Abstract of the active game "bear and bees" in the second junior group of dows. Bees, summary of a lesson on familiarization with nature in a medium group

Abstract of outdoor games
Abstract of the active game "bear and bees" in the second junior group of dows. Bees, summary of a lesson on familiarization with nature in a medium group
Author details

Avilova Ekaterina Ivanovna

Place of work, position:

MBDOU kindergarten No. 72 teacher, Balakovo, Saratov region

Saratov region

Characteristics of the lesson (lesson)

The level of education:

Preschool education

The target audience:

Educator

The target audience:

Parent

Item(s):

Short description:

Outdoor games for older children

CARD FILE OF OUTDOOR GAMES SENIOR GROUP

Outdoor game " Sly Fox»

Goal: To develop endurance and observation in children. Practice running quickly with dodging, lining up in a circle, and catching.

Description: The players stand in a circle at a distance of one step from each other. The fox's house is outlined outside the circle. The teacher invites the players to close their eyes, walks around the circle behind the children and says, “I’m going to look for a cunning and red fox in the forest!”, touches one of the players, who becomes sly fox. Then the teacher invites the players to open their eyes and carefully look to see which of them is the sly fox, and whether she will give herself away in some way. The players ask in chorus 3 times, first quietly, and then louder, “Sly fox, where are you?” At the same time, everyone looks at each other. The sly fox quickly goes to the middle of the circle, raises his hand up, and says “I’m here.” All the players scatter around the site, and the fox catches them. The caught fox takes him home to his hole.

Rules: The fox begins to catch children only after the players ask in chorus 3 times and the fox says “I’m here!”

If the fox gave himself away earlier, the teacher appoints a new fox.

A player who runs out of bounds of the court is considered caught.

Options: 2 foxes are selected.

Outdoor game “Pass - stand up”

Goal: To foster a sense of camaraderie in children, develop dexterity and attention. Strengthen the muscles of the shoulders and back.

Description: The players line up in two columns, two steps apart from each other. In each they stand at arm's length from each other. A line is drawn in front of the columns. Two balls are placed on it. At the “sit down” signal, everyone sits down with their legs crossed. At the signal “pass,” the first in the columns take the balls and pass them over their heads to those sitting behind them, then they stand up and turn to face the column. The person who receives the ball passes it back over his head, then stands up and also turns to face the column, etc. The column that passed the ball correctly and did not drop the ball wins.

Rules: Pass the ball only over your head and while sitting. Stand up only after passing the ball to the person sitting behind you. The one who fails to receive the ball runs after it, sits down and continues the game.

Options: Pass the ball to the right or left, turning the body.

Outdoor game "Find the ball"

Goal: To develop children's observation and dexterity.

Description: All players stand in a circle close together, facing the center. One player becomes the center, this is the speaker. The players keep their hands behind their backs. One is given a ball in his hands. Children begin to pass the ball to each other behind their backs. The driver tries to guess who has the ball. He can ask each of the players to show their hands by saying “hands.” The player extends both hands forward, palms up. The one who has the ball or who dropped it stands in the middle, and the driver takes his place.

Rules: The ball is passed in any direction. The ball is passed only to the neighbor. You cannot pass the ball to a neighbor after the driver demands to show his hands.

Options: Put two balls into play. Increase the number of drivers. Give the person who has the ball a task: jump, dance, etc.

Outdoor game “Two Frosts”

Goal: To develop inhibition in children, the ability to act on a signal (by a word). Practice running while dodging while catching. Promote speech development.

Description: On opposite sides of the site, two houses are marked with lines. The players are located on one side of the court. The teacher selects two drivers, who stand in the middle of the area between the houses, facing the children. These are Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Begin,” both Frosts say: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which one of you will decide to set out on the path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. The frozen ones stop where they were caught in the frost and stand like that until everyone else has finished running. The frozen ones are counted, and then they join the players.

Rules: Players can run out of the house only after the word “frost”. Whoever runs out first and whoever stays in the house is considered frozen. The one touched by Frost immediately stops. You can only run forward, but not backward or outside the area.

Options: Behind one line are the children of Blue Frost, behind the other are the children of Red Frost. At the signal “blue”, the blue ones run, and Red Frost catches and vice versa. Who will catch the most?

Outdoor game "Carousel"

Goal: To develop in children the rhythm of movements and the ability to coordinate them with words. Practice running, walking in a circle and forming a circle.

Description: The players form a circle. The teacher gives the children a cord, the ends of which are tied. Children holding right hand by the cord, turn to the left and say the poem: “Barely, barely, barely, barely, the carousel started spinning. And then around, around, all running, running, running.” In accordance with the text of the poem, the children walk in a circle, first slowly, then faster, then run. While running, the teacher says: “It’s okay.” Children run in a circle 2 times, the teacher changes the direction of movement, saying: “Turn.” The players turn in a circle, quickly grabbing the cord with their left hand and run in the other direction. Then the teacher continues with the children: “Hush, hush, don’t write it off, stop the carousel. One, two, one, two, the game is over!” The movements of the carousel are becoming slower and slower. At the words “the game is over,” the children lower the cord to the ground and disperse.

Rules: You can take a place on the carousel only by calling. Those who do not manage to take a place before the third bell do not take part in the skating. You must make movements according to the text, observing the rhythm.

Options: Everyone must take their place. Place the cord on the floor, running in a circle behind it.

Outdoor game "Mousetrap"

Goal: To develop children’s self-control, the ability to coordinate movements with words, and dexterity. Practice running and squatting, lining up in a circle and walking in a circle. Promote speech development.

