How to build water units in civilization 5. Unique properties of civilizations in Civilization V. Armored train for civilians

How to build water units in civilization 5. Unique properties of civilizations in Civilization V. Armored train for civilians

Unique skill “Manifest Destiny”: Increases visibility of units and gives a discount when purchasing cells.

Unique units: Minuteman (replaces the musketeer), B-17 bomber (replaces the bomber).

The United States of America is a world superpower, which means that if it wants, the United States is capable of destroying the entire planet. This is a relatively young state: it was created at the end of the 18th century, practically destroyed itself in the middle of the 19th century and became the most powerful military, economic, technological and cultural force in the 20th century. Who knows what awaits the United States in the twenty-first century?

Leader: George Washington (1732–1799 AD)

George Washington was one of the prominent people who lived in the American colonies at the end of the 18th century. He was less militant than John Adams, less imaginative than Benjamin Franklin, and less brilliantly minded than Thomas Jefferson. Nevertheless, Washington was a true leader in both war and peace. Under his leadership, the Continental Army was victorious against an extremely powerful rival, and this triumph brought independence and freedom to the United States. Washington faced adversity with great strength and courage, and for his sake people were ready to die.

Interesting fact: American astronaut Neil Armstrong became the first person to set foot on the surface of the Moon. This happened on July 20, 1969.

Peculiarities

Unique skill “The sun never sets on the empire”: +2 XP for all naval units that can move across the ocean.

Unique units: English archer (replaces the crossbowman), battleship (replaces the frigate).

England is located in Great Britain, on a “green and pleasant” island off the western coast of Europe. It is the largest part of the political entity known as the United Kingdom of Great Britain and Northern Ireland. As a seafaring nation, the British have spent the last 500 years extending their power not only in Europe, but throughout the world.

Although the island nation lost most of its colonies after the First and Second World Wars, its inhabitants have not lost their pride. And today, at the beginning of the 21st century, Great Britain remains one of the leading powers in Europe and in the world.

Leader: Queen Elizabeth I (1533–1603)

Elizabeth I was an amazing woman who lived in an amazing time. Her unmistakable survival instinct, ability to “go over the head,” personal charm and cruelty put her on a par with the most powerful rulers in history. No words can describe her better than her own: “I know I have a body, and it is the body of a weak and helpless woman, but I have the heart and stomach of a king.”

Interesting fact: Before the invention of the mechanical clock in the 14th century, the most advanced and complex device in Europe, and perhaps in the whole world, was the organ in Winchester Cathedral in England. It was created around 950 AD. and consisted of 400 pipes. Air was pumped using 26 bellows, which required 70 people to operate.

Peculiarities

Unique skill “Trading caravan”: Gold +2 from each trade route.

Unique unit: archer on a camel (replaces the knight).

Unique building: bazaar (replaces the market).

The Caliphate (Arab Kingdom) arose after the death of the Prophet Muhammad in 632 AD. It was founded by the disciples of Muhammad, who developed the political foundations laid down by him. During its existence, the caliphate expanded greatly, absorbing Spain, North Africa, the Middle East, Anatolia, the Balkans and Persia. The Arab lands were comparable to the lands of the Roman Empire at the zenith of its power, and perhaps even surpassed them.

Leader: Harun al-Rashid (763–809 AD)

Harun al-Rashid, or Harun the Just (reigned 785–809) was the fifth caliph of the Abbasid dynasty. At this time, the caliphate stretched from Spain in the west to Anatolia in the north and India in the east - it was the largest and most powerful political force in the world. Harun was an excellent ruler, and his reign became an era of scientific and cultural advancement of the country and prosperity of his subjects.

Peculiarities

Unique skill “Sacrifice of prisoners”: For each enemy unit killed, the empire receives culture points.

Unique unit: jaguar (replaces warrior).

Unique building: floating gardens (replaces the water mill).

The Aztec Empire was a powerful civilization that existed in Central Mexico for about a hundred years (in the 15th–16th centuries). The Aztecs reached incredible heights in cultural development. Nowadays, the Aztecs are often mentioned in connection with their bloody religious rituals. The incredibly sudden death of their civilization as a result of a collision with an external threat still causes a lot of controversy.

Leader: Montezuma (1397–1469 AD)

A mighty warrior and leader, Montezuma I raised the Aztec power to the heights of glory and greatness. He should not be confused with his unfortunate grandson Montezuma II, who helplessly watched the destruction of his empire by the Spanish conquistadors. Montezuma expanded the borders of his empire, personally leading his troops from victory to victory. He worked hard to improve the lives of his subjects. Under Montezuma's rule, the Aztec Empire truly flourished.

Interesting fact: The Aztec calendar consisted of two cycles that were counted in parallel: the Xiupoualli - a civil cycle of 365 days, and the Tonalpohualli - a sacred calendar of 260 days. Every 52 years, the completion of these cycles coincided, marking the end of one century and the beginning of the next.

Peculiarities

Unique skill “Teutonic Fury”: When destroying a barbarian camp, there is a 50% chance of receiving 25 units. gold and a barbarian unit that will join you.

Unique units: Landsknecht (replaces the pikeman), “Panzer” (replaces the tank).

Various Germanic tribes have inhabited northern central Europe for several millennia, but the modern political entity called Germany is quite young: it was formed by the brilliant Prussian chancellor Otto von Bismarck about 140 years ago. During the short period of its existence, Germany had a great influence on the history of mankind. After the First and Second World Wars, which became a disaster for the country, Germany established a strong alliance with its former rival, France, and concentrated its efforts on restoring the industrial, scientific and technical potential of the country. Thanks to these efforts, Germany once again became one of the leading European powers.

Leader: Otto von Bismarck (1815–1898) Nicknamed the Iron Chancellor, Otto von Bismarck was perhaps the most significant figure in German history. During his long political career, Bismarck unified Germany and laid the foundations of an empire. As a result, Germany transformed from a weak and loose confederation of states into a powerful country that occupied a dominant position in continental Europe.

Interesting fact: It’s not for nothing that Germany is known as a “beer country.” On its territory there are almost 1,300 breweries, which brew almost 5,000 types of beer. Germans consume an average of 140 liters of beer per year per person and are second only to the Irish and Czechs in this indicator.

Peculiarities

Unique skill “Hellenic League”: the impact on policies decreases twice as slowly and is restored twice as quickly.

Unique units: hetaira (replaces the horseman), hoplite (replaces the spearman).

This country has had a truly enormous influence on Western culture and history. Classical Greece produced many of the world's greatest artists, philosophers, scientists, historians, playwrights and generals. The warriors and colonists of this state spread their culture throughout the Mediterranean and the Middle East, from where it began its victorious march throughout the world.

