help. Imagine, for example, a thief who sits quietly in a corner and just pours atronachs on the heads of his enemies.

Constellation Affliction abilities allow you to save mana, increase the lifespan of ephemeral weapons, allow you to summon atronachs and raise the dead at a greater distance, and make them stronger. There are no particularly notable “stars” here.

Rise from the dead, O hen, and serve me! Perhaps the most stupid use of spells from the school of witchcraft.

Destruction

Destruction suffers (at least in version 1.1) from serious problems - its spells become useless against devoured enemies at high levels.

However, it is important to know a few things:

  • Fire spells, in addition to the main damage, provide damage extended over time (burning).
  • Ice spells cause damage not only to health, but also to energy, and in addition slow down. They are best used against enemies who are dangerous in close combat.
  • Electric spells, in addition to health, destroy mana, so they are more profitable to use against magicians.
  • Remember that there are monsters that are vulnerable and slightly vulnerable to different types of spells. It is better to burn dried up dead Nords with fire, but it is almost useless against fire atronachs.

When choosing abilities, be careful - some of them are harmful. If you take, for example hot flame, get ready for the fact that fleeing enemies will bring friends with them. On the other side, disintegration not bad - with it, lightning beautifully eliminates enemies with weakened health and at the same time leaves their property intact.

Recovery

This is the "paladin" school of magic. She heals and protects the hero with allies and scares away the undead. Of course, we are most interested in the first. Healing yourself can be useful for all classes, however, protective spells of amulets (increased armor and protection from magic) are inconvenient to use - they must not be released from your hands and continuously maintained. It's better to parry spells and attacks with a shield.

The only unusual ability in the constellation of restoration magic is escape from death. This is a variation on the theme of “Cheat Death” from WoW - once a day, when health falls below ten percent, the hero receives a solid 250 HP completely free of charge.

Change

The school of manipulation of the forces of nature not only gives you the ability to breathe underwater, paralyze an enemy, or manipulate things from a distance, but also the best defensive spells in the game. This also includes very useful, especially for thieves, spells that detect living creatures and undead at a distance.

Among the abilities for the most experienced magicians-“changers” is very interesting atronach, absorbing almost a third of all the magic that flies into us.

By the light of torches we look at Alduin’s wall - the same one with the prophecy about the Dovahkiin.

Enchantment

Enchanting is another professional skill. It is interesting, but, alas, like blacksmithing, it creates an imbalance.

What sorcerers can do:

  • Learn new spells by destroying the things on which they are cast.
  • Capture the souls of monsters and undead in soul stones (human souls can only be caught in black soul stones).
  • Spend soul stones on casting enchantments or replenishing weapon enchantment charges - the larger the soul, the greater the effect. In addition, when enchanting a weapon for damage, its “portions” can be adjusted - the smaller they are, the more charges can be used.

As I said above, in order not to waste extra effort on capturing souls, it is better to get a weapon with these enchantments for this purpose.

IT IS IMPORTANT: We must remember that the interface does not allow you to control the size of the soul stone and the soul itself. It is impossible to prevent large stones from being used to trap small souls. You will have to monitor this yourself so that it does not turn out that the small soul of a skeever takes the most valuable great stone. You can’t shake it out, and a large stone with it becomes no more useful than the smallest one. The matter is complicated by the fact that the game does not hint in any way what size soul a particular enemy has. The developers decided that we don’t need to know this.

Like blacksmithing, enchanting can be developed by casting simple enchantments based on the smallest souls. For this purpose, you can use forging waste. They forged daggers, enchanted them, and sold them.

Even at low levels of skill development, you can strengthen your armor and especially your weapons so that all the monsters will break their teeth on you. And the most useful abilities are:

  • Enchanter enhances the spells you cast. Of course, take it first.
  • The best ability of the entire constellation is additional enchantments. It allows you to apply two enchantments to one item at once, and this is a very serious argument. But to get to it, you must not only develop your skill to one hundred, but also choose at least one branch of the constellation - either for weapon damage ( fire spell, frost spell, thunder spell), or for beneficial effects on armor ( enchant skills And life charms). I recommend the first option, but in general both branches are useful.

Concepts

In this section, I will talk about some of the realities of Skyrim and give some useful tips about some of the non-obvious subtleties and rules of this world.

Rest

If in Oblivion a character could not grow in level without sleeping for at least an hour, now this is not necessary. But the beds are far from useless - they give the hero the opportunity to rest and, after eight hours of sleep, speed up the development of skills for eight hours (24 minutes of real time).

  • Sleeping in a regular bed in a tavern or in your house speeds up development by 10%.
  • Sleeping in a marital bed accelerates development by 15%.

But it is worth remembering that the rest effect does not work if the hero is a lycanthrope. Therefore, before you begin quests for the local guild of fellow warriors (lycanthropy is closely related to it), be aware of the consequences.

Lycanthropy

The werewolf is big, but the mammoth is even bigger. Time to get your claws out.