Description: The players are divided into two unequal groups. The smaller one forms a circle - a “mouse trap”, the rest of the “mice” - they are outside the circle. The players, depicting a mousetrap, hold hands and begin to walk in a circle, saying: “Oh, how tired the mice are, they gnawed everything, ate everything. Beware, you cheaters, we will get to you. We’ll set mousetraps for you and catch everyone now.” Children stop and raise their clasped hands up, forming a gate. Mice run in and out of the mousetrap. According to the teacher: “clap”, the children standing in a circle lower their hands and squat - the mousetrap has slammed shut. Players who do not have time to run out of the circle are considered caught. Caught mice move into a circle and increase the size of the mousetrap. When most of the mice are caught, the children change roles.

Rules: Lower your clasped hands at the word “clap.” After the mousetrap has slammed shut, you must not crawl under your arms.

Options: If there are many children in the group, then you can organize two mousetraps and the children will run around in two.

Outdoor game “Guess who got caught”

Goal: To develop observation, activity, initiative. Practice running and jumping.

Description: Children sit on chairs, the teacher suggests going for a walk in the forest or clearing. There you can see birds, bugs, bees, frogs, grasshoppers, a bunny, and a hedgehog. They can be caught and brought to the living area. The players follow the teacher, and then run away different sides and pretend to catch it in the air or crouching on the ground. “It’s time to go home,” says the teacher, and all the children, holding the living creatures in their hands, run home and take each of their chairs. The teacher names one of the children and offers to show whom he caught in the forest. The child imitates the movements of a captured animal. Children guess who was caught. Afterwards they go for a walk in the forest again.

Rules: Return at the signal “It’s time to go home.”

Options: Train ride (sit on chairs, imitate the movements and sound of wheels with their hands and feet).

Outdoor game “We are funny guys”

Goal: To develop in children the ability to perform movements according to a verbal signal. Practice running in a certain direction while dodging. Promote speech development.

Description: Children stand on one side of the playground. A line is drawn in front of them. A line is also drawn on the opposite side. On the side of the children, in the middle, between the two lines, there is a trap assigned by the teacher. The children say in unison: “We are cheerful guys, we love to run and jump, well, try to catch up with us. One, two, three, catch!” After the word “catch,” the children run to the other side of the playground, and the catch catches up with those running. The one who is touched by the trap before the player crosses the line is considered caught and sits down near the trap. After 2-3 runs, the caught ones are recounted and a new trap is selected. Rules: You can only cross to the other side after the word “catch”. The one touched by the trap moves aside. The one who crossed to the other side, beyond the line, cannot be caught. Options: Introduce a second trap. On the way of those escaping there is an obstacle - running between objects.

Outdoor game “The Herd and the Wolf”

Goal: To develop the ability to perform movements on a signal. Practice walking and running quickly.

Description: Circles and squares are outlined on one side of the site. These are buildings: a calf barn, a stable. The rest is occupied by “meadow”. In one of the corners on the opposite side there is a “wolf’s lair” (in a circle). The teacher appoints one of the players as a “shepherd”, the other as a “wolf”, who is in the den. The rest of the children depict horses and calves, which are in the barnyard, in the appropriate rooms. At a sign from the teacher, the “shepherd” takes turns approaching the “doors” of the calf barn and stables and, as it were, opens them. Playing the pipe, he leads the whole herd out into the meadow. He himself walks behind. The players, imitating domestic animals, nibble grass, run, move from one place to another, approaching the wolf’s lair. “Wolf,” says the teacher, everyone runs to the shepherd and stands behind him. Those who did not manage to reach the shepherd are caught by the wolf and taken to the lair. The shepherd takes the flock to the barnyard, where everyone is placed in their places.

Rules: The wolf runs out of the lair only after the word “wolf”. At the same time as the wolf runs out, all players must run to the shepherd. Those who do not have time to stand behind the shepherd are taken away by the wolf.

Options: Include a “watering hole” in the game, bend over and seem to drink water.

Outdoor game "Geese - Swans"

Goal: To develop children's self-control and the ability to perform movements when given a signal. Practice running while dodging. Promote speech development.

Description: At one end of the site there is a “house” line where the geese are located, at the opposite end there is a shepherd. To the side of the house is the “wolf’s lair.” The rest of the place is “meadow”. The teacher appoints one as a shepherd, another as a wolf, the rest pretend to be geese. The shepherd drives the geese out to graze in the meadow. Geese walk and fly across the meadow. The shepherd calls them “Geese, geese.” The geese answer: “Ga-ga-ha.” “Do you want to eat?” "Yes Yes Yes". “So fly.” "We are not allowed. The gray wolf is under the mountain and won’t let us go home.” “So fly as you want, just take care of your wings.” The geese, spreading their wings, fly home through the meadow, and the wolf runs out, blocks their path, trying to catch as many geese as possible (touch with hand). The wolf takes the caught geese home. After 3-4 runs, the number of those caught is counted, then a new wolf and shepherd are appointed.

Rules: Geese can fly home, and the wolf can catch them only after the words “So fly as you want, just take care of your wings.” The wolf can catch geese in the meadow up to the border of the house.

Options: Increase distance. Introduce the second wolf. There are obstacles on the wolf's path that you need to jump over.

Outdoor game “Who can take off the tape the fastest”

Goal: To develop self-control in children and the ability to act on a signal. Children practice fast running and jumping.