The Greeks are credited with an incredible number of discoveries and cultural achievements. They were the first to hold sports competitions, write poems and build buildings specifically for theatrical productions. When it comes to politics, the Greeks gave the world the concept of democracy and republic. The influence of this country is still felt everywhere: modern doctors take the Hippocratic oath, and architects are guided by classical ancient Greek proportions. Western civilization can largely be said to be a continuation of the civilization of classical Greece.

Leader: Alexander the Great (356–323 BC)

Alexander the Great is undoubtedly one of the greatest military leaders of all times. In just 13 years, he victoriously led his army through Europe, Asia, Africa and the Middle East, conquering all the civilizations along the way. His conquests allowed the Hellenic culture to spread throughout the known world, Greek became the language of culture, science and art for the next few centuries in many states.

Interesting fact: The Greek national anthem consists of 158 verses. At present, no Greek knows them all.

Peculiarities

Unique skill “Monument Builders”: miracle creation speed +20%.

Unique unit: war chariot (replaces the chariot archer).

Unique building: tomb (replaces monastery).

Few civilizations have left such a deep mark on human history as the Egyptian one, which originated on the banks of the Nile about 5,000 years ago. No wonder it is considered one of the most ancient on our planet. It was in Egypt that writing was invented. This happened around 3000 BC. In addition, using complex mathematical formulas, Egyptian priests calculated the movement of planets across the sky with great accuracy. And, of course, the Egyptians were the greatest architects of antiquity. They created majestic monuments and temples, which we still look at with reverence to this day.

Leader: Ramesses the Great (1303–1203 BC)

Ramesses II is considered the greatest and most powerful pharaoh of Egypt. Having ascended the throne at the age of twenty, he ruled the country for more than sixty years. Ramesses is remembered for his military talents, as well as for the extensive building program he implemented. He also built a new capital - Per Ramses.

Interesting fact: There are many versions of how the famous Great Sphinx lost its nose. The most popular one attributes the damage to the sculpture to a French cannonball that hit the Sphinx in 1798. However, according to the notes of the Danish traveler Norden, in 1737 the statue was already damaged. The medieval Cairo historian al-Maqrizi accuses the Islamic fanatic Saim al-Dakhra, who was lynched in 1378 for vandalism, of a crime against culture.

Peculiarities

Unique skill “Population Growth”: people's dissatisfaction with the number of cities doubles, and discontent with the total population decreases by half. (Build fewer cities, but let their population grow!).

Unique unit: war elephant (replaces the archer on the chariot).

Unique building: Red Fort (replaces the castle).

The Republic of India is the second most populous and largest democratic state. India is a land of contrasts, a land of astonishing wealth and appalling poverty. Developed modern cities coexist here with backward villages, beauty with ugliness, hope with despair. This is the cradle of one of the most ancient civilizations on the planet. Today, India is once again striving to take its rightful place among the world's greatest powers.

Leader: Gandhi (1869–1948)

Mohandas Gandhi was an Indian patriot who led the nonviolent movement for Indian independence from British imperial rule in the mid-20th century. He became the founder of "satyagraha", or resistance to tyranny through mass civil disobedience, which had a huge impact on the struggle for Indian sovereignty.

Interesting fact: The Indian film industry is called Bollywood. More films are shot there every year than in the US, France, Italy and China combined.

Peculiarities

Unique skill “Warpath”: Units can move through forest and rainforest as if they were roads in friendly territory.

Unique unit: Mohawk warrior (replaces swordsman).

Unique building: long house (replaces the workshop).

The Iroquois League formed around 1579 AD. It was an alliance of five (later six) American Indian tribes. The Iroquois are an amazing people: their population probably never exceeded 20 thousand people, they had no written language and no industrial base, and yet for two centuries they held off the onslaught of the French, English, Dutch and later American colonists.

Leader: Hiawatha (born c. 1450)

Hiawatha (or Ayonwenta) is the legendary leader of the Onondaga Indians, who, together with the no less legendary Deganavida, created an alliance of Iroquois tribes. Little is known about Hiawatha. He taught his people agriculture, navigation, medicine and art. Hiawatha was also considered a talented speaker: it was he who managed to persuade five tribes - Cayuga, Onondaga, Oneida, Seneca and Mohawk - to form the League of Hodenoshi, that is, an alliance of tribes.

Interesting fact: In 1772, near the settlement of Elizabethton, the first constitution written by Europeans in America was adopted. It was based on the code of laws of the Iroquois League, or the “Great Law of Peace,” formed by an alliance of Indian tribes almost 200 years earlier.

Peculiarities

Unique skill “The Art of War”: The effectiveness and speed of emergence of great commanders increases.

Unique unit: zhuge nu (replaces the crossbowman).

Unique building: paper workshop (replaces the library).

The history of China goes back about six thousand years. Modern humans have inhabited this region for at least 18,000 years. The Chinese have always been distinguished by their hard work and inquisitive mind. They gave mankind many inventions, including paper, gunpowder, the compass, and typesetting printing. China has survived centuries of colonial conquest and imperialism to emerge as a powerful, independent industrial nation once again.

Leader: Wu Zetian (625–705 AD)

Like most civilizations, China has been predominantly male-dominated throughout its history. Until very recently, women had practically no rights, and the direct path to power was completely closed to them. It was practically impossible for a woman to achieve the title of emperor and become the most powerful person in China. This has happened only once in the entire history of the Celestial Empire. The exception to the rule was Wu Zetian, one of the most outstanding rulers the world has ever seen.

Interesting fact: Almost four thousand years ago, in the second millennium BC, an exotic dessert was invented in China, later called ice cream. The recipe for a delicacy consisting of snow, ice and pieces of fruit was brought to Europe by the traveler Marco Polo only at the beginning of the 14th century.

Peculiarities

Unique skill “Barbarian Corsairs”: When a barbarian naval unit is destroyed, there is a 50% chance that it will defect to your side and give you 25 units. gold.

Unique units: Janissary (replaces the musketeer), sipah (replaces the uhlan).

The Ottoman Empire was founded in Anatolia, in what is now Turkey, at the beginning of the 13th century and lasted for six centuries. Having grown, it extended its power to three continents. At the height of her power, she challenged all of Europe and won. The Ottoman Empire conquered the Middle East, Egypt and North Africa, not to mention the Balkans. She swept away the Byzantine Empire from the face of the earth. Without a doubt, it can be placed on a par with Great Britain, the Arab Caliphate and the Roman Empire.