Vampirism and lycanthropy can give the hero some advantages, but the disadvantages successfully outweigh them, so there is no point in becoming a werewolf or a vampire for the sake of power play. The hero falls ill with lycanthropy at the very beginning of the line of quests for the guild of associates. With it, he gains the ability to turn into a werewolf.

The advantages of the werewolf form are great:

  • Increased health and energy.
  • Very fast movement speed.
  • Anonymity (if there were no witnesses to the transformation).
  • Complete immunity to disease (lycanthropy is the easiest way to cure even old vampirism).
  • Claws that cause huge damage in close combat.
  • A special “howl” that either scares away others (half a minute), or calls two wolves to help, or detects living creatures (a minute). You can only use one, but if you wish, you can change it to another.

FOR YOUR INFORMATION: the hero is immune to diseases, even if he does not use the werewolf form at all.

The disadvantages are also very serious:

  • The werewolf form can only be used once per day. It lasts only two and a half minutes, and its health does not regenerate. To lengthen the effect and heal, the werewolf needs to gnaw on corpses (half a minute and fifty HP per corpse).
  • In the form of a werewolf, it is impossible to talk to anyone, use ordinary skills and spells, and even a duffel bag. You can't pick up prey either.
  • All people are hostile to werewolves. If someone detects the transformation, a very large reward (a thousand coins) will be placed on the hero’s head, and if caught, he will face a long sentence.

To be able to recover from lycanthropy, you need to complete the entire line of quests for the guild of associates.

Vampirism

For an inexperienced traveler, a vampire spell that drains life is very dangerous.

If, while fighting vampires, you contract vampirism and are not cured, after a couple of days the hero himself will turn into a vampire.

The disease has four stages in total. Every day the disease worsens by one. Gradually, vampirism becomes more noticeable, and at the fourth stage, everyone recognizes the vampire and becomes hostile. To “roll back” the stage to the first, you need to drink the blood of a sleeping person.

Freeze, poor thing. But vampires are resistant to cold.

Benefits of Vampirism:

  • Complete immunity to other diseases and poisons.
  • Illusion spells are a quarter stronger.
  • A sneaking vampire is harder to spot.
  • Resistance to cold (-25% per stage until full immunity on the fourth).

Disadvantages of Vampirism:

  • During the day in the open air, health, mana and energy do not regenerate and, in addition, decrease (-15 for each stage).
  • Vulnerability to fire (+25% of incoming damage per stage).

The vampire is given additional abilities. How many of them there are depends on how far the disease has progressed - the farther, the more there are. At the first stage, the vampire receives night vision, at the second - a calming spell (enemies cannot fight or run away for half a minute), at the fourth - three-minute invisibility. In addition, at all stages, the vampire can drain the enemy’s life (the more advanced the disease, the greater the effect) and once a day resurrect zombies as allies for one minute (the more advanced the disease, the higher the level of corpses that can be resurrected).

To cure vampirism, you can either become a werewolf or visit the magician Falion in the village of Morthal.

FOR YOUR INFORMATION: You can catch vampirism more than once.

Satellites

If there is no companion nearby, who will be happy for us and carry the heavy dragon bones?

The idea of ​​companions helping in battle and carrying heavy loads is interesting and new. But not everything is in it. On the one hand, a buddy, housecarl, mercenary and/or loyal dog is a useful companion in battle. More damage, less attention from enemies, and they can be used as pack mules (except for dogs). The choice is huge - you can take with you magicians, tough warriors with two-handed weapons, shield bearers, and assassins with daggers. You can only take one companion and one dog with you.

The satellites try to be useful to us. If we take out our weapons, so do they. If we rush into battle, they help us. If we hide in the corners, they hide too. If desired, you can command them - grab this, attack that. Companions can be given the best weapons and equipment, and they will use them. Many of them can be trainers (and here lies a hole in the game mechanics that allows you to spend money on training and immediately take it back).

In addition, companions are not easy to kill - having received fatal damage, they fall, but recover after a while.

Some companions can be turned into life partners so that they can sit at home and make sandwiches.

And now - the disadvantages:

  • For a magician, swatting a companion with a random spell is a piece of cake. The warrior, in general, too, especially in moments when the companion is “lying down and not feeling well.” You have to be careful, and not everyone likes this. Is it easier for archers not to kill one of their own - aiming arrows directly at the enemy’s carcass is more convenient than a fireball.
  • When giving orders to your companions, you have to deal with the interface, and this ruins the mood.
  • Companions do not level up along with the hero and quickly lag behind in development (as in version 1.1 - but perhaps this is a bug, and it will be fixed later).
  • Companions, in principle, do not know how to mount a horse and quickly lag behind the equestrian hero. It would seem, what’s the problem with taking out two local bolivars? But no, the developers did not foresee this.
  • In general, the companions follow along quite adequately and do not interfere, but sometimes their brains can get so jammed that the companion will walk around on foot through the entire dungeon and lead an unfriendly crowd to the hero after him.

But with all this, there is more benefit from satellites than harm.