Description: A line is drawn on the playground, beyond which children line up in several columns of 4-5 people. At a distance of 10-15 steps, opposite the columns, a rope is stretched, the height is 15 cm above the children’s raised hands. A ribbon is placed on this rope against each column. At the signal “run,” everyone standing first in the columns runs to their ribbon, jumps up and pulls it off the rope. The first person to remove the tape is considered the winner. The ribbons are hung up again, those who were first in the column stand at the end, and the rest move towards the line. At the signal, the next children run. Etc. The winnings in each column are counted.Rules: You can only run after the word “run”. Pull the tape only in front of your column. Options: Place obstacles in the path of the run. Stretch the rope at a distance of 40 cm, under which you need to crawl without touching it. Draw two lines at a distance of 30 cm, over which you need to jump.

Outdoor game “Fast to places”

Goal: To develop orientation in space, the ability to perform movements according to a signal. Practice fast running, walking, jumping.

Description: Children stand in a circle at arm's length, each person's place is marked with an object. At the word “run”, children leave the circle, walk, run or jump across the entire playground. The teacher removes one item. After the words “take your seats,” all children run in a circle and take empty seats. To the one who remained, the children said in unison, “Vanya, Vanya, don’t yawn, quickly take your place!”

Rules: A place in the circle can only be taken after the words “Take your places.” You can’t stay still after the word “run.”

Options: At the beginning of the game, do not hide the cube so that no one is left without a place. Remove 2 or 3 cubes. In winter, flags are stuck in the snow.

Outdoor game “Trap, take the tape”

Goal: To develop dexterity and intelligence in children. Practice running with dodging, catching and lining up in a circle.

Description: The players line up in a circle, each receives a ribbon, which he places in the back of his belt or behind his collar. There is a trap in the center of the circle. At the signal “run”, the children run away, and the trap tries to pull out a ribbon from someone. The one who has lost his ribbon moves aside. At the signal “One, two, three, quickly run into a circle,” the children line up in a circle. The catcher counts the number of ribbons and returns them to the children. The game starts with a new trap.

Rules: The catcher must take only the tape, without delaying the player. The player who has lost his ribbon steps aside.

Options: Choose two traps. You cannot take a ribbon from a crouched player. The players run along the “path”, “bridge”, jumping over “bumps”.

Outdoor game “Hunters and Hares”

Goal: Improve the skills of jumping and throwing at a target on both legs. Develop agility, speed and spatial orientation.

Equipment: ball.

Separation of roles: Choose one or two “hunters” who stand on one side of the site, the rest of the children are “hares”.

Progress of the game.

The hares sit in their “burrows” located on the opposite side of the site. The “hunters” walk around the area and pretend to be looking for “hares”, then go to their places and hide behind the “trees” (chairs, bench).

In the words of the teacher:

Bunny jump and jump. jumping gallop

Into the green forest

The “hares” go out onto the platform and jump. To the word “Hunter!” The “hares” run to their “minks”, one of the “hunters” aims the ball at their feet and whoever it hits takes with them. The “hares” go out into the forest again and the “hunter” hunts them again, but throws the ball with his second hand. When the game is repeated, new “hunters” are chosen.

Instructions for the game. Make sure that the “hunter” throws the ball with both his right and left hands. "Hunters" throw the ball only at the feet of the "hares". The one who threw the ball picks it up.

Outdoor game "Bear and Bees"

Goal: To teach children to climb down and onto the gymnastics wall. develop agility and speed.

The beehive (gymnastic wall or tower) is located on one side of the site. On the opposite side is a meadow. To the side is a bear's den. No more than 12-15 people participate in the game at the same time. The players are divided into 2 unequal groups. Most of them are bees that live in a hive. The bears are in the den. At a given signal, the bees fly out of the hive (get off the gymnastic wall), fly to the meadow for honey and buzz. As soon as they fly away, the bears run out of the den and climb into the hive (climb onto the wall) and feast on honey. As soon as the teacher gives the “bears” signal, the bees fly to the hives, and the bears run away into the den. Those who do not have time to hide are stung by the bees (touched with their hands). Then the game resumes. Stung bears do not participate in the next game.

Directions. After two repetitions, the children change roles. The teacher makes sure that the children do not jump, but climb down the stairs; if necessary, provide assistance.

Outdoor game “Free space”

Goal: Develop agility, speed; the ability not to collide.

The players sit on the floor in a circle, legs crossed. The teacher calls two children sitting next to each other. They get up and stand around the circle with their backs to each other. At the signal “one, two, three - run,” they run in different directions, reach their place and sit down. The players mark who finished first free place. The teacher calls two other children. Game continues.

Directions. You can call for running and children sitting in different places circle.

Outdoor game "Wolf in the Moat"

Goal: Teach children to jump, develop dexterity.

A ditch is marked across the site (hall) by two parallel lines at a distance of about 100 cm from one another. There is a driver in it - a wolf. The rest of the children are goats. They live in the house (they stand outside the line along the border of the hall). On the opposite side of the hall, a line separates the field. To the words “Goats in the field, wolf in the ditch!” children run from the house into the field and jump over the ditch along the road. The wolf runs in the ditch, trying to mop up the jumping goats. The greasy one walks to the side. The teacher says: “Goats, go home!” The goats run home, jumping over the ditch along the way. After 2-3 dashes, another driver is selected or appointed.

Directions. A goat is considered caught if the wolf touches it at the moment when it jumps over the ditch, or if it hits the ditch with its foot. To complicate the game, you can choose 2 wolves.

Outdoor game "Frogs and Herons"

Goal: To develop dexterity and speed in children. Learn to jump back and forth over an object.