Leader: Suleiman the Magnificent (1494–1566)

Suleiman I, known by his nicknames the Magnificent, the Lawgiver and the Great Turk, was an Islamic caliph and sultan of the Ottoman Empire. He ascended the throne in 1520 and reigned until his death in 1566. During this time, Suleiman significantly expanded the territory of the Sublime Porte to the fear and envy of the leaders of Europe, Africa, Asia and the Middle East. By the time he passed away, he was known all over the world. In Europe, everyone envied his incredible wealth, and his magnificent treasury contained so many unprecedented values ​​that no one else in history had. He was admired for his military skills and respected for his fair treatment of non-Muslims. Everyone - both Muslims and Christians - agreed that Suleiman was worthy of the title “Magnificent”.

Interesting fact: Even in modern Turkey, the traditions of hospitality are very strong. Any stranger met on the doorstep of a house is considered a “guest from God” for at least three days.

Peculiarities

Unique skill “Achaemenid Legacy”: Golden Ages last 50% longer. Units receive bonus movement and +10% attack and defense during the golden age.

Unique unit: immortal (replaces the spearman).

Unique building: courtyard of the satrap (replaces the bank).

Formed in 559 BC. After a successful uprising against the Medes, under the Achaemenids, the Persian Empire lasted about two hundred years, and all this time it was surrounded by enemies on almost all sides. At the height of its power, Persia controlled lands from India to Egypt and the Balkans. Its territories spread across three continents, and its subjects spoke dozens of languages. At best, the kings of the Achaemenid dynasty were legislators who dealt mercifully and fairly with the peoples under their rule and tried not to interfere in the internal affairs of the provinces unless they caused them trouble. Unfortunately, they were destined to clash with Alexander the Great.

Leader: Darius I (550–486 BC)

The son of the satrap (ruler) of Parthia, Darius I came to power as a result of a conspiracy after the death of Cambyses II in 522 BC. An administrative genius, Darius reorganized the vast Persian Empire during his reign, greatly increasing its power and wealth. In addition, he erected many great structures in Persia. He built roads, changed the system of government of the empire, defended the borders of his power and generally treated his subjects much better than other rulers of his time. Darius was not an outstanding military leader, but he led many successful campaigns against internal and external enemies.

Interesting fact: The Caspian horse is one of the oldest breeds of miniature horses in the world and may have been developed by the Persians.

Peculiarities

Unique skill “Glory of Rome”: +25% bonus to production when constructing buildings (in another city) that have already been built in the capital.

Unique units: ballista (replaces the catapult), legionnaire (replaces the swordsman).

The Roman Empire is the most prominent and longest-lasting state entity in the West. Rome was founded in the 8th century BC, and parts of the collapsed empire lasted until the 14th century AD. Its inhabitants were a warlike people. At the height of its power, the Roman Empire conquered most of England, all of Western Europe, North Africa, Egypt, Greece, and the Middle East. It was Rome that laid the foundations of Western culture, legislation, art, architecture, religion, language and military affairs.

Leader: Octavian Augustus (63 BC – 14 AD)

Given the name Gaius Octavius ​​at birth, Augustus became the first Roman emperor. It ended the hundred-year civil war in Rome and ushered in the two-hundred-year Pax Romana ("Peace of Rome"), the golden age of Roman literature and culture. During the long reign of Augustus, Rome prospered like never before, and the empire became the most powerful force in the Mediterranean. The reforms carried out by Augustus allowed Rome to rule the entire known world for almost two hundred years without major wars or conflicts. Few leaders in history can boast such success.

Interesting fact: Ancient Rome was famous for its cooks. It was they who first invented a dish reminiscent of modern hamburgers. By the way, after dinner parties in Rome it was customary to take leftover food with you in special bags.

Peculiarities

Unique skill “Motherland”: Resources give +1 to production, and stocks of horses, iron and uranium are doubled.

Unique unit: Cossack (replaces the cavalryman).

Unique building: prison (replaces barracks).

Winston Churchill once said: “Russia is a mystery within a puzzle.” It is located partly in Asia, partly in Europe, but does not identify itself completely with either one or the other. Russia is fabulously rich in natural resources, but Russians themselves have lived in abject poverty since time immemorial. Russia survived the invasions of the Goths, Huns, Tatar-Mongols, French and Germans without losing its national character. Russia has been at the zenith of glory and on the verge of collapse; the monarchy gave way to a communist dictatorship, which gave way to democracy - and all in just a hundred years! Undoubtedly, Russia is one of the most mysterious and amazing powers in history.

Leader: Catherine the Great (1729–1796 AD)

Catherine the Great ruled Russia in the second half of the 18th century. During her reign, there was a significant expansion of the Russian Empire: tens of thousands of square kilometers were included in its composition, both peacefully and by force of arms. A beautiful and intelligent woman, Catherine made her court one of the centers of the European Enlightenment. German by birth, she became one of the greatest rulers in Russian history.

Interesting fact: During the reign of Peter the Great, every Russian nobleman who wanted to wear a beard had to pay a special tax.

Peculiarities

Unique skill “Father of Nations”: +50% to food and culture, which are given by friendly policies.

Unique units: Naresuan's war elephant (replaces the knight).

Unique building: wat (replaces university).

Siam, now called Thailand, is located in Southeast Asia. It borders Burma (Myanmar), Laos, Cambodia and Malaysia. Over its rich history, this mysterious land of dark forests and ancient mountains has seen occupation and revolution, flood and famine, the birth and collapse of empires. The West has a rather idealized view of Siam, based largely on the entertaining but wildly inaccurate film Anna and the King. However, reality is more interesting than the sweet fantasies of the English governess. In fact, the fact that Siam is the only state in all of Southeast Asia that has never fallen under the rule of Western powers can be considered a unique achievement of the Siamese government.

Leader: Ramkamhaeng (1240–1298)

In 1279, a prince named Ramkamhaeng ascended the throne of the small kingdom of Sukhothai. Over the next twenty years, his military genius and subtle diplomatic sense allowed him to expand state borders, making Siam the most influential power in Southeast Asia.

Interesting fact: Throughout history, beautiful representatives of Thailand have twice been awarded the title of Miss Universe. Apasra Hongsakula won the competition in 1965, and Portnip Nakirunkanok in 1988.

Peculiarities

Unique skill “River Pirate Leader”: receive twice as much gold for destroying barbarian camps and sacking cities. Units on board can defend themselves.

Unique unit: mandekalu horseman (replaces knight).

Unique building: clay mosque (replaces the temple).