Crimes

And I just tapped the chicken.

If you've ever tried to kill a chicken, you're probably already familiar with the local concept of crime and punishment. The situation here is like this: for attacks, murders, thefts and other undesirable actions (it doesn’t matter whether it’s one’s own or an ally’s) the player becomes a criminal. True, if there are no witnesses to the crime (or they are promptly killed), no one will incriminate us.

A reward is placed on the criminal's head, and the guards will try to arrest him. Here we have a choice: either we pay the reward ourselves, or we go to prison, or we resist arrest. If we pay a fine, then everything stolen that the hero keeps with him will be confiscated. For members of the thieves guild, after completing the necessary quests, it becomes possible to pay off half the amount and at the same time keep the stolen goods (but only in some regions).

Sometimes you can try to bribe the guard or convince him to back off. However, corruption is allowed only once a day. The rest of the guards continue to hunt us, and the reward on our heads is not going anywhere.

FOR YOUR INFORMATION: If the hero is given the title of Thane, then once he can escape punishment even for a very serious crime, but only once.

Escape from Skyrim Shawshank. We have neither weapons nor armor. But if we steal wine, we will have wine.

Each of the large estates has its own prison. In some the regime is stricter, in others it is softer. When a hero serves his sentence, his skills do not decrease, but the “action” counter may reset to zero until the next skill increase. You can serve time in prison or try to escape (to try to escape, we have exactly one master key and nothing else).

FOR YOUR INFORMATION: There is no Interpol in Skyrim, so a criminal in one domain is not considered a criminal in another. If the ownership changes, we are again clean before the law.

In the trailer for the Dragonborn expansion, fans were able to see Dovahkiin flying on a dragon. The idea of ​​taming the most powerful monster in the game has captured the minds of many players. The article will tell you how to control a dragon in Skyrim, how to tame it and make it your ally for a while.


For the first time, Dovahkiin will be able to fly into the sky in Solstheim. To do this you will need to master a new cry. The first word "Gol" (Earth) can be learned at Saering Outpost.


With the help of this incomplete cry, Dovahkiin will be able to purify sacred stones, which will be required to complete the quest “The Fate of the Skaal”.



Two other words of the protagonist will be taught by Hermaeus Mora himself in Apocrypha, towards the end of the storyline of the Dragonborn addon. These are the words “Ha” (Mind) and “Dov” (Dragon). The complete mind is called “Submission of the Will” .


With its help, you can summon not only other characters to your side, but also almost all dragons.


The scream will have no effect on playable undead, with the exception of vampires.

How to fly a dragon in Skyrim

By using “Submission of Will” on the dragon, you can ride it and rise into the sky. Use the keyboard to control the monster while flying.


1. Key “E” - allows you to mount a landing dragon. While in the sky, using the same key you can order the dragon to land. If you gave the order by mistake, press “E” again.


2. “Space” key - used to select a target. The dragon will attack unfriendly characters with screams or melee bites.


3. Keys “1” and “2” - allow you to assign two targets for the dragon’s attacks and switch between them. If hostile characters get too far away or die, the target lock mode will turn off.


4. “Ctrl” key - gives a direct order to attack the selected target.


5. “M” key - during the flight, you can open the map and quickly move to the desired location. This is the best option, since in Skyrim you won’t be able to fly a dragon over long distances. The winged lizard will describe circles over the place where it was saddled by Dovahkiin.

Bugs


2. Sometimes, having received an order to attack its relative, a tamed dragon begins to endlessly fly up and land on the ground.


3. There is a known bug in which the prompt to press the “E” key does not appear when Dovahkiin can mount a subordinate dragon. In this case, interaction with the monster works normally, and flying on it is quite possible.


4. A saddled dragon does not take off - another bug. Fixed by loading the last save. You should press the “F5” key every time before Dovahkiin wants to rise into the sky.

Notes

  • In Skyrim, dragons use the tu\"minds they know in battle. Depending on the type, these can be fire or cold attacks. Some winged lizards are familiar with the tu\"mind "Life Drain".

  • There are several very powerful dragons in the game, which cannot be subdued by shouting. These are Voslarum, Paarthurnax, Durnevir, Vulturjol and, of course, Alduin. You can't tame the skeleton dragon in Labyrinthian either. Perhaps this is due to the fact that this lizard in the game is an undead creature of increased power.

  • During the flight, you can use screams and magical attacks against enemies. You won't be able to fight with weapons. Magic attacks use the left and right mouse buttons.

  • If the subordinate dragon is too badly wounded, it will land and engage in melee combat. When he dies, Dovahkiin will fall to the ground and be stunned for a while. The soul of a defeated tamed dragon passes to the protagonist in the usual manner.

  • Where can I find a dragon to fly in Skyrim? It is almost certain that fire-breathing reptiles will be found on the mountain peaks where they usually live. This will not happen if Dovahkiin cleared the location earlier. If you have progressed far enough in the main plot of the game, you can call upon Odahviing at any time and experience all the delights of flying on a dragon.