The boundaries of the swamp (rectangle, square or circle) where the frogs live are marked with cubes (20 cm on a side), between which ropes are stretched. There are sandbags at the ends of the ropes. At a distance is a heron's nest. Frogs jump and frolic in the swamp. The heron (leader) stands in his nest. At the teacher’s signal, she, raising her legs high, heads to the swamp, steps over the rope and catches frogs. The frogs escape from the heron - they jump out of the swamp. The heron takes the caught frogs to her house. (They remain there until they choose a new heron.) If all the frogs manage to jump out of the swamp and the heron does not catch anyone, she returns to her house alone. After 2-3 games, a new heron is selected.

Directions. Ropes are placed on the cubes so that they can easily fall if they are touched while jumping. The fallen rope is put back in place. The players (frogs) should be evenly distributed over the entire area of ​​the swamp. There may be 2 herons in the game.

Udmurd outdoor game “Water”

Goal: to foster friendly relationships between children.

The driver sits in a circle with eyes closed. The players move in a circle saying:

Grandfather Vodyanoy,

Why are you sitting under water?

Look out for a little bit

For one minute.

The circle stops. The merman gets up and with his eyes closed approaches one of the players. His task is to determine who is in front of him. The merman can touch the player standing in front of him, but he cannot open his eyes. If Vodyanoy guesses the player’s name, then they change roles and the game continues.

Outdoor game "Cosmonauts"

Goal: To develop children's attention, dexterity, and imagination. Practice quick spatial orientation.

The contours of the missiles are drawn along the edges of the site. Total There should be fewer seats in the rockets than the number of children playing. In the middle of the platform, the astronauts, holding hands, walk in a circle, saying:

They are waiting for us fast rockets Let's fly to this one!

For walking around the planets. But there is one secret in the game:

Whatever we want, there is no room for latecomers.

WITH last words the children let go of their hands and run to take their seats in the rocket. Those who did not have enough space in the rockets remain at the cosmodrome, and those who are sitting in the rockets take turns telling where they are flying and what they see. After that, everyone stands in a circle again and the game repeats. During the flight, instead of talking about what they saw, children are asked to perform various exercises, tasks related to going into space, etc.

Outdoor game "Falcon and Pigeons"

Purpose: to train children in running and dodging.

On opposite sides of the site, lines indicate pigeon houses. Between the houses there is a falcon (leading). All children are pigeons. They stand behind the line on one side of the court. The falcon shouts: “Pigeons, fly!” pigeons fly (run across) from one house to another, trying not to get caught by the falcon. The one whom the falcon touched with his hand moves aside. When 3 pigeons are caught, another falcon is chosen.

Outdoor game "Birds and Cages"

Goal: increasing motivation to play activity, exercise running - in a half-sitting position with acceleration and deceleration of the pace of movement.

Children are divided into two groups. One forms a circle in the center of the playground (children walk in a circle holding hands) - this is a cage. Another subgroup is birds. The teacher says: “Open the cage!” Children forming a cage raise their hands. The birds fly into the cage (in a circle) and immediately fly out of it. The teacher says: “Close the cage!” the children give up. Birds remaining in the cage are considered caught. They stand in a circle. The square increases and the game continues until there are 1-3 birds left. Then the children change roles.

Outdoor game "Planes"

Goals: teach children to run slowly, keep their back and head straight while running, maintain distance between each other, develop spatial orientation.

Ioption: children run around the playground pretending to be airplanes (with their arms out to the sides). Airplanes should not collide and break wings. The accident victims approach the teacher. After repairs, they take off again. The game lasts 2-3 minutes.

IIoption: Children are placed around the teacher in one corner of the playground and squat down. These are planes at the airfield. At the teacher’s signal, the planes take off one after another and fly (slowly) in any direction, trying not to touch each other with their wings (arms extended to the sides). At the signal, the planes come in to land and take their place at the airfield. At the end of the game, the best ones who flew without accidents are celebrated. The game is repeated 3-4 times.

Outdoor game “Who has the ball”

Goals: learn to keep your back straight, strengthen your back muscles, practice passing the ball.

Children form a circle. They choose a driver (he stands in the center of the circle), the rest move tightly towards each other. Children pass the ball in a circle behind their back. The driver tries to guess who has the ball, he says “Hands!” and the one being addressed must show both hands, palms up. If the driver guessed correctly, he takes the ball and stands in a circle.

Outdoor game "Owl"

Goals: development of attention, response to verbal commands and voluntary regulation of behavior.

An owl's nest is marked on the site. The rest are mice, bugs, butterflies. At the signal “Day!” - everyone is walking and running. After a while the signal “Night!” sounds. and everyone freezes, remaining in the position in which the team found them. The owl wakes up, flies out of the nest and takes the one who moves to its nest.

Outdoor game "Homeless Hare"

Goals: exercise of short-term fast running and running with dodging, development of a reaction to quick decision-making.

From among the players, a “hunter” and a “stray hare” are selected. The rest of the children - hares - are located in houses (circles drawn on the ground). A homeless hare runs away from a hunter. A hare can escape by running into someone’s house, but then the hare standing in the circle becomes a homeless hare and must run away immediately. After 2-3 minutes, the teacher changes the hunter.

Target: Teach children to get off and on the gymnastics wall. develop agility and speed.