The Songhai Empire, located in West Africa, reached its peak at the end of the 15th–16th centuries AD. The Songhai's homeland is the Gao region, which was under the rule of the Mali Empire. At the beginning of the 14th century, Songhai regained independence from Mali, expanded its sphere of influence over the course of two centuries, and eventually became the most powerful empire in African history. Like the Aztec Empire, Songhai fell to relatively few invaders with much more advanced weapons. This is an important lesson for all Civilization players: “Don’t go out with a knife against the machine gunners. Find a machine gun and a bomber."

Leader: Askia (1440–1538 AD)

Muhammad ibn Abi Bakr Toure, also known as Muhammad I Askiya (reigned 1493–1528), transformed the central region of Western Sudan into a single Songhai Empire, the largest in African history. And although he led many military campaigns, he is remembered primarily for the transformations that brought stability and prosperity to Songhai. His reign marked the golden age of religion and science in West Africa.

Interesting fact: According to legend, the Songhai people lived for many years under the rule of the Spirit of the Waters, until a stranger who came from Yemen defeated the monster. He became the first ruler of the empire and the founder of the Dya dynasty.

Peculiarities

Unique skill “Old Order”: Culture +1 in every city before the invention of the steam engine.

Unique units: foreign legionnaire (replaces the infantryman), French musketeer (replaces the musketeer).

France borders six (or seven, depending on how you count it) countries, the Atlantic Ocean, the English Channel and the Mediterranean Sea and has long played an important political, military and cultural role in the Western world.

The country reached the zenith of military power under Napoleon Bonaparte, after the cataclysms of the Great French Revolution. For ten years France fought single-handedly against all the nations of Europe, and her armies won many great victories. Although it was ultimately defeated, the Napoleonic Wars still provide many examples of brilliant tactics and strategy.

Today France is one of the leading countries of the European Union. It remains one of the important cultural centers of the world. French wine, cooking and art conquered the whole world, something that Napoleon was never able to achieve.

Leader: Napoleon Bonaparte (1769–1821)

It is impossible to overestimate the military genius of Napoleon Bonaparte. He moved his armies with amazing speed, and always knew exactly where to strike to cause the greatest damage to the enemy army. In domestic affairs, he was an excellent and gifted ruler, under whom France prospered, reaching the peak of its influence in the world (until constant wars exhausted the strength of the people and their will to fight). Always focusing on the army, Napoleon was unable to create a combat-ready fleet, which did not allow him to challenge England's supremacy at sea - in the end, this was his undoing. If Europe and England were connected by land, French would probably be spoken in Piccadilly.

Interesting fact: Every summer, more than a hundred of the world's best cyclists gather in France to compete in the world's most prestigious race, the Tour de France. The total length of the route ranges from 3–4 thousand kilometers, and the duration of the race is 21 days.

Peculiarities

Unique skill "Bushido": the original attack and defense indicators are preserved even for a wounded unit.

Unique units: samurai (replaces a swordsman with a long sword), “Zero” (replaces a fighter).

For most of its history, Japan was a multitude of small principalities that spent all their energy fighting each other. Betrayal, deception, backstabbing and murder were common methods of achieving goals in the politics of those times. Violence led to the emergence of the samurai, a class of professional fighters. The wars only stopped after Oda Nobunaga and his heirs unified the country in the 16th and 17th centuries.

In the 20th century, Japan experienced the catastrophic consequences of World War II, the atomic bombings and occupation by Western powers. Today this country is one of the economic and cultural centers of the world.

Leader: Oda Nobunaga (1534–1582)

Oda Nobunaga, a Japanese feudal lord of the 16th century, was an excellent commander and cunning politician, as well as an adherent of new technologies. Nobunaga managed to achieve power over almost half of the territory of feudal Japan. His two comrades - Toyotomi Hideyoshi and Tokugawa Izyasu - completed the work Nobunaga began and united all of Japan. Living in cruel times, Nobunaga was a merciless man. But by helping to unify Japan, he ended the wars that had devastated the country for more than a century.

Interesting fact: Japan is home to the longest suspension bridge in the world, Akashi-Kaikyo, connecting the cities of Kobe and Awaji. It was opened in 1998 and is 3911 meters long. Akashi Kaikyo is one and a half times longer than the famous Golden Gate Bridge in San Francisco and four times longer than the Brooklyn Bridge.

Hello, I'm Raven. Here I want to share my tactics for playing the wonderful strategy Civilization V! The guide will develop, not all at once)

Character selection:
If you are going to devote the entire game to war with other civilizations, choose Genghis Khan, he has one very good ability! I personally play for Catherine II, because I am a patriot. I have never played the others, I will update this section as the game progresses.
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First steps:
We make a city where there is a vast amount of resources (The rest will appear as we study the “Research Tree”; we make a city there! Great, the first steps have been taken! Now we need to develop and expand the territory! There are 2 options to expand the borders: Make your own cities, capture others. If you, like me, are going to capture cities, start with weak ones, and then build a road from your capital to the city! Why? There will be an influx of gold, but it is very necessary here! I forgot to mention 3 ways to expand the borders: Buying cells is quite expensive, but. there are those that are marked in purple! They are sold cheaply. As you advance, you will meet other Civilizations. Now tips: Every time you capture/create a city, sell unnecessary resources to other states! Make a lot of units and take the city under siege! I also advise you to buy additional ones (If others are killed), and now a warning! THE CITY CANNOT BE CAPTURED BY RANGE UNITS! That is, guns, archers, etc.! The city can only be captured by: Warriors, Knights, Knights with a long sword, infantry, motorized infantry!

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Endings:
There are several endings in the game, I will only say the ones that I know!
Military victory: Smash states and civilizations, take over the world.
Cultural victory: -
“Normal” ending: You just reach...2060-62 and a splash screen appears that says: Civilizations are mired in war and blah blah blah, but you survived, the world will forever remember your triumph.
I don't know any more endings, let's move on to the next last section.
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Defense, what is better to study?
So, now you have developed a little, what next? You need to place a guard in your city, preferably a long-range unit (Guns, etc.) How to do this? We make/buy a unit, send it to the city and the inscription “Put in garrison” will appear, click on it and that’s it, your unit is in the garrison! If you place a unit in the garrison of a city, its power will increase. What is better to study at the beginning of the game? It doesn't matter what you study at the beginning of the game. But when you reach the middle, there I advise you to study those technologies that are associated with military units! Well, that is if you are going to capture and destroy, and if not, then study a lot of different things related to culture and build wonders of the world!
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So my guide has come to an end, in the way that I described here, I completed the game! Good luck and good mood to everyone =)

This mod is an improved version of the "Promotions Addon" mod I posted earlier.

