Stalker secret paths 2 trainer for immortality. Download video and cut mp3 - we make it easy

Stalker secret paths 2 trainer for immortality.  Download video and cut mp3 - we make it easy
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03
Jul
2011

S.T.A.L.K.E.R.: Secret Paths 2 (2011)

Year of manufacture: 2011
Genre: Mod
Developer: AMK Team
Publisher: AMK Team
Developer's website: amk-team.ru
Interface language: Russian
Platform: PC
System requirements:
Windows XP SP3, Windows Vista SP1, Windows 7;
Pentium IV 2.2 GHz/Athlon XP 2200+;
2000 MB of RAM (preferably);
8.5 GB. free space on your hard drive (including the game);
Video card: nVidia GeForce 7800 256 MB;
DirectX 9.0 - compatible sound card;
Keyboard, mouse.
Required game version: 1.0004 (the patch is in the distribution).
Description:
this work is rethought and heavily modified and reworked
a variant of the previous story called "Secret Paths".
Designed for S.T.A.L.K.E.R PM version 1.0004.

TT2 is a new prequel to the original "Shadows of Chernobyl". A new storyline that intertwines with the quests already known from TT, and which reveals more deeply the reason for the appearance of the main character in the Zone. The main goal that faces him is now quite specific and clear. Quests that were known from NS5 and TT have undergone a lot of changes. Supplemented and adjusted in order to correct a lot of errors and plot gaps, as well as to more fully reveal the main storyline.

1) New design: updated main menu and updated hud, new loading screens, new inventory icons, musical content of the game (compositions and fragments of music used: Clint Mansell, Marylin Manson, Sting, Nansy Synatra, Camel, Linda Perry, Doors, Soungarden, Tito & Tarantula, Black Sabbath, Deep Purple, King Crimson, Beatles, Jimi Hendrix, Finch, M, 5"nizza, Morcheeba, Paul Mauriat, Mireille Mathieu, Aria, Auction and many others). Almost all quest NPCs have been voiced, voiceovers have been added monologues.

2) A large number of new characters, new monsters, objects and items have been added. Three new factions: Nomads, Peacekeepers and Hunters. Electro-Chimera has been replaced with the new "Bald Chimera". The merchants have been changed: Borov is in charge of the Bar, the Bartender is in charge of the Cordon, Sidorovich (just preparing to become an influential merchant) is located in a village not far from the Peacekeeping Corps. But during the course of the plot, everything will change and the traders will take their “rightful” places, having previously agreed and carried out one “grand” business, which will subsequently change a lot in the Zone. The Dolgovites will certainly occupy the Bar, driving out the brothers from there, although it will not be easy, the help of the GG will be necessary. This will be a condition for the correct passage of the plot. The ending is handled completely differently. The game now has three endings. Correct (conditionally correct) - one. It won't be easy to get through.

3) Added 4 new locations: Dead City, Forest, Swamps, Peacekeeping Corps. Transitions between levels, the so-called "Secret Paths", are unstable. There will be a large number of them, but, as a rule, the paths will lead only in one direction; the way back will have to be found or obtained from plot characters. Some stable crossings are only in the inhabited part of the Zone (Bar-Svalka-Agroprom-TD-Kordon), as well as Pripyat-Chaes.

4) The vast majority of quest items known from TT are hidden in other places. Now we have to look for everything again.

5) Added new weapons and artifacts. Subject environment has also expanded.

6) The music in the Bar has been changed. Added Sweepstakes - you can “rise” well in the monetary sense. In order to place a bet you need to talk to the Bookmaker.

7) Read the dialogues and SMS messages carefully - a lot of “tips” will be given there, a lot of useful and necessary information that is not indicated in the tasks.

Most weapons are now on safety; to change the firing mode use 9 and 0.

Hang up the dosimeter from the very beginning and do not remove it to avoid problems with grenades. The dosimeter should always hang - even during a robbery when everything can be laid out in a secret until the robbery itself - leave the dosimeter on your belt, also sleeping bag always remains in the GG's inventory. Problems with grenades usually arise after robberies. There should be one dosimeter in your inventory and hang on your belt. The amount of captured radiation can be viewed by pressing the TAB key (default). If you still can’t pick up grenades, we begin to “shamanize”, first we look to see if the second (third, etc.) dosimeter is lying around in the inventory - we should sell it and move to another location, throw out the grenades one at a time and at once the ground and pick it up, take it off/put it on/hang the dosimeter on the belt, put ALL the swag down to the underpants together with the dosimeter, take one dosimeter, hang it on the belt, take one grenade - it should be taken, then we take all the swag NOT AT ONCE, but one by one.