The beehive (gymnastic wall or tower) is located on one side of the site. On the opposite side there is a meadow. To the side is a bear's den. No more than 12-15 people participate in the game at the same time. The players are divided into 2 unequal groups. Most of them are bees that live in a hive. The bears are in the den. At a given signal, the bees fly out of the hive (get off the gymnastic wall), fly to the meadow for honey and buzz. As soon as they fly away, the bears run out of the den and climb into the hive (climb onto the wall) and feast on honey. As soon as the teacher gives the “bears” signal, the bees fly to the hives, and the bears run away into the den. Those who do not have time to hide are stung by the bees (touched with their hands). Then the game resumes. Stung bears do not participate in the next game.

Directions . After two repetitions, the children change roles. The teacher makes sure that the children do not jump, but climb down the stairs; if necessary, provide assistance.

Outdoor game “Free space”

Target: Develop agility and speed; the ability not to collide.

The players sit on the floor in a circle, legs crossed. The teacher calls two children sitting next to each other. They get up and stand around the circle with their backs to each other. At the signal “one, two, three - run,” they run in different directions, reach their place and sit down. The players mark who was the first to take an empty seat. The teacher calls two other children. Game continues.

Directions. You can also call children sitting in different places of the circle to run.

Outdoor game "Wolf in the Moat"

Target: Teach children to jump, develop dexterity.

A ditch is marked across the site (hall) by two parallel lines at a distance of about 100 cm from one another. There is a driver in it - a wolf. The rest of the children are goats. They live in the house (they stand outside the line along the border of the hall). On the opposite side of the hall, a line separates the field. To the words “Goats in the field, wolf in the ditch!” children run from the house into the field and jump over the ditch along the road. The wolf runs in the ditch, trying to mop up the jumping goats. The greasy one walks to the side. The teacher says: “Goats, go home!” The goats run home, jumping over the ditch along the way. After 2-3 dashes, another driver is selected or assigned.

Directions . A goat is considered caught if the wolf touches it at the moment when it jumps over the ditch, or if it hits the ditch with its foot. To complicate the game, you can choose 2 wolves.

Outdoor game "Frogs and Herons"



Target: To develop dexterity and speed in children. Learn to jump back and forth over an object.

The boundaries of the swamp (rectangle, square or circle) where the frogs live are marked with cubes (20 cm on a side), between which ropes are stretched. There are sandbags at the ends of the ropes. At a distance is a heron's nest. Frogs jump and frolic in the swamp. The heron (leader) stands in his nest. At the teacher’s signal, she, raising her legs high, heads to the swamp, steps over the rope and catches frogs. The frogs escape from the heron - they jump out of the swamp. The heron takes the caught frogs to her house. (They remain there until they choose a new heron.) If all the frogs manage to jump out of the swamp and the heron does not catch anyone, she returns to her house alone. After 2-3 games, a new heron is selected.

Directions. Ropes are placed on the cubes so that they can easily fall if they are touched while jumping. The fallen rope is put back in place. The players (frogs) should be evenly distributed over the entire area of ​​the swamp. There may be 2 herons in the game.

Outdoor game "Water"

Target: foster friendly relationships between children.

The driver sits in a circle with his eyes closed. The players move in a circle saying:

Grandfather Vodyanoy,

Why are you sitting under water?

Look out for a little bit

For one minute.

The circle stops. The merman gets up and with his eyes closed approaches one of the players. His task is to determine who is in front of him. The merman can touch the player standing in front of him, but he cannot open his eyes. If Vodyanoy guesses the player’s name, then they change roles and the game continues.

Outdoor game "Cosmonauts"

Target: Develop children's attention, dexterity, and imagination. Practice quick spatial orientation.

The contours of the missiles are drawn along the edges of the site. The total number of seats in the rockets should be less than the number of children playing. In the middle of the platform, the astronauts, holding hands, walk in a circle, saying:



Fast rockets are waiting for us. Let's fly to this one!

For walking around the planets. But there is one secret in the game:

Whatever we want, there is no room for latecomers.

With the last words, the children let go of their hands and run to take their places in the rocket. Those who did not have enough space in the rockets remain at the cosmodrome, and those who are sitting in the rockets take turns telling where they are flying and what they see. After that, everyone stands in a circle again and the game repeats. During the flight, instead of talking about what they saw, children are asked to perform various exercises, tasks related to going into space, etc.

The beehive (gymnastic wall or tower) is located on one side of the site. On the opposite side there is a meadow. To the side is a bear's den. No more than 12-15 people participate in the game at the same time. The players are divided into 2 unequal groups. Most of them are bees that live in a hive. The bears are in the den. According to a conditioned signal, the bees fly out of the hive (get off the gymnastic wall), fly to the meadow for honey and buzz. As soon as the bees fly away, the bears run out of the den and climb into the hive (climb onto the wall) and feast on honey. As soon as the teacher gives the signal "bears", the bees fly to the hives, and the bears run away into the den. Those who do not have time to hide are stung by the bees (touched with their hands). Then the game resumes. Stung bears do not participate in the next game. Directions. After two repetitions, the children change roles, the teacher makes sure that the children do not jump, but climb down the stairs; if necessary, provide assistance.

Outdoor games

We are funny guys

Children stand on one side of the playground outside the line. A line was also drawn on the opposite side of the site. To the side of the children, approximately halfway between the two lines, there is a trap. The trap is assigned by the teacher or chosen by the children. The children say in chorus:

We are funny guys We love to run and jump.

Well, try to catch up with us.

One, two, three - catch it!

After the word “catch,” the children run to the other side of the playground, and the trap chases the runners and catches them. The one whom the trap manages to touch before the runner crosses the line is considered caught. He steps aside. After 2-3 runs, the caught ones are counted and a new trap is selected. The game is repeated 4-5 times. Directions. If after 2-3 runs the trap does not catch anyone, a new trap is still selected.