Promotions+- a mod that adds 10 new promotions and changes about 20 existing ones, and also makes adjustments to some institutions, miracles, and also corrects all sorts of little things.

ATTENTION. The mod replaces existing game files, and does not connect like other mods - and don't say I didn't warn you.
The mod only works with the pure version of the game Civilization 5 - Brave New World. After installing the mod, you can already connect any other mods.
Installation: unpack the archive into the game folder, agree to replace the files.

What the mod changes:
1 . Four new level boosts for ranged units. They increase range, protection against long-range attacks, starting from level 2 they add an additional attack, as well as something else. At level 4 of this boost, any ranged unit is a formidable threat, especially given its excellent defense against ranged attacks. However, melee units can easily take out even these mega-shooters. The promotion is available to all shooting units - including siege units, naval vessels and submarines.

2 . One increase per movement for almost all units (+blitzkrieg and logistics available after it). Removes penalties, adds movement and does something else. Attention: when accepting Autocracy and Blitzkrieg, units will automatically receive two promotions at once - this is Blitzkrieg itself.

3 . Five new level increases for melee units, incl. sea ​​vessels and helicopters. They increase attack and defense proportionally, starting from level 3 they add an additional attack, and at level 4 or 5 they add a full blitz attack, and something else. At the last level of promotion, you can capture enemy units after a victory with a certain chance, and also be healed due to victories.

4 . Many common boosts have been changed and some specific ones have been opened up for selection, such as Bison Horns or Mystic Blade. Logistics, for example, gives extra attack instead of movement. Mostly the most adequate boosts were affected, and all sorts of useless things like +% attacks on hills or plains were left alone.

5 . Several wonders have been changed: Alhambra now gives +15 XP, Bradenburg Gate can be built 1 per civilization and also gives +15 XP, as well as the Pentagon, which also gives +15 XP. In total, if there are all the buildings that provide experience in ONE CITY, Autocracy with its +15 XP, a new unit in this city will receive 105 experience (4th level, up to 5 - another 15 experience).

6 . The Honor Institutes have been changed - their adoption will slightly increase the happiness of the civilization.

7 . Workers now have 4 turns instead of 2.

8 . Something else... a bunch of minor balance tweaks, and yes - the AI ​​will now build its cities at least 4 cells from each other. You can’t put 5 - the AI ​​is extremely stupid, and with 4 at least it won’t sculpt every 3 cells, as in the original.

Attention. Ranged AI units WILL NOT fire more than once. Associated with AI logic, manual editing cannot be changed. Which, in fact, makes the player much cooler simply due to multiple attacks. When developing the mod, this nuance was not taken into account, since the author, that is, I, did not think that smart developers would allow such hackwork. The AI ​​prefers to pump up its units for all sorts of advantages to attack on the hills and plains, so if the player pumps up the mod's enhancements, his units will definitely be cooler.

During the war in Civilization V, we constantly encounter not only the management of the tactical component of troops, but also their training. Each unit can be upgraded using experience gained in battle. And each type of unit has unique perk lines that can be upgraded during battles.

Let's finish with the introductory platitudes and move on to material that may be useful not only to newcomers to Civ. In this article I will try to consider in detail the following points:

  1. The amount of experience required to upgrade units at each available level.
  2. Restrictions on units gaining experience.
  3. Development branches of various types of troops and personal comments on their use.

Amount of experience

The first question a civilizer must ask himself is: how is experience obtained and to what extent?
If the answer to the question “how” is known to most - in combat between units - then the answer to the question “to what extent” is no longer so simple.

  • Attack (melee unit): 5 EXP;
  • Defense against melee unit: 4 EXP;
  • Attack (ranged unit): 2 EXP;
  • Defense against ranged unit: 2 EXP.

The variety is not great, but it is there.

Another way to gain experience and upgrades is through special buildings:

  • Barracks: +15 EXP;
  • Armory: +15 EXP;
  • Military Academy: +15 EXP;
  • Royal Library (Assyria only) with a masterpiece of painting: +15 EXP;
  • Master's Stable (Poland only): +15 EXP for mounted units;
  • Heroic Epic (National Wonder, requires Barracks in all cities): +15 EXP;
  • Brandenburg Gate (Wonder of the World): +15 EXP.

Also keep in mind that social policy "Military Traditions"(left branch in the social institute “Honor”) will increase the amount of incoming experience in battles by 50%.

Note: The bonus applies only to combat experience, and does not apply to experience from buildings.

Once we have learned how to gain experience, a reasonable question arises: how much experience is needed for unit promotions?

Level 1 2 3 4 5 6 7 8 9 10
Experience from previous level 0 10 20 30 40 50 60 70 80 90
Total experience to level 0 10 30 60 100 150 210 280 360 450

The only exception is the Zulu civilization, which, due to its bonus, reduces the amount of experience for each level by 25%:

Level 1 2 3 4 5 6 7 8 9 10
Experience from previous level 0 8 15 22 30 38 45 52 60 68
Total experience to level 0 8 23 45 75 113 158 210 270 338

Experience Restrictions

There are only two such situations:

  1. Your unit has reached level 10. Further advancement up the “career ladder” is not provided for by the game.
  2. Your unit has reached level 3 and is attacking barbarians. Barbarians do not give any unit more than 30 EXP, therefore, further leveling is impossible with them. But you can still upgrade your “recruits” on barbarians.

Development of units by type of troops

Now, perhaps, the most interesting thing.
Let's look at all possible perks by unit class. Here we will not analyze special types of upgrades (such as upgrades of the Zulu “Ikanda” or Indonesian swordsmen with kris), only general, typical development branches.

Melee units:

This group is the largest and most extensive in terms of perks.

Most often, in the game we are faced only with pumping for “flat” and rough terrain (the central part of the scheme), plus we often use “Instant Healing”, which gives +50 HP to our wounded squad.

But if we dig deeper, we will see that behind the usual opportunities lie more interesting ones.
For example, when our squad already has 1 upgrade for “flat” or rough terrain, it can:

  • become a medic: allow surrounding units (and yourself) to heal 5 HP more per turn; if you upgrade the Medic ability again, the unit will be able to restore an additional 5 HP outside of friendly territory;
  • become a scout: increase visibility by 1 cell;
  • become a paratrooper: avoid penalties when attacking across the river and when landing from the sea;
  • increase protection against ranged attacks: by +33% for each of the two levels of this upgrade.