Make saves in key places before moving to another location, before taking and handing in or after handing in tasks, especially if you are not sure that you have chosen the right road, or you do not know whether there will be a way out from the location you are going to move to. This will help you replay if something goes wrong. Carefully read the dialogues with the characters, many clues are contained in the dialogues - you can take screenshots of the dialogues by pressing the F12 key.

Search the corpses of killed enemies for the presence of quest items - amulets, parts of maps. Corpses disappear after a reboot, and even more so after re-entering a location.

With the release of the Update, many items are not only hidden but may also end up in different places from different players and during different playthroughs, look more carefully.

Quest characters must be protected, well, everyone who plays Stalker should know this rule; there are other wonderful games for those who like to shoot. If you still kill the quest giver, it’s better to replay it, and not ask what to do, then you’ll end up in an impenetrable bottleneck, and you’ll have to replay it a lot more.

Transitions between locations are also Secret Paths, some will have to be searched for, some are given for completing tasks, some are temporary, some are permanent, some are opened by finding special artifacts - “guides”. There will be transitions separate description.

According to the passage itself - you will be robbed several times during the game, if this situation does not suit you, put away your property before the robbery, then you will take it. The robbers take those things from the inventory that can be put in the pockets, the rest remain with the GG and do not disappear during the robbery. The dosimeter cannot be taken away and must remain on the belt; problems with taking grenades arise precisely after robberies. Also, some Persians, who in the game need to hand over property for a while, then when returning, do not give back all the things - it is also better to dive before “undressing”.
Now, after a robbery, the money taken by the robbers can be returned back - search the corpses of the offenders, in the robbers' inventory you will see bundles of money - this is your money, and bundles of money can also fall out of some corpses (not all).

On the first trip to Pripyat you will be robbed to the bone, so you can put away anything especially valuable either before going to the MG at Lesnik, or stock up on Mozart and make a hiding place in the MG. Your money will also be lost. Before the transition itself, we carefully examine the sewer - we pick up Krol's diary from the floor, we will need it later.

Don’t prescribe everything to merchants yourself - they may go for a walk and then you won’t find them. Also when prescribing large quantity items, there are “ejections” of these items from the merchants’ inventory, which leads to freezing of the game and even to a dead freeze. It is better to register if you know what you are doing and only quest items in case of their loss. If you don’t know, don’t bother, it’s better to ask in the topic - maybe you can do without of this subject, there will be an incentive to go through the mod a second time. If you really want to register something for trade, register it in a single copy; to get several items of the same type, it is better to make a save/load next to the merchant - the item will appear on sale again. Before registering, make copies of the files that you will edit so that you can return them back if the edit is unsuccessful; you should also return the original files after you have received the required items and there is no longer a need for them. In case of unsuccessful edits and rollbacks of edited files to their original state, load saves made before making the edits, otherwise glitches cannot be avoided.

Keep an eye on the level of captured radiation - more details about the levels are written in the mod description. Hang artefacts on your belt in accordance with their properties and make sure that radioactive artefacts are compensated by artefacts that remove radiation, it is also advisable harmful properties compensate for some art beneficial properties others, cook the arts - modifications usually have more pronounced positive properties, and negative ones decrease.

The release contains everything necessary as of 07/2011.
Only the clean version of "Shadow of Chernobyl" is required. The installation order is in the "Installation" file.

15
Feb
2011

S.T.A.L.K.E.R: Shadow of Chernobyl - Secret Paths 2 (2011)

The "Secret Paths 2" mod is based on the "Secret Paths" addon. TT2 is a new backstory to the original Shadows of Chernobyl. A new storyline, which intertwines with the quests already known from TT, and which more deeply reveals the reason for the appearance of the main character in the Zone. The main goal that stands before him is now quite specific and clear...

Year of manufacture: 2011
Genre: Mod
Developer: antreg & dimos Erlik (Garry_Galler) & Stalk15, gruber
Publisher: antreg & dimos Erlik (Garry_Galler) & Stalk15, gruber
Developer website: http://stalker-cs.ru/forum/144-3257-1
Interface language: Russian
Platform: PC Minimum system requirements


06
Oct
2010

S.T.A.L.K.E.R. Shadow of Chernobyl Mod "New Plot 5" + addon "Secret Paths" - installer (2010)

This work is a large addon for the New Plot 5 mod (author dan), which introduces many additions and changes to the game. The plot replaces the original one. The action takes place about six months, maybe a year before the original events.