Outdoor games

Mousetrap

The players are divided into 2 groups of unequal composition. The smaller group holds hands and forms a circle. They represent a mousetrap. The remaining children (mice) are outside the circle. Those depicting a mousetrap begin to walk in a circle, saying:

Oh, how tired the mice are, Everyone gnawed, everyone ate, Beware of the cheat

We'll get to you.

Let's set up mousetraps.

Let's catch everyone now!

Children stop, raise their clasped hands up, forming a gate. Mice run in and out of the mousetrap. At the teacher’s “clap” signal, the children standing in a circle lower their hands, squat - the mousetrap slams shut. Mice that did not have time to run out of the circle (mouse trap) are considered caught. Those caught stand in a circle, the mousetrap increases. When most of the children are caught, the children change roles and the game resumes. The game is repeated 4-5 times. Directions. After the mousetrap has slammed shut, mice should not crawl under the hands of those standing in a circle or try to break the clasped hands. The most dexterous children who have never fallen into a mousetrap should be noted.

Outdoor games Hunter and hares

On one side of the site a place for hunters is outlined. On the other side there are houses for hares. Each house contains 2-3 hares. The hunter walks around the area, pretending that he is looking for tracks of hares, and then returns to his place. At a signal, the hares run out of their houses into the clearing and jump on two legs, moving forward. According to the teacher "Hunter!" the hares run into the houses, and the child, pretending to be a hunter, throws a ball at them. A hare that is hit with a ball is considered shot. The hunter takes him to his place. The game is repeated several times, after which another hunter is chosen. Directions. A hunter may have several balls in his hands. You cannot shoot hares in houses.

Outdoor games

Educator

Outdoor game "Owl".

On one side of the site there is a place for “butterflies” and “bugs”. A circle is drawn to the side - “owl’s nest”. The selected owl child stands in the nest. The rest of the children - “butterflies” and “bugs” - stand behind the line. The middle of the site is free. When the teacher says “Day,” butterflies and bugs fly (children run around the playground). When the teacher says “Night,” the butterflies and bugs quickly stop in their places and do not move. At this time, the owl quietly flies out to the area to hunt and takes those children who move (takes them to the nest). At the teacher’s word “Day,” the owl returns to its nest, and butterflies and bugs begin to fly. The game ends when the owl has 2-3 butterflies or bugs. The teacher marks the children who have never been taken into the nest by an owl.

Outdoor game “Foraging for mushrooms”.

All the little animals are on the edge (children walk in a round dance).

They are looking for milk mushrooms and trumpet mushrooms.

The squirrels were jumping (they jump in a squat position, imitating squirrels),

The saffron milk caps were looking.

The fox ran (run),

I collected chanterelles.

Bunnies galloped (jump while standing),

They were looking for honey mushrooms.

The bear was passing (they walk pretending to be a bear),

The fly agaric crushed.

Outdoor game "Dragonfly".

Children gather in the yard, garden or spacious room, squat down with their hands on their sides, and, chasing each other, try to jump to the opposite end of the place intended for playing. Whichever child is the first to arrive at the designated place using this method of transportation is considered the winner, and the one who stumbles along the way is excluded from the number of players. This simple game gives children great pleasure and develops their physical strength.

Outdoor game « Raindrops".

The teacher invites the children to stand in a column one at a time and put their hands on the shoulders of the one standing in front of him.

Educator. Make a circle out of the column, leave your hands on your shoulders. Now quietly, on tiptoe, move in a circle... Imagine that a quiet drizzle begins. Let your hands become small drops of rain, there are a lot of them, they fall from the sky: with your fingertips, very gently drum on the shoulders of the one walking in front of you... And now the rain is getting stronger and the raindrops have become larger and heavier: drum your fingertips harder on the shoulders. If you listen, you will hear the sound of the rain... Imagine that the rain has become even heavier: quickly tap your shoulders with your flat palms... The rain gradually subsides: drum with your fingertips... The rain has almost completely stopped: touch very gently with your fingertips... The rain has completely stopped, and our hands and your legs are resting. Stretch your arms up above your head and imagine that with your hands you are beckoning and calling the sun, which is already appearing from behind the clouds. Put your hands down. Finger gymnastics"Fingers in the forest."

One two three four five.

The fingers went out for a walk.

This finger went into the forest

This finger found a mushroom

I began to clean this finger,

This finger began to fry,

Well, this one just ate

That's why I got fat.

One by one, the children open their fingers from the fist, first from the little finger to the thumb (twice).

Outdoor game “Where does anyone live?”

Children stand in two lines at a distance of 8–10 steps from one another. In the middle between the ranks, draw two circles, each 80–100 cm in diameter; one circle is the “yard”, the other is the “forest”. There are identical “birds” and “animals” in the ranks. Each pair of the first and second ranks chooses the name of any bird or animal, forest or domestic. The second rank also chooses the same names. Suppose the first two children in two ranks are hares, the second are cats, etc. When the teacher names domestic animals, these children quickly run into the forest. For example, at the teacher’s signal “Cuckoo!” “cuckoo” children from two ranks rush into the circle, which is the forest; at the “Cats” signal, the “cat” children from two ranks rush into the circle, which is the yard. The teacher marks the child from the pair who reaches the circle faster. When all the children are in the circle, the game ends.

Outdoor game "To your flag."