If we continue leveling up in one branch, and do not try to make a “universal fighter” on all types of terrain, then at the second level of “flat” or rough terrain the unit will receive even more capabilities:

  • bonus against cavalry: +33% for each of two levels of pumping;
  • bonus against tank units: +33% for each of two levels of pumping;
  • bonus when attacking cities: +50% to strength;
  • bonus against wounded units: +33% to strength.

If we don’t stop pumping up one branch at this point, then at the third level of “flat” or rough terrain the unit will receive the following capabilities:

  • bonus to movement through forests and jungles: double movement;
  • automatic healing every turn, regardless of the unit’s actions (+15 HP);
  • additional OP (movement point);
  • additional attack per turn.

Conclusion on melee units: if there is no need to constantly save units with Instant Healing, then you can get significantly more effective units without increasing the cost of gold for their maintenance; It is recommended to upgrade one type of terrain to level 3 to receive maximum bonuses at subsequent levels.

Ranged units:

As you can see, the variety of upgrades for long-range units is much less. However, their capabilities can still surprise you.

A bonus is available for the first levels of terrain leveling "Cover", reducing damage from ranged attacks against the unit itself. Useful during prolonged firefights between long-range units.

For artillery units at this level, upgrades to +50% damage to cities, which makes them much easier to capture.

At the second levels of terrain leveling it is available healing units regardless of the actions taken (+15 HP per turn).

At the third levels of terrain leveling, it is available "Logistics"(extra attack per turn) and "Radius"(+1 to firing radius). Both of these abilities make your ranged units twice as effective.

Conclusion on ranged units: Since units of this type should be easier to withdraw from the line of fire/attack, pumping them up is even more important and has a higher priority than melee units. With good fire support, you can turn the tide of any battle.

Melee naval units:

A little variability pays off with the high usefulness of most of the perks in this branch. There are no longer upgrades for terrain, they are replaced by specializations for attacking other ships and cities.

Bonus perks for levels 1, 2 and 3 of pumping “to ships” and “to cities” are no different:

  • for the first levels - +1 OP or +1 viewing radius;
  • for the second levels - “Supply” (the ability to be treated outside the borders of your empire at +15 HP per turn);
  • for the third levels - “Logistics” (+1 attack per turn).

Conclusion on melee naval units: if there is no need for constant “Instant Healing” (and such a need may arise due to the fact that ships cannot heal themselves in neutral territory), then increases in “Supply” and “Logistics” will allow you to greatly increase the effectiveness of each melee naval unit.

Ranged naval units:

For this type, the basic upgrades are based on specializations for land and sea units.

At the same time, the variability, compared to melee naval units, increases slightly.

Here you can take not only +1 OP, +1 viewing radius, “Supply” and “Logistics”, but also +1 firing radius (for the second level of specialization).

There are also unique branches for Submarines and Aircraft Carriers.

For submarines preferable to their unique upgrades “Wolf Pack”, which increase attack by +25% for each level of increase.

For Aircraft Carriers additional protection or increased number of aircraft carried is available. The choice here is very situational. If you need to break through the enemy fleet and drop an atomic bomb, then it is better to protect yourself with armor. If your troops need reinforcement from the sea in the form of a large number of aircraft, then it is more effective to increase the number of units carried by each aircraft carrier.

Air Force:

This type of troops is the least likely to suffer from the need to use “Instant Healing”, so the amount of aircraft upgrades can often be the envy of even seasoned land/sea troops.

First of all, it should be understood that all Air Force units are divided into two subtypes: fighters and bombers.
Each of these subtypes has two main specializations, plus two additional ones for naval and tank units.

Fighter Specializations:“Interception” (+33% when intercepting enemy aircraft for each of 3 levels of pumping) and “Air combat” (+33% to “Clearing the sky” - an action against enemy fighters - for each of 3 levels of pumping).

Bomber Specializations:“Bombardment” (+33% to the attack power of ground units for each of 3 levels of pumping) and “Siege” (+33% to the attack power of cities for each of 3 levels of pumping)

Common to fighters and bombers are upgrades for range of action (+2 cells) and automatic repairs (+20 HP per turn, regardless of the actions performed).

Unique fighter perk:“Departure” (additional interception per turn).

Unique bomber perks:“Evasion” (reducing damage from interception by fighters by 50%) and “Logistics” (+1 attack per turn).

General conclusions

Experience is the most valuable resource of every unit in Civilization V.

How to spend this resource is up to each player, since game situations vary. Sometimes you need to save a unit with “Instant Healing”, and sometimes you need to take a wounded person out of the line of fire and upgrade a certain perk in order to return him to battle with double efficiency in a few moves.

The purpose of this article is only to reveal and systematize all the possibilities for pumping up units, because it is impossible to teach everyone how to act in any unforeseen situation.


My children! We were humiliated, broken by severe adversity! But I knew that the time would come when my people would rise up and brutally get even with their enemies. Now we are united and stronger than ever. I have a dream, and this dream is in your hands! I will lead you to greatness. Together we will win!

So, he received dictatorial powers. Now all that remains is to conquer the world.

Armored train for civilians

A large state, other things being equal, is more effective than a small one.

If you want peace, prepare for war. If you want war, prepare for war. In general, whether you like it or not, there will be a war! Artificial intelligence in “Civilization” constantly strives to attack; even the stronger army of the “victim” will not scare it away. If you hesitate, the enemy may be better prepared for war, so a timely preemptive strike may be justified.

War here is not an end in itself, but a means of strengthening one’s country. A large state, other things being equal, is more effective than a small one. Why? I'll tell you about this in detail.

My empire has acquired many suppliers of science, culture and gold.

The advantages of a large empire are obvious:

    Many cities - a lot of money, science and culture points.

    High production capacity.

    A large area where trading posts and other improvements can be placed.

What are the downsides then?

    There is growing dissatisfaction with population density and the number of cities.

    The amount of culture required to establish a new policy is increased by 30% for each new city.

Well, the “contraindications” are significant, but still not fatal. Firstly, in every new city there is a place for the construction of “happy” buildings. To neutralize the discontent caused by the construction, the Colosseum will be enough. It is available almost immediately and is built quickly. Having received “bread and circuses”, the plebs will worry less about rising prices and taxes, and you will be able to build entertainment establishments faster than the population in the cities grows, and with it discontent. The main thing is to hurry slowly. If the people of the empire are unhappy, do not expand the territory until you have built a couple of colosseums or circuses.

On a note: Often the population requires luxury goods (as a resource, in the sense) for the happiness and growth of cities. Take them away from the enemy along with the territory.

Secondly, even if you are not striving for a cultural victory, you should not become like the barbarians and blow your nose in tapestries. Some perks purchased for culture will provide a very noticeable advantage, no matter what winning strategy you choose.