Year of manufacture: 2010
Genre: Mods
Developer: antreg & Ruvin
Publisher: antreg & Ruvin
Developer website: none

Platform: PC CPU: Pentium 4/2.4 GHz, or AMD Athlon 2500 2.4 GHz, RAM 512 Mb. VIDEO: 128 Mb Ge Force 6200 and higher, or ATI Radeon 9300 and above.


26
Dec
2012

Mod S.T.A.L.K.E.R - Despite Death. In the center of devilry for S.T.A.L.K.E.R.: Call of Pripyat (2012)

Year of manufacture: 2012
Genre: Modification
Developer: Geonezis, Skyff
Publisher: DokBert
Interface language: Russian
Platform: PC OS: Win 7 x64 CPU: Intel® Core™ i3-560 Processor (4M Cache, 3.33 GHz) or higher RAM: 4 Gb or more VRAM: 1024 Mb HDD: 3 Gb


27
Mar
2013

S.T.A.L.K.E.R. "FRM Final v 0.9" for S.T.A.L.K.E.R.: Shadow of Chernobyl (2012)

Plot. - There is no plot as such in fashion; you have complete freedom of action. Weapon. - The game’s relatively modest and not very “pleasant to the touch” arsenal has received variety in the form of replaced textures, sounds and animations of old weapons, and of course the addition of a huge number of new ones. NPC. - The NPCs have become wiser, learned to heal, search corpses...

Year of manufacture: 2012
Genre: Mod
Developer: Stalkash97
Publisher: Stalkash97
Interface language: Russian
Platform: PC
operating system: Windows® XP / Vista / 7
Processor: Pentium 4, Athlon
RAM: 2 GB
Video card: 256 MB nVIDIA® GeForce™ / ATI Radeon®


19
Jun
2013

S.T.A.L.K.E.R.: G.L.A.D.I.A.T.O.R. II Alliance Time (2013)

S.T.A.L.K.E.R.: G.L.A.D.I.A.T.O.R. II Time of the Alliance is presented as a story addon developed on original version games Stalker Call of Pripyat. The mod invites the player to go through new story still on behalf of Major Degtyarev, who remained in the Exclusion Zone. Remaining in the Zone, the major will have to answer himself one question - who am I and why...

Year of manufacture: 2013
Genre: Modification
Developer: Gladiator Sigerous Team
Publisher: Sigerous
Interface language: Russian
Platform: PC
Operating system: Windows XP / Vista / 7/ 8
Processor: Intel Pentium IV 2.0 GHz
RAM: 1.5 Gb


16
Jul
2008

S.T.A.L.K.E.R "kill zone 2" (2008)

General changes mod: Kill Zone 2: Strike Back is a continuation of the first plot modification "Kill Zone". According to the plot of the first part, at the end of the game, the helicopter on which Strelok was flying crashed in Pripyat. We took on a difficult task and turned the tide of locations. If previously the player started at Cordon and moved to the Chernobyl Nuclear Power Plant, now the player...

Year of manufacture: 2008
Genre: Action
Developer: GSC Game World
Publisher: GSC Game World
Interface language: Russian
Platform: PC Same as original version 1.4


16
Oct
2009

S.T.A.L.K.E.R. - Call of Pripyat "Mod Collection 2" (2009)

List of new mods 1: Real characteristics grenades and shots v 3.0 2: Assembly (multiMod) "SIMBION:SCOP" 3: GPS & Sleep Pack for COP 4: Rez mod v1.0 5: Toz-34 6: MP-5 a2 7: God Rays Mod 8: Old rails, as well as grids and bars 9: Passage in the Pripyat 10: Secrets maps 11. Pack of 4 mini-mods 12. STALKER FOV SWITCHER v1.5 13. Rico ...

S.T.A.L.K.E.​R. - Call of Pripyat "Mod Collection 2"
Year of manufacture: 2009
Genre: fashion
Developer: immo net
Publisher: GSC Game World
Developer's website: http://cop.stalker-game.com/
Interface language: Russian only
Platform: PC
Minimum system requirements:
Operating system: Windows XP/Vista


21
Aug
2010

S.T.A.L.K.E.R. Clear Sky Reborn 2.47 (2010)

The Reborn "SexyPatogen Zone" mod is designed for installation on the pure game "Clear Sky" vers. 1.5.10 If you have any other mods installed and try to install Reborn v.2.47 on top of them, errors may occur. Before starting the game, in the "Control" menu, assign keys to the 1st, 2nd and third person view. For example, on Insert, Home, End, this will give...