In the middle of the site, draw 5 small circles one next to the other; In each circle, the leader stands with a flag of a certain color in his hands. Children are divided into 5 groups. Each group has its own color, the same as the leader. At the teacher’s signal, the leaders take turns leading their columns to the edge of the site, marching in a large circle that was drawn earlier. To the words of the teacher “Leaders, take your places!” the presenters return to their circles and quietly change flags, and the children continue to walk in a large circle. To the words of the teacher “To your flags!” The presenters raise the flags up, and the children run towards them. The group of children who quickly finds the flag of their color and stands in a column behind the leader wins. A new leader is selected from each group. The game is repeated.

Outdoor game “Working in the garden.”

They took the rake in hand, combed the beds,

We watered the cool bed with water!

One-two, one-two! The beds were watered.

We planted radish seeds in the ground,

One-two, one-two! This is how we planted!

Outdoor game “Kids and the Wolf”.

The leader stands in the center of the round dance and sings the verses. The round dance takes a step for each vowel sung by the leader. Three lines are clockwise, and the fourth is counterclockwise.

Leading. We lead, we lead, we lead a round dance!

Who, who from the forest-o-chka is coming to us?

He has a yoke, hee hee!

Like in the forest on an e-o-lochka, hee hee!

Round dance. Hedgehog! Hedgehog! The hedgehog is coming!

Don't be afraid of the round dance!

He has hooves on his feet

And there are horns sticking out of his head!

Round dance. Elk! Elk! The moose is coming!

Don't be afraid of the round dance!

Leading. We drive, we drive, we dance in a circle!

Who, who is coming from the forest to us?

Soft paws - paw-paw-paw!

And there are scratches on them - scratch-scratch!

Round dance. Cat! Cat! The cat is coming!

Don't be afraid of the round dance!

Leading. We drive, we drive, we dance in a circle!

Who, who is coming from the forest to us?

He has two ears-ears-ha,

Teeth, tail and bru-hoo-ha-ha!

Round dance. Wolf! Wolf! The wolf is coming!

Run away, round dance!

The round dance breaks up, the kids run away, and a game of tag or hide and seek begins. If they play tag, the leader immediately rushes to catch: the one he catches will become the next wolf. If they play hide and seek, then the wolf closes his eyes and sings (the same as to the tune of 4 lines “Not afraid of a round dance”):

One two three four five!

The wolf goes to look for the kids!

I'm big and very angry!

Whoever doesn't hide will eat everyone!

Olesya Emelyanova

While he sings, the kids hide. The one the wolf finds first will take his place in the next game.

Outdoor game "Mousetrap".

Children are divided into two equal groups. One group is “mice”. They stand in a column one after another. Make 3 circles from the second group of children - these are 3 “mousetraps”. Children who form mousetraps join hands and raise their hands when the teacher says “The mousetrap is open.” The mice run first through one mousetrap, and then through the second, etc. When the teacher says “Clap!” the mousetrap closes (the children in the circle lower their hands). The mice that remain in the circle are considered caught and stand in a circle. The game ends when all the mice are caught. The mousetrap with the most mice caught wins. The game is repeated. Children change roles.

Outdoor game “Breeze in the clearing.”

Children perform physical exercises accompanied by funny poems.

The wind is breathing, breathing (Hands up - take a deep breath.

And the trees are still swaying. Then - to the sides, swing your hands.

The wind is quieter, quieter, Up again - take a deep breath.

And the trees are higher, higher. And down, long exhale.)

Let's sit down, be quiet.

Daisies on the lawn

The beetle flew in a colored shirt,

Daisies on the lawn

The beetle was flying wearing a colored shirt.

Zhu-zhu-zhu, zhu-zhu-zhu,

I'm friends with daisies.

I sway quietly in the wind,

I bend low and low.

Outdoor game “Boldly forward!”

Children are divided into two groups. They line up and stand facing the middle of the site. At the first signal, one group turns to face the opposite side and marches in place, while the second marches forward in a line. At the second signal, the children who were marching in place turn around and catch those who were marching forward in a line. The latter quickly run to their places (behind the line). The game is repeated. Children change roles. The group of children with fewer caught children wins.

Outdoor game "Bear Cubs".

The cubs lived in the thicket,

They turned their heads,

Like this, like this

They turned their heads.

Hands on the waist, turning the head left and right.

The cubs were looking for honey,

Together they rocked the tree,

Like this, like this

They rocked the tree together.

Feet shoulder-width apart, arms up, torso tilted left and right.

We waddled

And they drank water from the river,

Like this, like this

And they drank water from the river.

We walk like little bears, bending forward.

And then they danced

They raised their paws higher,

Like this, like this

They raised their paws higher.

Free dance.

There's a swamp on the way,

How can we cross it?

Jump and jump, jump and jump,

Have fun, my friend.

Jumping on two legs while moving forward.

The bear and the doll are stomping loudly,

They're stomping loudly, look.

And they clap their hands loudly,

They clap loudly, one-two-three.

Reached for the sky

Bent down to the ground

Spun and circled

And they fell on the grass. Bang!

Outdoor game "Bear and Bees".

One child plays the role of a mother bee, the second - a bear, and the rest of the children - bees.

The bees have flown (bees fly)

Collect honey from flowers (spinning).

Teddy bear, little bear is coming (the bear heads towards them),

It will take the honey away from the bees.

Bees, go home!

This hive is our house.

Get away from us, bear. (the bees are chasing the bear):

“F-f-f-f!”

Outdoor game “Birds in nests”.