Build up quickly, quickly! We won't have time! French gas
Should I call the tarbeiters...

Therefore, satellites are usually preferable to annexed enemy cities.

And the secret is that only those cities that are completely under your control receive a penalty for culture, but not satellites. Of course, the latter do not produce miracles and troops, but they regularly supply them with money, contribute to science and culture, and themselves build all sorts of “people’s entertainment.” Therefore, satellites are usually preferable to annexed enemy cities. This is especially true if you expect to win through the construction of a utopia. Let puppet governments tell their citizens fairy tales about freedom and independence, we know and are rubbing our hands. And if any satellite manages to grow into a metropolis with a population of 20+, annex it.

After the third city, begin to prepare for defense, gradually turning into an offensive. By that time, you should have learned bronze processing (for spearmen) and the wheel (for chariots, which, by the way, are more profitable than archers). It is better to attack the enemy, enlisting the help of an ally who will divert part of the enemy army to himself. The ideal option is an alliance with a weaker player against a stronger one.

When playing against living players, beware of being stabbed in the back while your main forces are shedding blood in a foreign land. Don’t be shy about making such attacks yourself, it makes the game much more interesting. And if you are not currently involved in a war, it makes sense to donate units to the weaker side. It is easier to face several weak players than one strong one.


Now it’s time to talk directly about combat operations, fortunately in the fifth “Civilization” they have become much more interesting. Here are a number of rules that a commander should follow:

The ship can reconnoiter the enemy's location for artillery and, without engaging in battle, withdraw.

    If the squad was slightly injured, it is better not to throw it into battle, but to camp for treatment. If it’s difficult, take it to a safe distance. To do this, make a “castling” - if both units can move, they can be swapped. Healthy soldiers will cover the wounded.

    Shooters and artillery are very vulnerable in close combat. Cavalry, which is capable of moving many squares, copes especially well with them. Don't forget that cavalry can move after an attack. Hit-and-run tactics in action.

    In a forest, jungle or on a hill, units defend better than in the middle of a field.

    Two squads side by side are stronger than three separate ones. Concentrate your forces in the right place. The forces are gathered into a fist and act together - this is the advantage of attack over defense.

    The advantage of defense is that you can occupy the high ground and order the soldiers to strengthen themselves; you can hold the defense near the city, and fire at the enemy from the city; successfully position artillery in advance.

    Don't be afraid to expose your fighters to fire from an enemy city. While standing still, the party heals wounds almost as quickly as it takes damage, but at the same time earns experience. Sometimes it even makes sense not to rush into an assault while training fighters. In an online game, constantly standing under fire from the city is considered by many players as dishonest tactics.

    To successfully capture a city, three or four detachments are needed if there are no enemy soldiers near this city. Otherwise more.

    Here, unlike the previous parts of the game, technically more advanced units have a higher chance of winning. Military research is among the priorities.

From Tenochtitlan to Medina we will build a highway

Everything has its price, and a considerable one. The maintenance of armies, buildings and even roads places a heavy burden on the treasury. And that means that before every order you give, you should ask yourself whether it is truly moving your country closer to world domination. We will discuss certain buildings more than once in the context of “whether it will pay off or not.”

There are no useless buildings, but consider the situation. Here are some rules:

    Barns and similar buildings that provide food definitely pay off.

    Buildings with specialists are needed in any case, just decide which specialists are more important at the moment and in a given city. However, if the settlement does not have enough residents and/or food for specialists, then buildings requiring specialists will only be a burden. Specialists are also valuable because they increase the likelihood of the birth of a great person.

    Build pleasure buildings constantly; the more of them, the larger part of the world map can be repainted in your favorite color, without teasing the geese, that is, the people. The profits from the new city and the golden ages for the people's happiness will more than pay for the costs of maintenance. After watching the exciting meat grinder in the arena, the citizen will be inspired and, instead of an anti-war rally, will go to the nearest recruiting center.

    Fortifications are needed only on the border. Barracks and military buildings in every city are expensive. Even if only a few cities supply soldiers to the front, they do so quickly and efficiently. A large army in peacetime is extremely expensive, but if peacetime drags on, something is wrong, a lot of money and people are wasted, working not for you.

    A trade route brings 1.25 units of gold per inhabitant in the city connected by this route to the capital. Maintaining a section of road costs gold. That is, if, for example, the distance from the capital is five, and the city has a population of more than four, the road pays off.

No, will this golden age ever end?!

However, with the right economic policy and impressive gains, the problem of lack of money is relevant only in the early stages. Later, with the expansion of the territory, there will be a lot of area for development. Spend most of it on trading posts and you shouldn't have any money problems.

Even if the financial balance turns out to be negative, it’s not scary. The main earnings come during the golden age and more than cover any deficit. Of course, if such a century comes often. For it to last forever, you need happy citizens (which, as already said, are facilitated by coliseums and theaters) and a combination of the corresponding wonders of the world and policies. Research the Civil Service technology as early as possible, which will unlock the golden age-extending world wonder of Chichen Itza. Among the policies, the most useful ones are "organized religion" (-25% happiness requirement for the beginning of the golden age) and "theocracy" (-20% unhappiness) in the "piety" category. The gaps between “happy” golden ages can be “plugged” by great personalities.

But the main deficit in the game - the shortage of people - is not eliminated by the golden age. Many of the buildings you need require city dwellers to operate, which distracts them from producing food or building. And production capacity is needed more and more as time goes by. Where should the citizens be sent? On the field so that the population grows? To the factory to speed up production? Or poring over books at university in the name of science? The author of the article solves this problem this way: cities have their own specialization.

This is how good it is to locate cities - at a considerable distance and near resources.

There are cities - industrial giants: overpopulated, with a gray, smoky sky. Usually these are old cities, founded at the beginning of the game and managed to grow to the required size. Residents of such megacities are minimally distracted by churches and libraries, and the buildings that require specialists are mainly workshops, factories, etc. The city is surrounded by sawmills, mines and fields. The latter are needed for the population to grow very quickly. At the beginning of the game, establish cities at a considerable distance from each other in order to effectively feed the sprawling metropolises. It is highly desirable to establish cities near resource deposits and on the banks of rivers.

If you play for France, then at the very beginning the city’s borders will actively expand, and you will receive huge areas for development. The efficiency of a city surrounded by many fields, sawmills and mines increases significantly.

Forge cities are engaged in production, primarily the construction of wonders of the world, and they do it very efficiently. It is especially important to build miracles as quickly as possible, because only the first one will get an impressive advantage. And do not neglect your own regulation of employment. If you are building a miracle or something equally important, direct maximum inhabitants from agriculture to production. In the long term, many settlers employed in agriculture will ensure rapid growth for the city. The more “extra” food there is, the faster the city grows.