Year of manufacture: 2010
Genre: Mod
Developer: Faction Commander
Publisher: Faction Commander
Developer's website: http://reborn_stalker.livejournal.com
Interface language: Russian
Platform: PC System Windows requirements XP SP2/Windows Vista SP1/7
CPU: Intel Core Duo E6400 2.4 GHz RAM: 1.5 GB


20
Jan
2010

A.P.T Mod for S.T.A.L.K.E.R. Shadow of Chernobyl v1.8.1 (2009)

Year of manufacture: 2009
Genre: Action
Developer: Danilovich Artem (XxXakerZzZ(A.P.T)), Yuri Devlyashov (=Strel()k=)
Publisher: Danilovich Artyom (XxXakerZzZ(A.P.T)), Yuri Devlyashov (=Strel()k=)
Developer website: http://stalker-apt.ucoz.com
Interface language: Russian
Platform: PC __________________________________________________________ -
Operating system: Microsoft® Windows® XP or VISTA -
Processor: 2 GHz Processor -
RAM: 2 GB -
Video card: GeForce 6600 class, ATI X1300 or higher -
Free place on disk: 1 GB -
Sound: DirectX 9.0c compatible sound card -


18
Aug
2013

S.T.A.L.K.E.R.: Call of Pripyat - SZM CoP 0.2 (2012)

“From intelligence sources of the Security Service of Ukraine it became known that operative Degtyarev and the stalker accompanying him, nicknamed Strelok, went missing in the central regions Chernobyl Zone Alienation. A series of attempts to contact the agents mentioned above from outside the perimeter were unsuccessful. The data obtained, as well as an...

Original game: S.T.A.L.K.E.R.: Call of Pripyat
release date original game: October 2, 2009
Year of manufacture: 2012
Genre: Mod
Website: szm-team.ru/forum/topic/145-szm-cop-02
Developer: SZM Team
Interface language: Russian
Voice language: Russian
Localization: Russian
Version: 0.2 + patch #1

but I
2011

S.T.A.L.K.E.R. Call Of Pripyat - Sigerous Mod 2.0 (2011)

The location is adapted from the Dark Valley CN. You can get to it only through the plot in freeplay. Now, to receive the ordered goods from traders, you will need to wait at least one hour. Fixed an issue with the end of the game month. Previously, if you stayed in the zone for more than a month, many timers, including the depot timer...

Year of release: 07.11.2011
Genre: fashion
Developer: Bolotov Nikolay (GeJorge or Nick_Mondyfic)
Publisher: Bolotov Nikolay (GeJorge or Nick_Mondyfic)
Developer's website: http://sigerous.ru
Interface language: Russian
Platform: PC * OS: Windows XP/Vista/Win7


27
Jul
2008

SIMBION Mod 3.0rc9 + fix 2 for S.T.A.L.K.E.R (2008)

Probably the largest collection of mods for S.T.A.L.K.E.R. It includes such famous mods as AMK, ABC, SRP and many others. It has become much more interesting to play. All cut out monsters (chimeras, burers, zombies, etc.) + some weapons have been restored. Emissions, the ability to hire partners, transport restored, new transition points to local...

Year of manufacture: 2008
Genre: Mod
Developer: Artos
Publisher: Artos
Interface language: Russian only


11
Jan
2011

S.t.a.l.k.e.r. Call of Pripyat / WeaponsRePack Mod for SGM 1.7 v1.2 (2010)

In Weapons Mod for SGM 1.7, some weapon models have been replaced with better ones, a couple of new ones have been added, configs have been reconfigured (now the weapon “fits” correctly in the hands), and some textures have been replaced.