Children sit on chairs placed in the corners of the room. These are the “nests”. At a signal from an adult, all the “birds” fly to the middle of the room, scatter in different directions, crouch down, “looking for food,” and fly again, flapping their arms and wings. At the signal “Birds, go to their nests!” the kids should return to their seats. It is important that children act on a signal, fly away from the “nest” as far as possible and return only to their “nest”.

This active game for preschoolers can also be played outside. Then the “nest” will be a circle drawn on the ground, in which the child must squat.

Outdoor game "Airplane".

Children are placed in any order in a circle, line, column, etc. These are “airplanes in hangars.” Everyone should remember their hangar - their place. At the signal, the planes “take off on a training flight” and move in any direction. When meeting another plane, you need to “plan”: tilt your torso to the right, left, forward with your arms outstretched to the sides so as not to “break your wings.” At the next signal, all planes fly to their hangars. The game is repeated 3-4 times.

Outdoor game "Fox and Hares".

Children must jump, weave, hide, and run away.

– Bunnies were scattering on the forest lawn. These are the kind of bunnies, running bunnies. (They jump.) The bunnies sat on the meadow, digging a root with their paws. These are the paws, scratchy paws. (They sit, make movements with their hands, hide.) Suddenly a little fox runs - her red-haired sister.

The child is looking for hares and sings: “Where are the bunnies? Runaway bunnies? Ah, there you are!” (Catches up.)

Outdoor game "Lamb".

The players stand in a circle, and the lamb is inside the circle. Players walk in a circle and say the words:

You, little gray lamb,

With a little white tail!

We gave you something to drink

We fed you.

Don't butt us!

Play with us!

Hurry up and catch up!

At the end of the words, the children run in all directions, and the lamb catches them.

Rules of the game. You can run away only after finishing the words.

Outdoor game "Who is first, who is last."

Children line up in a column, then tiptoe across the bridge.

- Oh, look who's meeting us? (Hedgehog.)

-Where does the hedgehog sit? (On a stump.)

- He wants to play with us too.

Outdoor game “Blow harder!”

Children are divided into two groups and sit at opposite ends of the playground. Risers are placed in the middle of the hall, and between them two threads are stretched in parallel (one higher, the other lower), each 1 m long. Pieces of paper are strung on the threads. The teacher calls one child from each group. They approach the threads and blow on the pieces of paper with such force that each piece moves to the end along the thread.

Elena Maryina

GCD scenario for drawing in the senior group

“How we played the outdoor game “Bear and the Bees”

Tasks: Develop the ability to create story compositions, determined by the content of the game. Practice a variety of drawing techniques and use various materials(pencils, markers, colored crayons). Teach children to use diagrams in drawing.

Integration of educational areas:

"Social and communicative development"

Arouse joy in children from the created images of the game. To form positive attitudes towards drawing, the basics of safe behavior in nature.

"Speech development"

Develop free communication with adults and peers.

"Cognitive Development"

Develop children's interests, continue to form children's imaginative ideas and imagination.

"Artistic Development"

Develop productive activity children.

"Physical development"

Develop fine motor skills hands

Materials: album sheets of paper, colored pencils, wax crayons.

Connection with other activities.

Outdoor games for children. Reading books, looking at illustrations.

Methodology.

The teacher calls the children to him and says:

Not all children came to kindergarten today. Where do you think they are and what's wrong with them? (They get sick, stay at home, get treatment)

Indeed, it is already late autumn, it rains often, so people get sick. How can you treat a cold? (medicines, raspberry jam, herbs and honey)

Do you like honey? What is he like? (honey is sweet, tasty, healthy, yellow color, transparent, viscous, fragrant, floral)

Note: You can bring a small jar of honey to examine its signs. Treat children with honey with great caution, be sure to ask all parents to find out if anyone has an allergy.

Where does honey come from? (It is collected by bees)

Do you play the game “The Bear and the Bees?” How do bees drive bears away from their hives? (buzz, sting)

Outdoor game "Bear and Bees"

One child plays the role of a bear, and the rest of the children play the role of bees.

The bees have flown (bees fly)

Collect honey from flowers (spinning around).

Bear, Mishenka is coming (the bear heads towards them),

It will take the honey away from the bees.

Bees, go home! (children sit at tables)

This hive is our house.

Get away from us, bear. (the bees buzz at the bear and flap their wings): “W-w-w-w!”

The bees drove the bear away from their hive! (The teacher invites the child playing the role of a bear to also sit down.)

What is a bear called? (brown Bear, has a sweet tooth, club-footed, clumsy.)

In fact, the bear runs very fast, climbs trees and even swims, so if you meet it in the forest, it is impossible to escape from it.

We look with children at diagrams of bees and bears in different poses:

Let's draw the game "Bear and the Bees"

At the end of the lesson, the children talk about their drawings: a bear, covering its nose with its paw, is running away from the bees, now it is just climbing into a tree hollow for honey, and the yellow striped bees are guarding their hive.

The teacher reads a poem by M. Plyatskovsky:

Bees are chasing Teddy Bear

“Zhu-zhu-zhu, don’t be a thief!

Don't touch our honey

Go on your way!”

The bear rushes without looking back,

Only heels flash in the grass.

Instead of honey there will be cones

There are bears on the thief's nose.

Methodological support:

1. General education program preschool education“From birth to school” edited by N. E. Veraksa, T. S. Komarova, M. A. Vasilyeva.

2. T. S. Komarova " Visual activities V kindergarten. Senior group» publishing house "Mosaic-synthesis" Moscow, 2014, p. 45.