The efficiency of the Iroquois longhouse is amazing. And this is still a small city!

To surround the metropolis with fields, expand the borders with the help of culture. An obelisk that does not require specialists and miracles will help with this.

On a note: Which nation do you think is the nation of the best industrialists in the world? Americans? Chinese? Germans? No! Iroquois. Their unique "longhouse" building increases the efficiency of sawmills to stratospheric levels. Build industrial centers in the middle of the forest, surround them with sawmills and send townspeople to them. It is important not to cut down the forest until the ceremonial moment when longhouses and sawmills become available. Unfortunately, this does not apply to the jungle.

Younger cities, often satellites, are responsible for science, culture and money in my empire. Growth is not so important to them; the small population of one city is compensated by their number. Roughly speaking, it is easier to get a couple of cities with libraries than one with a university, and the effect is comparable. At the same time, cities of specialists are also growing, although not to the same size as industrial centers. Many trading posts, rather than fields, can be built around scientific, financial and cultural settlements.

I’ll buy a victory, we’ll agree on the price!

And finally, let's talk about the features of the strategy for different types of victory. For glorious victories you need an army equipped with the latest technology, for the rapid development of science you need a large empire; From an alliance with city-states, you can get an increase in culture, and a successful diplomat will be helped by the policies of the “patronage” section “bought” for culture. Still, different strategies have some specificity.

Properly developed Egyptians can boast of many
a lot of miracles in big cities.

For achievement cultural victory you need to accumulate enough culture to accept all the policies from the five branches. Each new city provides you with penalties to culture, so do not establish more than three settlements and try not to annex others. But do not forget that satellites do not have a negative impact; they can be purchased in quantities limited only by the strength of the army and the happiness of citizens.

Surprisingly, at the beginning of the game the emphasis should be on science rather than culture. It is necessary to study as early as possible the technologies that open access to the cultural wonders of the world and the branches of the “freedom” policy. The Sistine Chapel, thanks to which politicians are accepted more cheaply, must be built by you. The Oracle will be useful - it gives an additional policy, and the cost of the next one does not increase.

It is for achieving cultural victory that the wonders of the world are especially relevant. Therefore, first choose from the “tradition” + “aristocracy” policies (+33% wonder construction speed). To have a big head start in building wonders, study the technologies needed for them first.

There is an interesting strategy for gaining early access to the wonders of the Middle Ages and the Renaissance, especially effective when performed by the Egyptians, with their “miraculous” plus. Learn pottery and writing and begin building the Library of Alexandria in the capital. During this time, study the calendar and philosophy. The second city, which must be founded by then, should aim at the Oracle or Stonehenge. By the time the library is built, you will have access to the "theology" technology. This science is medieval, and in our yard we are in antiquity; it will take an extremely long time to study theology. But with the help of the miracle library, you can learn one technology (any) instantly.

Pursue the technology that unlocks the wonders of the world you want.

This gives you the opportunity to start building the Cathedral of St. with a large gap from other players. Sofia and Ankgor Wat. Next, invent education and do the same trick with the Porcelain Tower or Oxford University instead of a library. Invent acoustics in this way, and the precious Sistine Chapel is yours. Moreover, you will quickly jump into the Renaissance, which will allow you to adopt policies from the “freedom” branch that are indispensable for cultural victory: “civil society”, which reduces the need for specialists for food, “constitution”, which doubles the culture in cities with a wonder of the world, and “freedom of speech” ”, reducing the price of the policy.

Scientific victory is to launch a spacecraft. It requires not only many cities with scientists, but also several industrial cities that are capable of collecting ship parts. Get to Modern Times as soon as possible to gain access to the politicians from the “rationalism” branch. “Secularism” gives +2 science points for each specialist in the city (that is, not only a scientist, but also a merchant or artist). Freethought adds one science point for each trading post. There is already a huge territory under your control, most of which is built up with trading posts. No? Fix it urgently! Once you gain access to rationalism, urgently engage in a hitherto abandoned culture. Let the high-brow employees of the research institute clear their minds at least a little and go to the theater.

Nuclear explosion. Beauty requires sacrifice.

For diplomatic victory you need to build the UN, or at least live to see it built and enter into an alliance with nine city-states. Such a victory is only possible for a very rich and powerful country. Rich, because the easiest way to improve relations with city-states is a banal bribe. Many cities and trading posts, as well as frequent golden ages, will help in the right business of making money.

An empire that relies on diplomacy needs strength even more. Otherwise, how to protect your allies from annexation or, if it has already happened, free them? In addition, many tasks, for the completion of which small countries gain favor with you, are solved with the help of military force. Typical missions are defense against barbarians or another empire. Yes, if you want peace, get ready for war! Remember? This is what the Romans said, and they knew a lot about these matters. Also, city-states are often asked to destroy a competing city, and this should never be done.

The feasibility of calculating military victory strongly depends on the world map. A small world from one continent is ideal for conquest. A huge world with a scattering of islands, on the contrary, pushes the player towards a more peaceful strategy. The cold wind from the sea, like nothing else, will cool down the ardor of conquest, because an army placed on a transport is powerless against warships. High speed at sea will allow you to quickly concentrate the fleet in the right place and, even with a significant numerical superiority of the attackers, destroy the landing force, and then retreat under the cover of coastal batteries in the cities.

"The Iroquois don't give up!" - I answered this little guy.

On the other hand, do not forget that to win by conquest, you only need to capture the capitals of all remaining players, and if the capital city is located on the seashore, you do not need to fight your way to it through all the enemy’s lands. The author of the article once won a game that was not very successful for him. After all, the capture of the capital counts, even if it was immediately recaptured. In addition, the enemy capital can be easily destroyed with the help of two nuclear missiles launched in a row from the mother ship.

This is interesting: even if the enemy has captured all the capitals except yours, to win you only need to capture his capital.

The most advantageous position is when there is water on three sides, so you don’t have to fight on several fronts. Try to keep it this way until the end of the game - do not leave a living player in the rear, even if your flag is already proudly flying in his capital and with some couple of cities it doesn’t seem to be dangerous to you.

Of the miracles, priority is given to those that reduce the level of unhappiness, because your country needs to “digest” a lot of captured territory. Learn banking early for the Hidden Palace miracle. At the beginning of the game, you should choose “honor” from the policies. Although conquerors are offered the “autocracy” branch, this is not the best option. The same rationalism is more useful.