Year of manufacture: 2010
Genre: Mod
Developer: Vital Disturber
Publisher: Vital Disturber
Interface language: Russian
Platform: PC OPTIMAL CONFIGURATION: Microsoft® Windows® XP (Service Pack 2) / Microsoft® Windows® 2000 SP4
Processor type: Intel Core2 Duo E6700 / AMD 64 X2 5200+ 2 GB RAM 10 GB available hard disk space 512 MB DirectX® 9.0c compatible card / nVIDIA® GeForce™ 8800 / ATI Radeon® X2800 DirectX® 9.0 compatible sound card


Description: This spawner is specially made to work with the mod
"S.T.A.L.K.E.R: Shadow of Chernobyl - Secret Paths 2."
Works like a regular spawner like “Whatever you please” or “Lord of the Backpack”...
Operating procedure
After loading the saved game, go to the Main Menu, press the “S” button (Russian “Y”). After this, click on the desired section and scroll up and down to the item you need. Having selected it, click on the “Get” button as many times as you want to have these things. Return to the game using the "Return" button.
Description
TO standard cartridges All rare ones present in the game have been added, even cartridges from the Doctor and Forester. The weapon contains all types of small arms, including three types of anti-personnel mines. The artifacts contain all the standard ones, plus art created by the mod developers, plus modifications (only the highest ones), plus Amulets. I didn’t post parts of Semetsky’s map... The ammunition contains some quest items and mutant spare parts. Protective suit sector
represented by 73 models of various jackets, overalls, body armor and exoskeletons.
Installation
Unpack, copy the resulting gamedata folder to the root directory of the game (where the game is installed), agreeing with the replacement.

Title: S.T.A.L.K.E.R. - Secret Paths 2 - Final Update v1.0
Released: 2011
Genre: Action
Game developer: GSC Game World
Author of the modification: AMK Team
Authors: antreg & dimos,
with the direct participation of Erlik (Garry_Galler) & Stalk15,
as well as gruber & amik & Ruvin
Language: Russian
Platform: PC
Version: Final Update v1.0
Medicine: Present
Website of the authors of the modification: antreg.ucoz.ru / amk-team.ru

Mod technical support: http://antreg.ucoz.ru/forum/2
Questions about the passage: http://antreg.ucoz.ru/forum/3
TT2 on the AMK-Team forum: http://www.amk-team.ru/forum/index.php?showtopic=11039

Operating system: Windows XP/Vista/Se7eN
Processor: Pentium 4 2.4 GHz
Memory: 1 GB
Video card: GeForce 7800 (512 MB)
Audio Card: DirectX 9.0c Compatible
Free space on hard drive: 10 Gb
DVD drive: Not needed

Installation:
1)Mount
2)Install
3)Play

Important point, for those who played the previous release (i.e. without Final Update) - before installing the updated release, be sure to remove old version fashion, along with profile (saves, settings), old and new version fashion are totally incompatible!!!

TT2 is a new prequel to the original "Shadows of Chernobyl". A new storyline that intertwines with the quests already known from TT, and which reveals more deeply the reason for the appearance of the main character in the Zone. The main goal that faces him is now quite specific and clear. Quests that were known from NS5 and TT have undergone a lot of changes. Supplemented and adjusted in order to correct a lot of errors and plot gaps, as well as to more fully reveal the main storyline.

The description is the same as for those TT-2. But there is a list of Final Update v1.0

Final Update v1.0
Bugfixes: About a hundred minor and medium bugs have been fixed.
Fixed a number of critical crashes and freezes.
The overall balance of the modification has been changed in terms of compliance with “realism”.
Weapon content: barrel models have been converted to right-hand action (those that really replace the originals with high quality).
Some barrels had to be replaced with others. The performance characteristics of weapons and ammunition now correspond to our vision of game balance.
Plot goodies have also been added: new monsters, NPCs, new quests and some changed and expanded plot twists will not let you get bored.
The principle of the appearance of quest items has been changed - now it is random. Everyone will find what they need in their individual place. The guide will accordingly be changed in the context of the updated version.
Many things will be slightly different.
Money can now be returned after some robberies.
The dream has been corrected.
The ending is "expanded".
Departed quest NPCs can now be brought back, but not so easily.
The Sorcerer appears.
There will be no cheat loot in boxes on Chaes-1 and 2.
The Varyag’s dungeon and the plot with it have been adjusted and have nuances.
New monsters: Merman, ghost dogs and a wolf will meet on your way, stock up on ammunition and ingenuity.
The merman (amik_a's creation) lives in swampy areas and really doesn't like being disturbed. Instead of blood, he has acid. We need to be more careful.
Marauders won't let you get bored either - these bitches sneak up unexpectedly.
Judas appears among the Monoliths - a character who will play his role in the difficult fate of Strelok.
Finding quest items is now a purely individual matter. Everyone will have to find their own path forward.

Features of Repack:
Game on license 1.0004
Includes:
MOD/Secret Paths 2 - Final Update
Program version: v1.0
Repack without loss of quality
Nothing is cut / pinched
All audio/video 100%
All registry entries saved
Installing additional software